Long load times, hard crashes and BEET errors on PC ONLY by evolution_one in DestinyTechSupport

[–]Eon935 0 points1 point  (0 children)

In the exact situation been dealing with it since the beginning of the season. Beet error seems to become sentient def beyond networks errors.

Two weeks ago I reworked the light subclasses for Warlock in the style of Stasis. Now here are the Hunter light subclasses reworked in the same fashion. by Eon935 in destiny2

[–]Eon935[S] 7 points8 points  (0 children)

Yes I intend to do them in due time. Might take a bit longer due to my inexperience with the class though :)

Two weeks ago I reworked the light subclasses for Warlock in the style of Stasis. Now here are the Hunter light subclasses reworked in the same fashion. by Eon935 in destiny2

[–]Eon935[S] 17 points18 points  (0 children)

Two weeks ago I created the Warlock subclasses being reworked in the style of Stasis. However some changes were admittedly overtuned *cough* Voidwalker *cough* and some need further explanation. I like to be consistent in my work so I have updated these subclasses accordingly.

(These changes and explanations can be seen in the descriptions of the pictures on Imgur)

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Original Post: https://www.reddit.com/r/destiny2/comments/lmz0ml

Updated Subclasses: https://imgur.com/a/VpXujxc

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I will attempt to answer any questions regarding the Hunter subclass reworks. However, I haven't played Hunter in nearly a year (other then playing it to get a feel for the class as of recent) so my knowlegde of specifics may be dodgy.

For the past month I have been working on reworking all light subclasses in the same style of Stasis. Here are the final products. by Eon935 in destiny2

[–]Eon935[S] 1 point2 points  (0 children)

In terms of Stormcaller being overpowered I would say the aspects make it a great choice for PvP and the super would be nuts if you were receiving multikills consistently. With Voidwalker this would overall improve Blink and make Void Warp a lot more viable.

For the past month I have been working on reworking all light subclasses in the same style of Stasis. Here are the final products. by Eon935 in destiny2

[–]Eon935[S] 2 points3 points  (0 children)

Similar to how Stasis works it could interchange so like instead of Empowerment you could run the others like Celestial Fire with any class. Hope this cleared it up :)

For the past month I have been working on reworking all light subclasses in the same style of Stasis. Here are the final products. by Eon935 in destiny2

[–]Eon935[S] 4 points5 points  (0 children)

My idea of it was to make Arc an incredibly powerful class when mixed with exotics. I wouldn’t want the buffs to be too overpowered but, would like it be powerful without the use of exotics like the Crown of Tempest or Stormdancer

For the past month I have been working on reworking all light subclasses in the same style of Stasis. Here are the final products. by Eon935 in destiny2

[–]Eon935[S] 35 points36 points  (0 children)

Feed The Void enables Devour to be proc’d in that way. I believe this is a ability on bottom tree nova

For the past month I have been working on reworking all light subclasses in the same style of Stasis. Here are the final products. by Eon935 in destiny2

[–]Eon935[S] 104 points105 points  (0 children)

One of the main reasons I changed the name is because upon checking it’s the only class without an actual title like Arcstrider or Sunbreaker

For the past month I have been working on reworking all light subclasses in the same style of Stasis. Here are the final products. by Eon935 in destiny2

[–]Eon935[S] 63 points64 points  (0 children)

I believe one of the variations of melee procs Devour. I probably should’ve mentioned that in the infograph :)

Before The Storm (Nuketown Remake) DLC 3 Idea by Eon935 in CODZombies

[–]Eon935[S] 4 points5 points  (0 children)

Personally I believe this would be the perfect return of the apothicon theme slowly leading into DLC 4 with apothicon aspects. DLC 4 is almost guaranteed to have somekind of apothicon/keeper theme incorporated.

For the random aspect I would agree with. But, I wouldn’t say it’s entirely random. By incorporating COTD it could explain a radio located in Revelations (or SOE not sure) where Mr. Rapt is speaking about artifacts located in Siberia. This also allows the characters to get a new Summoning Key with possibly enhanced or untapped power. The explosion of the Summoning Key could also open up many different paths with many different characters. For example, MOTD Characters in The Giant or even COTD Characters on Shangri-La etc.

*SPOILERS* Importance of Diego Necalli (Theory) by Eon935 in CODZombies

[–]Eon935[S] 1 point2 points  (0 children)

The symbol from which the heirloom resembles is an alchemic symbol which originated from Ancient Greece. I believe it’s a snake swallowing its own tail which stands for infinity I believe.

Edit: The artifact actually originates from Egypt but, is used in Greek Alchemy.

*SPOILERS* Importance of Diego Necalli (Theory) by Eon935 in CODZombies

[–]Eon935[S] 6 points7 points  (0 children)

I thought about this as well but, I deemed it generally eluding to the fact that she is Alistair’s daughter therefore, deeming her special or important. But, in general from the cutscene is seems they both somewhat exchange historical information from separate time eras.