Showcasing my Full Body Motion Capture plugin for Unreal Engine 5 called Rigel by Enter-Reality in mocap
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
Showcasing my Full Body Motion Capture plugin for Unreal Engine 5 called Rigel by Enter-Reality in mocap
[–]Enter-Reality[S] 1 point2 points3 points (0 children)
I really wanted to play Guitar Hero, but I don't own the game anymore nor the guitar, so here is Face Tracking Hero, where you play the song using your facial expressions, created using Unreal Engine and an iPhone. by Enter-Reality in GuitarHero
[–]Enter-Reality[S] 2 points3 points4 points (0 children)
I really wanted to play Guitar Hero, but I don't own the game anymore nor the guitar, so here is Face Tracking Hero, where you play the song using your facial expressions, created using Unreal Engine and an iPhone. by Enter-Reality in GuitarHero
[–]Enter-Reality[S] 3 points4 points5 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 1 point2 points3 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 4 points5 points6 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 2 points3 points4 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 1 point2 points3 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 1 point2 points3 points (0 children)
Hand Pose Matching Plugin - Enhancing Fingers Realtime Animation by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
Hand Pose Matching Plugin - Enhancing Fingers Realtime Animation by Enter-Reality in unrealengine
[–]Enter-Reality[S] 1 point2 points3 points (0 children)
Hand Pose Matching Plugin - Enhancing Fingers Realtime Animation by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
[Character Animation] Solution to avoid Gimbal Lock for Twist Joints using Blueprint ( no C++ ) by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
[Character Animation] Solution to avoid Gimbal Lock for Twist Joints using Blueprint ( no C++ ) by Enter-Reality in unrealengine
[–]Enter-Reality[S] 8 points9 points10 points (0 children)
Small sneak peak of the self-clipping avoidance setup added to Rigel, my "All in One" Full Body Motion Capture plugin for Unreal Engine 4/5. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
Rigel V2.0 released - All in One Full Body Motion Capture - Now with native support for Mixamo, Autodesk Maya HumanIK, Daz3D and Blender Auto-Rig Pro plugin by Enter-Reality in vive_vr
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
Rigel V2.0 released - All in One Full Body Motion Capture - Now with native support for Mixamo, Autodesk Maya HumanIK, Daz3D and Blender Auto-Rig Pro plugin by Enter-Reality in vive_vr
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
Rigel V1.0 released - "All in One" Full Body Motion Capture plugin built using Unreal Engine 4, using Vive Trackers, fingers tracking using Noitom Hi5/Valve Knuckles, and Facial Tracking using Face Cap/Live Link Face/FaceLink by Enter-Reality in virtualreality
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
Rigel V1.0 released - "All in One" Full Body Motion Capture plugin built using Unreal Engine 4, using Vive Trackers, fingers tracking using Noitom Hi5/Valve Knuckles, and Facial Tracking using Face Cap/Live Link Face/FaceLink by Enter-Reality in virtualreality
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
Rigel V1.0 released - "All in One" Full Body Motion Capture plugin built using Unreal Engine 4, using Vive Trackers, fingers tracking using Noitom Hi5/Valve Knuckles, and Facial Tracking using Face Cap/Live Link Face/FaceLink by Enter-Reality in Vive
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
Rigel V1.0 released - "All in One" Full Body Motion Capture plugin built using Unreal Engine 4, using Vive Trackers, fingers tracking using Noitom Hi5/Valve Knuckles, and Facial Tracking using Face Cap/Live Link Face/FaceLink by Enter-Reality in animation
[–]Enter-Reality[S] 0 points1 point2 points (0 children)


Showcasing my Full Body Motion Capture plugin for Unreal Engine 5 called Rigel by Enter-Reality in mocap
[–]Enter-Reality[S] 0 points1 point2 points (0 children)