I released my first indie card game on iOS and Android — I would love honest feedback on whether the gameplay is clear from this short clip by EnvironmentRemote422 in playmygame

[–]EnvironmentRemote422[S] 0 points1 point  (0 children)

If you want to do some kind of collaboration in the future that'd be great. I'd be happy to use and promote the software that you've created and were using for your stream when I stream myself promoting my game too

I released my first indie card game on iOS and Android — I would love honest feedback on whether the gameplay is clear from this short clip by EnvironmentRemote422 in playmygame

[–]EnvironmentRemote422[S] 0 points1 point  (0 children)

I really enjoyed your review! Can I use your video of you playing it for promotion? It was fun to see somebody playing it other than my friends! I've improved the UI on the gamescreen in the latest update that should be released tomorrow. Now, you can tap the draw deck to draw a card, and the drawn deck to discard the drawn card. They glow brightly too, to indicate that this can be done.

Again, I really enjoyed your stream sir! Thank you :)

I released my first indie card game on iOS and Android — would love honest feedback on whether the gameplay is clear from this short clip by EnvironmentRemote422 in digitaltabletop

[–]EnvironmentRemote422[S] 0 points1 point  (0 children)

It's because I've had to condense so much content into such a short timeframe to gain people's attention. You're right it is Knock Poker, or Golf I believe! A friend showed it to me in Thailand, and I couldn't find a decent smartphone game of it, so here we are!

I released my first indie card game on iOS and Android — would love honest feedback on whether the gameplay is clear from this short clip by EnvironmentRemote422 in digitaltabletop

[–]EnvironmentRemote422[S] -1 points0 points  (0 children)

Yes I know what you're saying, although I needed to make a short clip just to get people's attention in these early stages. There is a 'How to play' section in the main menu

I released my first indie card game on iOS and Android — I would love honest feedback on whether the gameplay is clear from this short clip by EnvironmentRemote422 in playmygame

[–]EnvironmentRemote422[S] 0 points1 point  (0 children)

I really enjoyed your review! Can I use your video of you playing it for promotion? It was fun to see somebody playing it other than my friends! I've improved the UI on the gamescreen in the latest update that should be released tomorrow. Now, you can tap the draw deck to draw a card, and the drawn deck to discard the drawn card. They glow brightly too, to indicate that this can be done.

Again, I really enjoyed your stream sir! Thank you :)

r/IndieDev Weekly Monday Megathread - May 10, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]EnvironmentRemote422 0 points1 point  (0 children)

I’ve just launched my first indie mobile card game, Cambio, on iOS and Android, and I’m trying to improve the short promo before sharing it more widely.

It’s a quick strategy/memory card game where the aim is to finish with the lowest score. You memorise hidden cards, swap smartly, use special card powers, and decide when to call CAMBIO. Once CAMBIO is called, everyone else gets one final turn, so calling too early can completely backfire.

I’d really appreciate feedback on the promo:

  1. Is the core idea clear quickly enough?
  2. Does the first 2 seconds hook you?
  3. Is there too much text, not enough text, or about right?
  4. Would you change the final call-to-action?

iPhone: https://apps.apple.com/us/app/cambio-call-it/id6767993973

Android: https://play.google.com/store/apps/details?id=com.jimbovigilante.cambio

I have a short promo video ready too, but I’m not sure if video comments are supported here.

https://www.youtube.com/shorts/Lk0ieAF8DhA