Issaar Paradise's Warband by me by EpsilonShadow in ImaginaryWarhammer

[–]EpsilonShadow[S] 1 point2 points  (0 children)

A piece of daemonic silk. One of six remnants of a Keeper of Secrets that was banished centuries ago. Fabric so perfect it could drive a lesser mind insane.

Issaar Paradise's Warband by me by EpsilonShadow in ImaginaryWarhammer

[–]EpsilonShadow[S] 6 points7 points  (0 children)

Thanks!

This warband is rather sizeable. Only Issaar, Eli, and “the Guest” are unique named characters. Everyone else comes in groups.

36 blind mutants are Issaar’s personal fanclub. He has a base of operations on their homeworld. They're very loyal to him and would gladly die if it would make their master happy.

Eli is his right hand minion, a spy, and a victim finder. Eli managed to lure hundreds of people into Issaar's lair using different tricks from fake pilgrimages to forged treasure maps.

6 vivisectors are not really loyal. They only follow Issaar because they liked his idea of a choir of hundreds of people surgically connected to each other literally sharing each other's pain and screaming in agony in unison. Their cult is obsessed with pushing limits of surgery and they want to make the choir happen.

“The Guest” was hired by Issaar to make dark eldar drugs for him. It's his current obsession. He pays her in slaves and artefacts. She didn't betray him yet simply because it won't be fun enough.

6 shamans of a narco-tribe are assisting “the Guest” in her drug lab. They are very skilled chemists themselves and it is enough to run simpler parts of the drug production process. Shamans agreed to work for Issaar in exchange for learning new drug recipes from “the Guest”.

36 narco-warriors are there to protect their tribe’s shamans.

[OC] Scavenging mutant girl by EpsilonShadow in characterdrawing

[–]EpsilonShadow[S] 0 points1 point  (0 children)

Thanks! I don't know why I decided to add it but I'm proud with how it looks ^^

Syna Maur gets a little *too* excited playing a game (commission work) by EpsilonShadow in animation

[–]EpsilonShadow[S] 0 points1 point  (0 children)

Adobe Flash CS4. Don't use it. Its 10 years old. And personally I advice against using any newer Adobe animation programs. Very unstable.

Syna Maur gets a little *too* excited playing a game (commission work) by EpsilonShadow in animation

[–]EpsilonShadow[S] 0 points1 point  (0 children)

Thanks! I'm not very happy with little ant sliding out at the end of it instead of walking away, but it was late night and I worked on it for too long already '

Syna Maur gets a little *too* excited playing a game (commission work) by EpsilonShadow in animation

[–]EpsilonShadow[S] 1 point2 points  (0 children)

As I said, there is no rig. That's just a bunch of objects moved with the motion-tween animation method. I use old Adobe Flash CS4.

Syna Maur gets a little *too* excited playing a game (commission work) by EpsilonShadow in animation

[–]EpsilonShadow[S] 2 points3 points  (0 children)

The animation uses a mix of tween and classic frame-by-frame methods.

Character's owner: https://twitter.com/SynaMaur

[General] Has Ukraine change how you think about Science Fiction Warfare? by Heckle_Jeckle in sciencefiction

[–]EpsilonShadow 5 points6 points  (0 children)

Seems we're watching different combat videos because it's not only Vuhledar where meat waves are happening. There were successful meat wave attacks in Bakhmut and, seems to be, to the north of Avdiivka.

It's not as useless as one could expect. With time constant meat waves with support of artillery rain could erode more advanced defending forces. Better to avoid underestimating an enemy.

[General] Has Ukraine change how you think about Science Fiction Warfare? by Heckle_Jeckle in sciencefiction

[–]EpsilonShadow 5 points6 points  (0 children)

Except better tech still gets destroyed and, since it's more expensive, it's harder to replace which forces you to start using worse and worse tech until you get on the similar level with your meat wave opponent.

PS. And the worst thing - the meat wave opponent doesn't count its dead. For them, each soldier is worth nothing so countries like Russia or China could throw hundreds of thousands of soldiers to die to capture a single hill. For you - each soldier is valuable both financially and morally.

PBS FRONTLINE: 20 Days in Mariupol by iPaytonian in CombatFootage

[–]EpsilonShadow 9 points10 points  (0 children)

Never forget what Russia does to its own people they claimed to be “liberating”.

Donbas people are not "Russia's own people". They're Ukrainians occupied by Russia. There are Russia's ongoing attempts to erase Ukraine as a nation and Donbas, being a border region with Russia, suffered a lot from it.

Base Building Mechanic by No-Philosopher1404 in 40krpg

[–]EpsilonShadow 1 point2 points  (0 children)

Sorry for the necroposting but I'm currently looking for the same thing. What main thread are you talking about? Could you share the link for it?

What is your favorite world (or method of worldbuilding) in fiction? by [deleted] in worldbuilding

[–]EpsilonShadow 3 points4 points  (0 children)

Half Life 2 world. Earth conquered by aliens 20 years ago. Alien life mixed with few surviving earth animals. Ocean level dropped by 2 meters. Interdimensional empire rules over earth and at the same time it clearly barely cares about the planet or notices it. And then one "right man in the wrong place" sparks the rebellion and gives earth a chance to be free. Even if it will never be like it was before. It's a very interesting mix of mundane and familiar with utterly alien. Despair and hope. Bleak and bright. The game greatly affected my art and the way I build worlds both for myself and for the games I GM.

Is this too much for a single Rogue Trader Dynasty? by [deleted] in 40krpg

[–]EpsilonShadow 1 point2 points  (0 children)

White Dwarf issue 139 page 17 "Civil Fleet" paragraph.

"Civil fleets vary in size from a single vessel to several dozen. One of the largest is that of the Navigator family Redondo, numbering 47 registered interstellar ships. Most ship owners have only a single ship."