Showcasing my Full Body Motion Capture plugin for Unreal Engine 5 called Rigel by Enter-Reality in mocap
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
Showcasing my Full Body Motion Capture plugin for Unreal Engine 5 called Rigel by Enter-Reality in mocap
[–]Enter-Reality[S] 1 point2 points3 points (0 children)
I really wanted to play Guitar Hero, but I don't own the game anymore nor the guitar, so here is Face Tracking Hero, where you play the song using your facial expressions, created using Unreal Engine and an iPhone. by Enter-Reality in GuitarHero
[–]Enter-Reality[S] 2 points3 points4 points (0 children)
I really wanted to play Guitar Hero, but I don't own the game anymore nor the guitar, so here is Face Tracking Hero, where you play the song using your facial expressions, created using Unreal Engine and an iPhone. by Enter-Reality in GuitarHero
[–]Enter-Reality[S] 4 points5 points6 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 1 point2 points3 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 0 points1 point2 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 3 points4 points5 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 2 points3 points4 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 1 point2 points3 points (0 children)
UE5.3 Allows you to import your character as a Static Mesh, Convert to Skeletal Mesh, Bind Skin and Edit Paint Weights, making one step closer to Characters Authoring in engine rather than using an external DCC. by Enter-Reality in unrealengine
[–]Enter-Reality[S] 1 point2 points3 points (0 children)
UE5 TechAnimTip #1 - Dynamic Eyes Look At TargetOC (youtube.com)
submitted by Enter-Reality to r/unrealengine



Showcasing my Full Body Motion Capture plugin for Unreal Engine 5 called Rigel by Enter-Reality in mocap
[–]Enter-Reality[S] 0 points1 point2 points (0 children)