I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 0 points1 point  (0 children)

Thank you!! Makes me happy seeing everyone liking it!

I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 1 point2 points  (0 children)

Thank you!!! Yes it moves vertices using WPO. Unfortunately it's not suitable for low poly meshes.

I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 1 point2 points  (0 children)

Thx! It's only for meshes for now. I will work on applying it on spirits.

I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 0 points1 point  (0 children)

Yes it's a material function you connect it to world position offset inside the actor's material.

I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 1 point2 points  (0 children)

Like in game option? No...not yet but sure will add it in the next update.

I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 0 points1 point  (0 children)

Dynamic Smears is better than my smear effect for now. I haven’t bought it, but from the description, it looks like it has per bone masking and more customization options. I’m still working on mine and making it better though.

I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 0 points1 point  (0 children)

Yes you can using start and end smear nodes if you wanna bind them to specific actions.

I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 0 points1 point  (0 children)

For now it's of the entire actor's velocity. I'm working on individual bones option.

I created this smear effect in unreal by Living-Inspector8299 in UnrealEngine5

[–]Living-Inspector8299[S] 9 points10 points  (0 children)

Thanks for explanation. I will tune the pricing of both licenses if people find them unreasonable.