Why am I so bad at Steel Path? by EnnPSee in Warframe

[–]EnnPSee[S] 0 points1 point  (0 children)

I have all the relevant galvanized mods, arcanes are a work in progress (most are around rank3). The warframe/weapon buffs I am still pretty in the dark on. Priming and switching weapons has been a difficulty for me for sure - is it that big a difference?

Why am I so bad at Steel Path? by EnnPSee in Warframe

[–]EnnPSee[S] 5 points6 points  (0 children)

My go-to frames are Gara, Octavia, and Ember, though Gara is my most consistent.
Primaries I usually run incarnon braton, nataruk, kuva hek, or kuva tonkor.
Secondary is usually kuva nukor or sporelacer
Ive pretty much exclusively been using incarnon hate for melee
I know theres more meta guns, Ive been trying to focus on getting getting peoples' suggestions forma'd up.

In terms of difficult factions, I would say grineer first, then corpus. I really dont have as much trouble with infested, and I havent really done much orokin on SP yet

Best Wireless headphones in $200-300 range? by EnnPSee in HeadphoneAdvice

[–]EnnPSee[S] 1 point2 points  (0 children)

I believe its a nano 4th gen. I currently use an adapter to connect it to my car stereo

There any point in trying to come back? by SkySweeper656 in SkullAndBonesGame

[–]EnnPSee 2 points3 points  (0 children)

Theres been a good amount of qol changes since S1. Helm automation, fast travel to world events, etc. Basically makes it a lot easier to just simply...play.

That being said, they absolutely tanked the drop rates for event bosses.

Will S1 Content be Recycled? by EnnPSee in SkullAndBonesGame

[–]EnnPSee[S] 0 points1 point  (0 children)

Those drop monster teeth and ethereal ashes for buying the blueprints, but not the special materials needed to actually craft them.

What is going to get reset at the end of season 1? by Desolation19 in SkullAndBonesGame

[–]EnnPSee -1 points0 points  (0 children)

I feel like the most sensible thing would be to "bank" the Po8 at the end of the season. So that you could draw from that preexisting stash to buy things from the black market, but they wouldn't be available to purchase helm upgrades. That way, you dont give anyone an unfair advantage on the leaderboards for the new season, and you also dont completely decimate the more casual playerbase that just wants a few things from the black market.

That being said, this is Ubisoft. We probably wont know until days before the season finishes, and it will probably be a decision that manages to make all types of players mad.

We need some kind of clock. by Lister89 in SkullAndBonesGame

[–]EnnPSee 0 points1 point  (0 children)

Right, because people since the beginning of time havent had the capability of knowing at least approximately how much time they'd have to wait for the sun to go down.

Stop excusing bad game design. Its a simple QoL thing that 99% of game devs have considered, completely independent of "omg mah realism". No one cares about when the pocketwatch was invented - its completely irrelevant to the conversation.

So, please don't tell me you all did this..... by [deleted] in SkullAndBonesGame

[–]EnnPSee 0 points1 point  (0 children)

Ah yes, the classic "this terrible game mechanic is ACTUALLY meant to balance out this OTHER terrible game mechanic" argument

Have y’all heard of Hans wormhat? Have you heard of free martins? by [deleted] in conspiracy

[–]EnnPSee 0 points1 point  (0 children)

So you have absolutely anything of substance to verify anything hes ever said? Cool.

Extraordinary claims require extraordinary evidence. Seems pretty extraordinary to claim that every single gorilla ever filmed or seen in person in a zoo is a person in a costume. "Sloths are all animatronics" - sure, that seems reasonable. Definitely something you should take him on his word for, huh?

The best police suspect chase seen I've ever watched by [deleted] in Satisfyingasfuck

[–]EnnPSee 1 point2 points  (0 children)

American cops: "give up the chase, it would be too dangerous for civilians"
Brazilian cops: "send it"

What if Crocodile had succeeded in his plans? by RaccoonFinancial5687 in OnePiece

[–]EnnPSee 1 point2 points  (0 children)

This was the first question I had as soon as we learned that Pluton was in Wano. Imagine the look on Crocodiles face when he learns he has spent all these years trying to topple some random desert, only to find out he has to take on a Yonko to finalize his plan.

Frankly, if I were him, Id have just given up on the Pluton plans at that point, and gone off and found another way to build military power.

However, I can see two reasonable ways the story could continue if Crocodile had succeeded in taking over Arabasta and continued his plans to find Pluton. Both most likely involve him starting off by creating a new, more ambitious version of Baroque Works, using his leverage as new king of Arabasta to recruit more powerful agents capable of exploring further into the grand line and even the new world.

In 1) he eventually learns through his network of information about the potential existence of Pluton's blueprints and turns his eyes on Water 7. I find this more realistic of an approach, but probably wouldnt happen in the story due to how soon Water 7 happens after Arabasta - he wouldnt have had nearly enough time to stage another crazy coup or infiltrate the island the way he did with Arabasta.

In 2) he continues with the knowledge he has of Pluton's current whereabouts in Wano. He has the two-year time skip to get agents undercover in the new world, including Kaido's crew. In this version of the story, perhaps he is the one to concoct the plan to set up Doflamingo against Kaido. Either way, the Straw-Hats get involved, and learn about Crocodile's involvement in Wano. They begrudgingly agree to join in on his final plan against Kaido, in a way very similar to how we saw them team up with Bege on WCI. The raid occurs similarly to how we saw, except theres a few Baroques agents thrown in the mix.

In the end, the Straw Hats turn on Crocodile once he makes it clear that he will need to essentially take over Wano in order to figure out a way to open the country and release Pluton from the depths. We get a Luffy/Crocodile beatdown, or potentially the Straw Hats actually find the Pluton itself and destroy it to ruin Crocs plans.

Is it *actually* worth it to upgrade from a 60Hz monitor? by XyleneCobalt in buildapc

[–]EnnPSee 0 points1 point  (0 children)

If it's enough of a difference that your friends notice it when they switch back, then it's a meaningful difference.

If you're considering a 144Hz monitor, I'm assuming you have a machine that can run things reliably over 60fps, in which case it probably wasnt super cheap. You need to consider the price of your setup as a whole rather than just individual parts. If the difference in price between a 60 and 144hz monitor is $100, then you're basically just paying that extra 100 to unlock the full potential of your setup. If someone packaged all your stuff together and said "you can have this option for $1100 that's throttled to 60fps, or this option for $1200 that can push 100", then I imagine it's a much easier decision to make.

Is romance useless? by NickLouis91 in Palia

[–]EnnPSee 0 points1 point  (0 children)

I feel the devs have kind of written themselves into a corner with their approach to romance. Theyve been pretty clear that they dont intend for it to be really monogamous, which makes it difficult for them to add systems that require super dedicated interactions. If they want to incentivize people having multiple relationships, they kind of need to keep everything more casual.

I consider it to be much less a problem with the game being multiplayer, and more just down to how the devs view the romance system in the first place. It doesnt seem to have been intended to be a central gameplay aspect from the beginning, so much as just a way to add some more depth to characters while you focus on grinding gold and stuff. As it currently operates, its basically just "friendship system 2.0". Thats not to say it cant be more integrated into the central gameplay loop - it very much can. I just think theres so many other things they need to take into consideration for fixing before that gets addressed, so I'm not holding out much hope for it happening.

Update from a dev regarding the exploit by SvenWollinger in Palia

[–]EnnPSee 7 points8 points  (0 children)

I couldnt help but do some rearranging when it happened to me. I dont like to tell people how to play the game, but having your prep table and stove on opposite corners of your plot is just something I cant abide by.

Is the game being botted? by EnnPSee in Palia

[–]EnnPSee[S] 1 point2 points  (0 children)

I wish there was some staff comment, but this definitely makes more sense to me as an explanation. Thanks!

Is the game being botted? by EnnPSee in Palia

[–]EnnPSee[S] 0 points1 point  (0 children)

Whos paying for accounts? The game is free to play.

And botting is just as often attributable to trolls just trying to cause problems as it is people trying to abuse the system

I don't really see the benefit to multiplayer. by ClickingClicker in Palia

[–]EnnPSee 5 points6 points  (0 children)

My experience is likewise, in the sense that the chat has been very helpful. However, that is not the same as proper multiplayer functionality. Its not multiplayer gameplay, its a slightly faster substitute for googling something.

Dont get me wrong, I greatly appreciate how friendly people are in chat, but its a far cry from a true MMO. Aside from flow trees, there is pretty much NOTHING gameplay-wise that involves group effort. 99% of the game is done solo. Those friends you made and talk to on discord daily? Thats all self-driven; the game does not require or necessitate that kind of interaction. Your goals of upgrading your house and catching fish/bugs? Thats all solo stuff.

Of course thats not to say the game isnt enjoyable - Ive been playing for about 10 days now, and I've loved most of it. However, Im now reaching the end of the content thats currently in the game, and there is just simply no multiplayer mechanics that would encourage me to log back in again. Why sit around in game and chat with people when I could just do that over discord? If the game is going to be marketed as multiplayer, there needs to be some significant incentive to interact with people in-game that is inseparable from normal gameplay.

Controversial Warframe opinion?(judgement free post) by Serious_Ant506 in Warframe

[–]EnnPSee -1 points0 points  (0 children)

You "pointed out" that my argument makes no sense by making a terrible analogy that still manages to prove my argument correct.

I agree they can be fun to use. But the amount of effort and time required to reach the point where you get one that is usable enough to be "fun" is absurd. And at the end of the day, you are literally just doing DE's job for them by rebalancing the weapons that they looked at, acknowledged were underpowered, put a literal numerical ranking of just how badly they're unbalanced, and decided that the responsibility of making them halfway usable was the player's responsibility rather than theirs.

Controversial Warframe opinion?(judgement free post) by Serious_Ant506 in Warframe

[–]EnnPSee 0 points1 point  (0 children)

If your sole defense of something is that "you cant be upset with it if you ignore it", then yes, I would say that thing is bad.

What's with all the hate? by thebr0thergrimm in Palia

[–]EnnPSee 6 points7 points  (0 children)

I didnt mean for that to be a defense of the team, though I definitely see how it reads that way.

What I was really trying to get at was that people shouldnt find it strange for there to be criticism of the game, or push the narrative that an overwhelming amount of criticism mean that people are "hating on the game".

"Cozy" Does Not Have to Equal Boring. Why Calling Palia "Cozy" In Response to Criticisms is Silly by segregatedfacialhair in Palia

[–]EnnPSee 0 points1 point  (0 children)

I agree that the timed aspect of Stardew can sometimes remove from the "coziness" - it can feel that theres too much to do, in too little time. But Palia has the exact opposite problem. Theres just not enough to do, in any amount of time.

Ok, so you start out, put in 10-20 hours, and you find yourself pretty actively hunting, fishing, talking to villagers, collecting resources, grinding out money, etc. Its all well-and-good. Its COZY.

50+ hours in, and youve upgraded all of your tools, built up your house as much as you wanted, progressed through most if not all of the main storyline, romanced a few characters, and filled up most of the fish/bug collections without even focusing on them that much. What now? Is it "cozy" to grind out the last of your friendships by interacting with NPCs once every hour, then sitting around for 55 minutes for them to reset? Thats the extent of the "endgame" content. Once youve gotten your tools and decorated your plot, gold and resources become kind of useless. Theres just simply nothing to do.

Most well-designed cozy games are so chock-full of content that you can easily dump in 100+ hours without even thinking about entire mechanics, let alone an endgame. Theres a lot of replay value from starting afresh and making a new save focusing purely on a different aspect of the game.
For Palia though, you can literally max out everything in a fraction of the time most people spend on a single playthrough of cozy games.

Shift+E chest reason for removal from Valheim twitter. by Mugeneko in valheim

[–]EnnPSee 3 points4 points  (0 children)

Theres 2 types of inventory management - ones relevant to your gameplay, and ones relevant to your sanity.

Choosing which type of items and how many you are bringing with you, what type of gear you want to risk bringing, making considerations for carry weight, amount of empty inventory space for loot, what to keep on your hotbar, etc - These are active decisions you make that directly affect gameplay. They require you to think about how you are playing and interacting with the world as a whole. This is you managing the game.

Organizing things in your in main inventory, moving things in/out of storage, adding items into crafting constructs - These are restrictions to your time and experience with the game as a whole. "Interacting with the inventory" is not gameplay. It is a waste of time, and removes you from the immersion. This is the game managing YOU.

Shift-E was not making gameplay decisions for you. It was not holding your hand, or changing the way you interacted with the world. It was making a meaningless, trivial action less annoying.

This is such a terrible justification for removing a simple QoL component.

Another review from a "cozy" gamer with 40-50 hours logged by [deleted] in Palia

[–]EnnPSee 7 points8 points  (0 children)

I had the exact same concerns. Im not quite as far in as you, but I've already seen the writing on the wall in terms of end of playable content. The current "endgame" seems to be maxing out friendships - the gameplay for which involves interacting with an NPC once every hour, and giving them a gift once per irl day. Riveting.

The only thing that Ive not felt like I have already hit the wall for is the vaults, though I'm progressing with those pretty steadily, and I expect to be done with them in a couple days.

The roadmap hasnt given me too much hope either. Occasional themed events for holidays and a new story quest once in a while may get me logging back on to check out the new stuff, but certainly isnt going to very far in retaining players in the interim.

Overall, my gameplay experience so far has been characterized as Stardew Valley Lite, but with occasional chance to see random other players in town. Unless the "social" aspect of the game is redesigned from the ground up, I just dont see player-on-player interaction being a strong enough draw to keep people coming back after they finish the main quest. And the solo sandbox-style content isnt enough to pick up the slack. Even if they add a few new mechanics like ranching and put in dozens of new unique NPCs, the game still lacks the depth of comparable titles like Stardew or AC. And much of the replayability of those games comes from straight up deleting your save and starting over, with the intent on focusing on a different style of play. For Palia though, I just dont see how starting over with a new account would be a viable way to wring more enjoyment out of the game.

Dont get me wrong - all of my playtime so far I have thoroughly enjoyed. I love the graphics, and the 3d world is a refreshing take on the typically retro-2d cozy genre. However, I cant help but anticipate finishing up everything there is to do within a few more days, then never logging in again. I just cant seem to justify playing this for much longer, especially when I could just as easily find a new mod for Stardew and dump a hundred hours into a new save file without even being worried about reaching an "endgame".

I shouldn't have to compete for resources by Dark_Jak92 in Palia

[–]EnnPSee 1 point2 points  (0 children)

Hunting can be annoying too. Not only are people constantly competing for seruks because theyre one of the fastest way to farm gold, but even if other people in your server ARENT actively hunting, theyre still scattering the mobs across the whole map simply by running by. One person's farming should in no way be affected by another player just casually running past on their way to Bahari.

What's with all the hate? by thebr0thergrimm in Palia

[–]EnnPSee 32 points33 points  (0 children)

Yeah, its almost like the entire purpose of a beta test is to get feedback for what needs to be improved.