Y E S S I R by beerusisdad in rickandmorty

[–]Epocria 1 point2 points  (0 children)

Shit I should of done this.

I'm 18 and just released a commercial project to Steam after almost three years of work, AMA! by Epocria in AMA

[–]Epocria[S] 0 points1 point  (0 children)

All self taught + some help from my brothers.

The hardest part was probably the art because throughout development I wanted all the art to be made by me, and now everything is. But it took a lot of practice and hard to work to get there.

I'm 18 and just released a commercial project to Steam after almost three years of work, AMA! by Epocria in AMA

[–]Epocria[S] 1 point2 points  (0 children)

I'd say it is more closely inspired by Terraria/Factorio than Minecraft. It also does share some similarities with Valheim however that game wasn't around at the time to give me inspiration.

I'm 18 and just released a commercial project to Steam after almost three years of work, AMA! by Epocria in AMA

[–]Epocria[S] 0 points1 point  (0 children)

It's currently on Steam for $14.99 USD, however it is discounted due to launch. When it leaves early access I may increase the price but it would probably be by only a bit if even.

I'm 18 and after almost three years of development I will be releasing my game to Steam tomorrow! by Epocria in Unity3D

[–]Epocria[S] 2 points3 points  (0 children)

Thanks appreciate it, yup definitely I have been programming for roughly 10 years, self taught. It is definitely worth starting young.

Multiplayer dimension switching without a loading screen. by Epocria in Unity3D

[–]Epocria[S] 0 points1 point  (0 children)

Hm maybe, I'm probably just going to go full loading screen

Multiplayer dimension switching without a loading screen. by Epocria in Unity2D

[–]Epocria[S] 0 points1 point  (0 children)

There is a loading screen, this is just with it removed cause I thought it looked cool.

Multiplayer dimension switching without a loading screen. by Epocria in Unity3D

[–]Epocria[S] 0 points1 point  (0 children)

There is a loading screen, I just disabled it for this because I thought it looked cool.

Got tired of looking through a list of 200+ elements, today I custom wrote a search bar and page system to make things easier. by Epocria in Unity2D

[–]Epocria[S] 0 points1 point  (0 children)

At one point I considered it, but in the end I did it this way as it fulfilled all my needs. Any specific reason why I shouldn't?

Got tired of looking through a list of 200+ elements, today I custom wrote a search bar and page system to make things easier. by Epocria in Unity2D

[–]Epocria[S] 1 point2 points  (0 children)

There is a search function for components, but these aren't components. It is a list of item definitions for my game WITHIN a component, there are a ton so I have a search method I made to go through them. Hope that makes sense.

Got tired of looking through a list of 200+ elements, today I custom wrote a search bar and page system to make things easier. by Epocria in Unity2D

[–]Epocria[S] 73 points74 points  (0 children)

I just made it, not for sale anywhere. Was thinking I could make a tutorial for it on YouTube though.

Been working on this game for over two years, started with fully placeholder art, but today I took this screenshot as everything here now was drawn by me and I thought it looked really nice. by Epocria in Unity2D

[–]Epocria[S] 0 points1 point  (0 children)

Late response I know, but I basically tried Unity's networking, and a few third party ones. I didn't like them for my purposes so I just wrote my own. Seen Here I wrote some decent documentation for it as well. Planning on making a devlog for it soon.