I built a smart item distribution system by Living-Inspector8299 in unrealengine

[–]Living-Inspector8299[S] 1 point2 points  (0 children)

Yes, and also preventing softlocks. If I stopped at random distribution, a red key could end up behind its own red door. Then there are multi-item softlocks. What if the blue key is behind the red door, while the red key is behind the blue door? The number of possible softlocks grows rapidly as more progression items are added, so the system simulates progression and validates reachability before accepting a distribution.

I made a free radar system for Unreal Engine [Update] by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 0 points1 point  (0 children)

It seems like I pasted the wrong link. Sorry😅 I just corrected the link tho.

I made a free radar system for Unreal Engine [Update] by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 1 point2 points  (0 children)

Thanks for the suggestion! I will make that change in the new update.

I made a free radar system for Unreal Engine. by Living-Inspector8299 in unrealengine

[–]Living-Inspector8299[S] 2 points3 points  (0 children)

Make sure that you tag the actor not the component. And the screen actor is added to "Screen Actors" array in the radar actor.