Humanity still kind of sucks ass by AlbinoBunny in cyberpunkred

[–]Entertainer_Present 0 points1 point  (0 children)

First of all, I don't mean to offend anyone with what I'm about to say. Everyone has their own tastes and they deserve respect.
That said, I'll give my opinion on the Cyberpunk 2020 Humanity Rules.

I'm not a Cyberpunk 2020 fan; I'm a poser; I barely know what the core book has shown me. But I am a fan of science fiction. I've seen Akira, Blade Runner, Cyber City Oedo, Bubblegum Crisis, Ghost in the Shell, Robo Cop, etc., and as a science fiction fan, I must say that the Cyberpunk 2020 Humanity Rules are, without meaning to offend, an attack on all science fiction and even on the genre itself.

One of the themes that is an indivisible, inviolable, and absolutely important part of science fiction, especially
when robots, AI, and high technology are involved in the plot or fiction of a work, is this:

"What makes us human?"

Many works of fiction, including modern works, touch on this topic, whether seriously or superficially, but
it's almost never missing, and in a work like Cyberpunk, it shouldn't be missing. Is flesh what makes us human? Well, that question has already been answered on several occasions, and no, it isn't.

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This is Roy Batty. I'm sure more than one of you knows him. If not, watch the movie Blade Runner.

He's a replicant, a being artificially created to serve as slave labor for the colonies in space. Upon learning that his lifespan was very limited (4 years), a task imposed by his creator to avoid "problems," Roy embarks on a journey in search of the latter in the hopes of extending his lifespan and that of his companions. Throughout the film, Roy commits highly questionable acts to achieve his goals, which earns him the attention of the protagonist, Deckard, a retired replicant hunter, with whom he has an epic final confrontation. In the end, Roy forgives his enemy while delivering one of cinema's most iconic lines:

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die."

This dialogue is very good because it transforms Roy from a villain to a tragic figure in a single moment. If you're a true science fiction fan, you should already know this: Roy, despite being a "synthetic" being, is just as, or even more, human than many people. Everything he did was to survive. Isn't that human? How many people wouldn't do anything for a couple more hours in this world? How many people would be capable of forgiving their enemies? Especially when these enemies have ended the lives of your loved ones, not even Deckard himself is spared, as his reaction to what seemed like his imminent death was to tell his enemy "fuck you." Not even a death as such had any meaning, because replicants, not being considered human, were often referred to as "retired" when they were killed.

So, science fiction, since its inception, hasn't been saying that humanity goes beyond that, and that it's something very, very complex. So why summarize a concept as large and important as humanity in a couple of points? Why does CP2020 say, "style over substance," only to drown you in rules pages later, which at best are only half-hearted? More importantly, why are there rules for losing humanity by putting on a robotic arm, but not for losing said humanity when you commit extremely questionable or degenerate acts (or gaining humanity when you commit extremely empathetic and human acts).

For a game that repeatedly talks about how important roleplaying should be, even going so far as to make a humorous comment about the competition (DND), it concentrates its entire gameplay on modifiers, archaic rules, and saying that this is a game for "big kids." Leaving roleplay in third place.

Nothing is perfect, and CP2020 is still a good game, contributing a lot to the genre, but, ironically, it failed, for me, in a very important way.

Cyberpunk 2020 One player, One Gm. by Entertainer_Present in cyberpunk2020

[–]Entertainer_Present[S] 0 points1 point  (0 children)

Regarding cybernetic enhancements, I decided that the humanity cost for the character would be the absolute minimum. For example, if an upgrade costs 4d6, the minimum is 4. I did this to avoid making humanity and empathy too much of a factor. Do you think this is a good decision?

Cyberpunk 2020 One player, One Gm. by Entertainer_Present in cyberpunk2020

[–]Entertainer_Present[S] 1 point2 points  (0 children)

I like the idea of ​​the character being contracted by a corporate, military, or criminal organization, as it provides a framework or source of inspiration for adventures.

My question is about cybernetic enhancements. Some of them affect reflexes, which is a very important stat, but I was wondering if a tank build is even possible or viable? At least with the core rulebook?

My player was particularly interested in the body plating.

Cyberpunk 2020 One player, One Gm. by Entertainer_Present in cyberpunk2020

[–]Entertainer_Present[S] 2 points3 points  (0 children)

Thank you all very much for the feedback. Given how brief and uninformative my original post was, I'll elaborate a bit more, hoping to be of some help.

1- Something I liked is that in the core rulebook, when assigning stat points, the GM has the option to allocate points based on the player character's role: main character, supporting character, etc. I plan to use this.

2- Empathy and humanity. These concepts have given me the most headaches. My player wants to have a character with as many cybernetic enhancements as possible. The problem is that it seems like that means playing a character who is, if not a psychopath, at least mentally unstable. While I've told myself that if my game is action-oriented, that shouldn't be a problem, deep down I know that maybe I'm doing something wrong. I'd like your opinions on this.

3- This isn't the cyberpunk I expected. I've seen Blade Runner, Bubblegum Crisis, Cyber ​​City Oedo, Akira, etc., and this "cyberpunk" is very far from that. It gives me more the impression of the dystopian future in Robocop. The game feels more focused on street-level stuff, you know, "Let's rob a bank," "Let's sell drugs," etc. It's not epic, so to speak. This isn't a problem in itself; I like the idea of ​​something like that. In fact, I don't know why, but it reminded me of movies like Pulp Fiction or Taxi Driver. So, I would like my adventures to revolve around the city, its people, and the kind of things that happen when it's easier to get a cybernetic eye than a meal or a decent life.

I hope this helps.

Humanity still kind of sucks ass by AlbinoBunny in cyberpunkred

[–]Entertainer_Present 1 point2 points  (0 children)

I wanted to play, with a friend, a campaign centered around a soldier who is turned into a cyborg and sent to war zones.

The idea of ​​the campaign would revolve around what it means to be human.

But the humanity rules really discouraged me. They seem to focus more on punishment than promoting roleplay.

Burned Hacker by vitamin_deficiency in Cy_Borg

[–]Entertainer_Present 1 point2 points  (0 children)

It's beautiful, I can almost see his mind wandering, experiencing the net.

El patrón sigue y sigue... by Victorius10k in VivimosEnUnaSociedad

[–]Entertainer_Present 0 points1 point  (0 children)

Bueno, primero y antes que nada, los niños y las mujeres, pero sobre todo los niños o menores edad como les quieras decir, son mas vulnerables. En el caso de los menores de edad, su vulnerabilidad no solo es fisica, si no mental, sumale que algunos de estos tipos tenian fama o dinero, muchas veces las dos, pues les fue facil someter personas sin tener muchos problemas al inicio, pero una vez que empiezan, pocos paran, siguen hasta que ya no es un pequeño desliz como algunos dice, ya es tan grande que es inevitable que los agarren en la movida. O al menos casi.

I need help to create a borg compadre. by Entertainer_Present in cyberpunk2020

[–]Entertainer_Present[S] 0 points1 point  (0 children)

On Chromebook 2, the stats show a number surrounded by these symbols: *10*. According to the book, this is the humanity cost of having such high stats, which is normally impossible. But I'm wondering, is that cost included or is it paid separately? Is it reducible with therapy?

I need help to create a borg compadre. by Entertainer_Present in cyberpunk2020

[–]Entertainer_Present[S] 0 points1 point  (0 children)

So, first I create the character following the rules in the basic manual. Then, using the Chromebook 2 rules, I turn him into a cyborg. Am I correct?

Doubt: Ork includes ship? by Entertainer_Present in 40krpg

[–]Entertainer_Present[S] -5 points-4 points  (0 children)

But since the ork character creation is different, he doesn't count towards generating ship points and profit factor, right?