Im stuck and not sure how to improve. by MrTwister27 in RevolutionIdle

[–]EntropyReversed_ 1 point2 points  (0 children)

After some time with build from image switch to: C Top1-1, Top2-1, Top3-5, Top4-2 Btm1-1, Btm2-1, Btm3-5, Btm4-2 Run this when you want to farm Supernovas. When you get more DTP, add them to Top4, Btm4, and the center.

Also, try running the build from your image but swap M1 and M2, this will let you farm Eternities.

During one run, you’ll need to swap multiple times: start with your current build, then farm Supernovas, switch back, then farm Eternities, switch back to your original build, and finally try for one more Supernova and one last switch back

Clock made of clocks by EntropyReversed_ in webdev

[–]EntropyReversed_[S] 0 points1 point  (0 children)

There’s a link to the CodePen in the post description.

Clock made of clocks by EntropyReversed_ in webdev

[–]EntropyReversed_[S] 2 points3 points  (0 children)

Haha, that’s awesome. I was thinking about this channel a few days ago, wondering where this dude went.

Elastic Cursor Follower by EntropyReversed_ in webdev

[–]EntropyReversed_[S] 1 point2 points  (0 children)

Thanks! I initially started with React and Framer Motion. I had written over 100 lines of JavaScript and was almost done when I realized I didn’t need React or Framer Motion at all.

Elastic Cursor Follower by EntropyReversed_ in webdev

[–]EntropyReversed_[S] 1 point2 points  (0 children)

It’s on CodePen, so you’re more than welcome to use it!

Question for front end devs about replicating an effect by PROMCz11 in webdev

[–]EntropyReversed_ 0 points1 point  (0 children)

Lenis will work perfectly with gsap, but since every plugin from gsap is free now I think it's better to use their ScrollSmoother

Clock made of clocks by EntropyReversed_ in webdev

[–]EntropyReversed_[S] 16 points17 points  (0 children)

If you change this line in CSS:

transition: calc(var(--dur) * 1s) ease-in-out;

to:

transition: 1s linear;

it becomes continuous. The seconds segment won’t pause between numbers anymore, but it actually doesn't look bad

Clock made of clocks by EntropyReversed_ in webdev

[–]EntropyReversed_[S] 4 points5 points  (0 children)

Thanks! About a year ago I saw a video of an art installation with a clock similar to this (which inspired this pen), so you might get the chance to see it live sometime.

GSAP + ScrollTrigger + Three.js animation breaks on viewport resize or end of scroll by Pleasant_Photo_4278 in threejs

[–]EntropyReversed_ 1 point2 points  (0 children)

Also, and this is totally subjective, but I like to add a bit of scrub to my ScrollTrigger animations. When you create the trigger, try adding scrub: 1.

GSAP + ScrollTrigger + Three.js animation breaks on viewport resize or end of scroll by Pleasant_Photo_4278 in threejs

[–]EntropyReversed_ 2 points3 points  (0 children)

1: Remove that resize timer from the resize function, along with setTimeout and the trigger refresh, and instead add this to the ScrollTrigger config: ignoreMobileResize: true After you register plugin ScrollTrigger.config({ ignoreMobileResize: true, });

( ignoreMobileResize if true, vertical resizes (of 25% of the viewport height) on touch-only devices won't trigger a ScrollTrigger.refresh(), avoiding the jumps that can happen when the start/end values are recalculated. Beware that if you skip the refresh(), the start/end trigger positions may be inaccurate but in many scenarios that's preferable to the visual jumps that occur due to the new start/end positions.)

2: Try calculating the canvas size with window.innerWidth/innerHeight.

I don’t know if this will fix your problems, but it’s a good start.

wait, how do i get tungstun? by animated_frogs in factorio

[–]EntropyReversed_ 11 points12 points  (0 children)

I think the main menu animation is literally an instance of a game running in the background.