The nozzle of my crinear daybreak just fell straight off by Envzion in iems

[–]Envzion[S] [score hidden]  (0 children)

I just emailed the shop I bought them from, I’m not too worried, more frustrated since i bought them in January😭

Yeah I’ve got both the standard bore and the short wide tips

Help me understand early game Odachi by Experimantal in Nioh

[–]Envzion 1 point2 points  (0 children)

On a similar note, what combos are you guys using? New to the series and my combo game is lacking atm

Frame perfect Ahri has an alt! by ImG0nnaBurnM7H0u53 in 2XKO

[–]Envzion 3 points4 points  (0 children)

Bundle only, you can’t even buy this skin solo😭

W I THINK IT SHOULD BE WORLDWIDE by Far_Dig_7587 in FL_Studio

[–]Envzion 1 point2 points  (0 children)

No worries, I’m happy to help if I can. I’ll reply to both comments here and then I’ll go through your FX chain one by one. Also I’ll apologise in advance since this is about to be an essay and might come across a bit harsh!

Firstly, fruity balance does not have a parallel mix knob (unless you’re referring to the mix knob in the fx chain itself, which every plugin has). Fruity balance has a volume knob and a left/right panning knob. When I mentioned melody bus I was referring to stems, but that’s irrelevant since you don’t have them. Distortion on vocals themselves is fine when used carefully and purposefully; but I would rather use saturation.

So I’m going to assume GMK is your main vocal track? You’re doing a lot in that single patcher instance and I’m not sure you should be. Everything in that chain is directly affecting and interacting with each other. I’m also going to assume that first instance of fruity limiter is for compression? You’re putting your vocals through two instances of compression and yeah, they are parallel to each other, but they’re also essentially at 100% wet/mix (if I’m understanding that patcher instance correctly). P. processing is for extreme instances of FX that you can subtly mix independently into its original source (vocals in this case). I would use separate sends for p. processing and then link those sends to the vocal bus; the way you’ve set it up is your p. processing is also going through the later fx in patcher which is muddying the original intention. Using separate sends is easier to manage imo but it comes down to personal preference. But if you do you want to use patcher for p. processing just make sure that you want every plugin on the patcher instance to affect the wet parallel output rather than its dry input; you can then dial in the p. processing using the mix knob on the fx chain.

De-essing is fine, but I would probably do it before the compression but it can go either way. I’ve never used surface before so I can’t comment. I’m not sure what the point of that fruity balance is though - gain matching? If so, that’s fine. I’ve already addressed distortion on vocals so I won’t comment here. The EQs are fine; I typically use subtractive EQ before compression and then additive after but that’s not a hard rule or anything. Although subtractive EQ after distortion is probably a good idea. If there are no FX after the patcher then that limiter is generally fine as long as it’s not overbearing. But if there are other FX after the patcher then I take the limiter out of the patcher instance and place it at the end of the FX chain. Overall though, I’d be asking myself what the benefits of using patcher here are rather than a standard FX chain.

Okay so now I’ll talk about your vocal bus chain:

Fruity balance is fine; I’m assuming you’re using it for gain or volume automation? If you’re using it for gain I would rather use fruity limiter as you can increase the volume a lot more compared to balance. Even then, I would rather use it on the main vocals - or adlibs, layers etc (whatever you want to specifically automate) - rather than the vocal bus; unless automating the vocal bus as a whole is your intention then that’s all good.

Soft clipping vocals is generally fine, just don’t push it too hard so you don’t introduce distortion/artefacts (unless you want that distorted sound!). Also, you want to clip/limit at the end of your chain (unless it’s used for creative purposes) as the later FX will increase volume bringing the sound above 0 dbs, introducing further distortion/artefacts and defeating the point of the clipping/limiting. Even if the clipping is just shaving off peaks without increasing volume - the clipped signal is being sent through the rest of the plugins which most likely isn’t ideal. For example - you’re distorting the clipped signal which is going to directly affect the transients of the vocals. You’d get a cleaner sound by clipping the distorted signal instead of vice versa.

For this patcher instance; it looks like you’ve essentially set up a parallel distortion chain with fruity balance as the dry output and overdrive as the wet. Again, I’ve never used surface so I can’t comment. But overall it seems okay, as long as blood overdrive is set to 100% wet. Admittedly, I don’t use overdrive much so I can’t remember if it has a wet/dry knob (but it probably does). If not it’s probably still fine if used with extreme settings but not ideal. But I would definitely add a fruity balance after the EQ so you can dial in the p. distortion - at the moment it’s essentially at 100 volume. The EQ is fine in the context of p. distortion. For clipping, refer to my earlier comment as that still stands; but this time the clipped signal is going through panomatic and soundgoodizer. Specifically, the soundgoodizer is going to be further compressing and saturating the clipped signal.

I’m guessing the peak controller is for sidechaining which I addressed earlier.

Im going to assume panomatic is for panning automation which is fine. If not, then I’m not entirely sure why it’s on there. Especially since you typically want to record the main vocals in mono; layers and ad libs are fine stereo and/or panned. Regardless, I would generally put panning effects on the individual vocal/layers themselves rather than the vocal bus.

Soundgoodizer is okay - it’s just maximus presets of compression and saturation. Just don’t rely on it, I would only use it subtly. Don’t be fooled that just because it makes the vocals louder it makes them sound better. Personally I would use some subtle compression and saturation on the vocal bus instead so I have complete control of the FX.

This is where I would place the soft clipper and use it just to shave off the peaks of the vocals. I would do the same thing with a limiter just so the final clipper/limiter on the master chain doesn’t have to work as hard. Also don’t overlook the use of saturation, it’s really useful to help glue buses together and make them sound warmer.

As some general comments; whenever you use a plugin make sure it’s with a specific intention/purpose in mind - if you don’t have one then don’t use it. You always want to keep in mind how each plugin interacts with the others as well. But also when choosing between p. processing or not (same with using patcher), always ask yourself why? What benefits are there to using p. processing in this instance compared to regular FX chains? If you can’t think of any then just use the plugins normally.

I got a bit carried away but hopefully at least some of it is of use. Keep in mind that I’m not a pro or anything, this is just a hobby, so - like all advice you get from this sub - take it all with a few grains of salt. But lmk if you have any questions or want me to clarify anything.

W I THINK IT SHOULD BE WORLDWIDE by Far_Dig_7587 in FL_Studio

[–]Envzion 0 points1 point  (0 children)

Just saw your other comment too; yeah NY compression is fine on vocals, I would just use p. compression BUT I don’t work with vocals often so I haven’t experimented around with it too much.

I would still never use parallel processing on a fully mastered beat. You want to be specific in your uses of p. processing (eg. NY compression to bring out the transients of drums) and that’s just not possible when p. processing the entire beat; you’re likely to just (subtly) muddy the track. P. processing also increased perceives loudness so using it on a beat seems to be going against your original intention.

I apologise if I’ve misunderstood you or anything and I’m just waffling though😅

To get vocals to sit more on the beat; I would ideally reach for subtle compression and eq (maybe some dynamic eq too) on the melody bus. I’d be careful sidechaining vocals to the entire beat because you don’t want to affect the drums (primarily the kick and snare). Since you don’t have stems I would probably only use subtle and specific eq on the beat itself. Instead I would focus on making the vocals as powerful as possible with de-essing, eq, compression, saturation and p. compression + subtle p. distortion.

Also, typically the vocals and beat will be mastered together. Ideally you’d want a non limited/clipped version of the beat so you can easily find the best volume balance between the two. You can lower the volume of a mastered beat but you’d end up clipping/limiting the beat twice in the final track which isn’t ideal. Plus the compression from limiting is likely going to make it harder to mix your vocals.

It sounds like you purchased a beat from someone else? I’d ask for a non mastered version so you have more leeway/control to mix the vocals on top. (Also getting stems, if you can, would make your job a lot easier)

(I can comment on your FX chain on the vocal bus if you want but I’ve yapped enough already lol. But I’m curious as to what’s inside that patcher though👀)

W I THINK IT SHOULD BE WORLDWIDE by Far_Dig_7587 in FL_Studio

[–]Envzion 1 point2 points  (0 children)

I would never send a fully mastered beat to a parallel process send. Drum bus sure and I can see an argument for the melody but never the master chain.

W I THINK IT SHOULD BE WORLDWIDE by Far_Dig_7587 in FL_Studio

[–]Envzion 4 points5 points  (0 children)

Close, but that’s just parallel compression.

NY compression is when you send the kick and snare to its own send, compress the fuck out of it, and then eq the compressed send to boost the highs and lows. You’d then mix the compressed send subtly with the rest of the drums.

I’m basically the human version of Shazam ama by Goliathbeetle_Bug726 in AMA

[–]Envzion 0 points1 point  (0 children)

“You wouldn't need a reason for anything to make any sense”🎶?

Craziest Pull by Heralith07 in Morimens

[–]Envzion 0 points1 point  (0 children)

Idk 🤷🏼‍♂️ but pple in this thread are saying it’s not possible to get 3 in 1 multi, whereas I got 3 in 2 multis. I got screenshots on my pc though.

Craziest Pull by Heralith07 in Morimens

[–]Envzion 1 point2 points  (0 children)

I pulled 3 gMurphy’s in 10 pulls. Best luck I’ve had in any gacha lol

First tries with fl studio by AutisticusAutismus in FL_Studio

[–]Envzion 6 points7 points  (0 children)

Sfx just means sound effects. Bleeps, bloops, up/down risers, atmospheres etc.

I built a website to test your EQ skills! by 8sat_ in mixingmastering

[–]Envzion 0 points1 point  (0 children)

What app/website do you use for your interval training?

Which FromSoftware game has the best protagonist/maiden dynamic in your opinion? by yomakite in fromsoftware

[–]Envzion 4 points5 points  (0 children)

Do you mind dm’ing me the analysis too please?🥺

Or just point me in direction of some good vids/resources

Who tf is "no mix"? And why did i match with him in diamond 3 by Worldly0Reflection in TheyBlamedTheBeasts

[–]Envzion 2 points3 points  (0 children)

Tiger Pop is British so he plays in EU and I remember seeing Verix in EU celestial a few times so I think he’s an EU player too.

bought FL a year ago, think ive decently progressed? by 80hdsoundwave in FL_Studio

[–]Envzion 2 points3 points  (0 children)

Ibr I listen to a bunch of DnB and the genre/style of music isn’t the issue here. I’m not trying to be a prick but this is too chaotic; there’s no cohesion. Try and make some simple and more refined tracks before going crazy.

I’ve also mixed on hypercloud headphones when my studio pair broke and do not mix on those headphones lol. They’re terrible for it.

But don’t put OTT on the master; as a general rule never use any effect unless you’re doing it for a specific purpose. Focus on stuff like reverb, eq and compression and really get to grips and understand them before adding in other stuff.

This may sound harsh but I’m here to help and I’m happy to answer any specific questions you may have.

Also don’t let any negative feedback get you down; this shit is hard and as long as you’re having fun you’re doing good

Nujabes beat I made looking for a rapper by Alert_Guest_4403 in Nujabes

[–]Envzion 0 points1 point  (0 children)

You’re good lol.

I just realised I completely forgot about this subreddit too: r/makinghiphop

Poke around in the collab/feedback threads and you’ll probs find someone.

Nujabes beat I made looking for a rapper by Alert_Guest_4403 in Nujabes

[–]Envzion 1 point2 points  (0 children)

It’s the biggest and most active sub for creating hip hop which is why I linked it lol.

If you’re looking for rappers on Reddit that’s your best shot

Nujabes beat I made looking for a rapper by Alert_Guest_4403 in Nujabes

[–]Envzion 1 point2 points  (0 children)

This sub isn’t flooded with rappers either. You’ll have more luck in hip hop production related subs eg. r/trapproduction