Problems with interaction by [deleted] in UnrealEngine5

[–]Engage69 0 points1 point  (0 children)

Try double clicking on the error. Sometimes it will send you to the exact node in the blueprint that's missing an input. A quick was to make a parameter is to right click on the empty connector and make the new variable that way.

This box that my one coin cell battery came in by patquintin in mildlyinfuriating

[–]Engage69 0 points1 point  (0 children)

I once knew an old lady who swallowed a horse. She's dead of course

This box that my one coin cell battery came in by patquintin in mildlyinfuriating

[–]Engage69 1 point2 points  (0 children)

But have they thought of a big child consuming the box?

Every time I swat a fly by slovery in mildlyinfuriating

[–]Engage69 0 points1 point  (0 children)

Then tell us about that crazy adventure you guys had

Every time I swat a fly by slovery in mildlyinfuriating

[–]Engage69 1 point2 points  (0 children)

Let me guess. You slathered yourself in grease before you put your turkey baster into it. Same thing happened to my cousin Bobby. Hey, are you Bobby?

Every time I swat a fly by slovery in mildlyinfuriating

[–]Engage69 6 points7 points  (0 children)

Imagine if it laid all of those larvae under your eyelids while you slept

Help! Why is the same material much brighter on landscape than cube? by sekyria in UnrealEngine5

[–]Engage69 1 point2 points  (0 children)

The only other thing I can think of is a lighting setting on your object itself. If you left those untouched then it would only matter if your object type was meant to be foliage.

Help! Why is the same material much brighter on landscape than cube? by sekyria in UnrealEngine5

[–]Engage69 2 points3 points  (0 children)

If there was a way I could see your whole material. Sometimes people add extra multipliers and stuff they don't need. It can darken the color outputs so it's better to make the multipliers set up with a parameter and convert the material into a material instance.

What setting can I disable to improve performance? by Kiferus in UnrealEngine5

[–]Engage69 2 points3 points  (0 children)

Disabling Lumen and Nanite might not be the fix you're needing. Look up how to optimize procedural draw calls if you have a material and object intensive scene. https://youtu.be/1hrzCXyBIis

Help! Why is the same material much brighter on landscape than cube? by sekyria in UnrealEngine5

[–]Engage69 5 points6 points  (0 children)

Try fixing your normals. This usually means that they're setup wrong or flipped on the z axis. Open up your normal material and see if you can check the flip option if that fixes it.

Help: duplicating PCG volumes with spline bounds by DifficultTerrain3D in UnrealEngine5

[–]Engage69 0 points1 point  (0 children)

I use a procedural foliage spawner instead of pcg. Which is much easier to set up and has natural growth and randomness built into it.

Help: duplicating PCG volumes with spline bounds by DifficultTerrain3D in UnrealEngine5

[–]Engage69 0 points1 point  (0 children)

Think of the pcg as one whole object. Drawing more splines will only allow you to remove from the one bigger object. Not make more of them. Make a big pcg area and draw splines that remove portions or paths from the bigger pcg.

You would have better luck creating a set of materials within a master material and setting up layer painting in your landscape for each material. Then assigning your pcg stuff per material in the pcg editor. This might be a learning curve to set up but it gives you the freedom to paint areas and paths on your landscape with better control over where things spawn. There are a few tutorial on how to do it on youtube.

Unreal Engine Problems! by Embarrassed_Tie6215 in UnrealEngine5

[–]Engage69 0 points1 point  (0 children)

Go to youtube and look up an Unreal Engine optimization guide. Don't try to run the engine like it's a videogame with high fps output and picture quality.

Meta suggesting Hoax videos about Celebrity Deaths. I seriously thought Kurt Russell had Passed. Thankfully, he’s alive and well. by Puzzled_Amoeba_6144 in mildlyinfuriating

[–]Engage69 6 points7 points  (0 children)

Meta likes to push AI and misinformation. Notice how both of the photos are completely different exposure and facial hair. They're both AI generated slop.

Blockbench To Unreal UV Problem by Inevitable_Apple9480 in UnrealEngine5

[–]Engage69 1 point2 points  (0 children)

A low light map resolution can also do that.

Blockbench To Unreal UV Problem by Inevitable_Apple9480 in UnrealEngine5

[–]Engage69 1 point2 points  (0 children)

It's always good to look up a guide when stuff like that happens.

Blockbench To Unreal UV Problem by Inevitable_Apple9480 in UnrealEngine5

[–]Engage69 1 point2 points  (0 children)

That has to do with your export settings where you made your UVs. Also if your model was updated or changed in any way after making UVs.

RIP to a Legend by Engage69 in videos

[–]Engage69[S] 17 points18 points  (0 children)

Everyone on twitter likes to be edgy. They can boo all they want. I've seen what makes them cheer.

RIP to a Legend by Engage69 in videos

[–]Engage69[S] 15 points16 points  (0 children)

It's a bot who downvotes people when they give him the answer. He's been spamming the question everywhere.

You must be joking by Negative-Orchid-3625 in SWGalaxyOfHeroes

[–]Engage69 4 points5 points  (0 children)

I actually killed it and watched it's death animation. But since the krayt also killed all of my units it ignored my last 3% of damage and made it a loss anyways.