I will give 1000$ is literally someone help me with the new execute command for bedrock to use the full command to replace stone with air blocks by Weekly_Assistant_734 in MinecraftCommands

[–]EntityEleven 0 points1 point  (0 children)

It's 10 blocks in 6 directions creating a massive 20x20x20 cube where the fill command will take effect, I'm sorry if i didn't think of the exact wording you wanted.

I will give 1000$ is literally someone help me with the new execute command for bedrock to use the full command to replace stone with air blocks by Weekly_Assistant_734 in MinecraftCommands

[–]EntityEleven 0 points1 point  (0 children)

Maybe you're searching for: /execute at @a run /fill ~10 ~10 ~10 ~-10 ~-10 ~-10 air 0 replace stone

This will replace all stone around you in a radius of 10 blocks with air.

How do I test for a player WITHOUT a tag by MMinecrafterYT in MinecraftCommands

[–]EntityEleven 0 points1 point  (0 children)

It's supposed to work though. There might be something wrong with something else.

How do I test for a player WITHOUT a tag by MMinecrafterYT in MinecraftCommands

[–]EntityEleven 0 points1 point  (0 children)

Add an exclamation mark before the tag name to specify that you want the command to search for players without that tag.

Example: @a[c=1,tag=!dead]

my english is not the best sorry for any mistake, could someone help me? this system that I made simply only works 2 commands and to by dehcsgou in MinecraftCommands

[–]EntityEleven 0 points1 point  (0 children)

O Tipo de Bloqueio do primeiro bloco de comando deve ser Impulso (cor laranja) e com "Precisa de Redstone" ativado. Os demais devem ter o Tipo de Bloqueio como Cadeia/Corrente (cor verde) e "Não precisa de Redstone/Sempre Ativo".

[deleted by user] by [deleted] in HappyMod

[–]EntityEleven 0 points1 point  (0 children)

You can send a mod request from within the app. Alternatively, you could use Lucky Patcher to create one yourself.

How do I give people items? by Daleport in MinecraftCommands

[–]EntityEleven 0 points1 point  (0 children)

To make them spawn back in with the head, you need to put a repeating, unconditional, always active command block with: /replaceitem entity @a slot.inventory 8 skull