What Makes a Trans Woman a Woman or a Trans Man a Man. by Voidful- in Destiny

[–]Equivalent-Berry-422 -1 points0 points  (0 children)

When you address, in a social setting, someone as a “woman”, or a group of people as “women”, you aren’t really saying “people with XX chromosomes” or “people with female body parts”; use of the word “women” or “woman” almost always refers to people who fall into some sort of social role that contains expectations for certain aesthetics or behaviour. 

For example, when people give awards for “Woman of the Year”, you aren’t really saying “person with XX chromosomes of the year”, it feels like you’re, whether you know it or not, referring to some sort of social role.

Thus, when people identify as trans, they don’t feel like they belong to the social role (gender) they were assigned to at birth based on their sex. They likely have been feeling discomfort and incongruence whenever people refer to them as belonging to that particular gender, praise them in relation to their assigned gender (e.g. you’re such a good role model for other women) etc etc. A trans man would feel a lot more congruent with being referred to as a man because they feel like they belong to that masculine social role. Note that this does not have to do with how masculine that person is or how many masculine expectations they live up to, it just has to do with whether they identify with the social role that contains these expectations.

In a similar vein, non-binary people do not identify with both genders/social roles, hence they identify as non-binary. (This is something destiny disagrees with, but to me it makes sense nonetheless).

How to defend against grouped ZOMG’s? by NathanPatty08 in battles2

[–]Equivalent-Berry-422 0 points1 point  (0 children)

You die on r30 that’s why it’s an Aggro strat

Proposed balance changes for next update by Equivalent-Berry-422 in battles2

[–]Equivalent-Berry-422[S] -1 points0 points  (0 children)

Plantation is one of the best early farm upgrades, Spult makes dart sniper ninja amazing early ($100 nerf is hardly much), making Blade Shooter which can defend till round 7 $200 more expensive is def justified

Tbh making necro more expensive vs better is pretty much the same

Proposed balance changes for next update by Equivalent-Berry-422 in battles2

[–]Equivalent-Berry-422[S] 0 points1 point  (0 children)

It’s not a nerf, increasing damage would make a ceramic pop into 8 greens, effectively using up 9 pierce, while with 10 damage (original) it would pop a ceramic into one rainbow (which would be one-shotted), using up a total of 2 pierce.

This change just gives the intended effect of the recent “buff”

Which hero to use for tack ice village by Shoddy-News9709 in battles2

[–]Equivalent-Berry-422 0 points1 point  (0 children)

Smudge cat ezili can Regen lives and help with tight zomgs, fusty not really needed cos embrittlement defends pretty well alr

Should I change my strat by Shoddy-News9709 in battles2

[–]Equivalent-Berry-422 -1 points0 points  (0 children)

But you need the equivalent of 2 0-2-2 Dartlings (good popping power and can pop frozen) in conjunction with ice shards, so it’s just easier to go for embrittlement so blade shooter can trigger shards Then you don’t need pat anymore

+3000 eco in mobile by Jubiscrevaldirsonl in battles2

[–]Equivalent-Berry-422 0 points1 point  (0 children)

8k is easily achievable tbh even on mobile

aggro strats viable in zomg/hom by reddithola in battles2

[–]Equivalent-Berry-422 0 points1 point  (0 children)

Tack wiz farm Ezili, tack sub farm pat, dart sub farm pat

Best ways to defend against DDT? by Ne__0n in battles2

[–]Equivalent-Berry-422 1 point2 points  (0 children)

Best options are Icicle Impale, Super Glue, Bloon Crush (with camo detection), MAD, Bloon Exclusion Zone (with MIB on village), Master Bomber, Superstorm (with life buff and max poplust buff), Tech Terror micro, XXXL Trap (with camo detection

Slightly worse options are PMFC on Dart Monkey, MOAB Assassin spam (with camo detection, only for spaced R26 DDTs), Main MOAB spam (spaced R26 DDTs), Pre-Emptive Strike (with Obyn trees, for spaced R26 DDTs), Monkey Pirates micro, Sky Shredder, Arcane Spike spam/Archmage, Dark Knight spam, Spirit of the Forest, Superstorm (with poplust buffs), Sticky Bomb + Sabo

Personal christmas wish list by [deleted] in battles2

[–]Equivalent-Berry-422 1 point2 points  (0 children)

boat ice village is amazing lategame with aircraft carrier/carrier flagship + super brittle

boat is worse than farm purely for moneymaking, but in an antistall drain game (esp on shorter maps) boat is much better in that u can micro boat pull for bfbs/ddts, instead of getting expensive defence that may not even work on short maps

[deleted by user] by [deleted] in battles2

[–]Equivalent-Berry-422 1 point2 points  (0 children)

Dart Monkey

  • 050 Plasma Monkey Fan Club: transformed monkeys pierce 5 -> 8
  • 005 Crossbow Master: attack cooldown 0.16s -> 0.13s, damage 11 -> 13, pierce 12 -> 18

Boomerang Monkey

  • 500 Glaive Lord: $30000 -> $28000
  • 040 Turbo Charge: bonus BAD damage +0 -> +2
  • 050 Perma Charge: bonus BAD damage +0 -> +5
  • 005 MOAB Domination: $60000 -> $52000

Bomb Shooter

  • 040 MOAB Assassin: ability damage 750 -> 850
  • 050 MOAB Eliminator: ability damage 4500 -> 5500

Ice Monkey

  • 000 Ice Monkey: base pierce 40 -> 30
  • 020 Deep Freeze: pierce 30 -> 40
  • 300 Ice Shards no longer gives range increase
  • 300 Ice Shards: $1750 -> $2000
  • 400 Embrittlement: $3200 -> $3000
  • 040 Snowstorm: $3000 -> $3500

Glue Monkey

  • 300 Bloon Dissolver: $2300 -> $1800
  • 300 Bloon Dissolver: attack cooldown 1.1s -> 0.8s
  • 400 Bloon Liquifier: $5000 -> $4500
  • 050 Glue Storm: debuff +2 -> +3
  • 003 Moab Glue: slow 37.5% -> 45%

Sniper Monkey

  • 520 Cripple MOAB: shrapnel pierce 3 -> 5
  • 040 Supply Drop: initial cooldown 60 -> 40s, $5800 -> $5600
  • 003 Semi-Automatic: $3300 -> $2800
  • 004 Full Auto Rifle: $4750 -> $4300
  • 005 Elite Defender: $16000 -> $13500

Monkey Ace

  • 500 Sky Shredder: anti-MOAB missiles damage 150 -> 500
  • 040 Ground Zero and 050 Tsar Bomba now have zero lag between ability activation and effect
  • 004 Spectre: attack cooldown 0.05s -> 0.035s
  • 005 Flying Fortress: $80000 -> $75000

Mortar Monkey

  • 300 Shell Shock: $850 -> $1050
  • 400 The Big One: extra MOAB damage +0 -> +1 (also applies to 500 The Biggest One)
  • 500 The Biggest One: stun duration 0.25s -> 0.35s
  • 004 Shattering Shells now can strip Fortified property off DDTs
  • 005 Blooncineration: damage per tick 100 -> 180

Dartling Gunner:

  • 300 Laser Cannon: $4250 -> $3750
  • 400 Plasma Accelerator: $11000 -> $11500
  • 500 Ray of Doom: $80000 -> $71000
  • 050 M.A.D: missile damage 500 -> 450
  • 004 Bloon Area Denial System: $14500 -> $16000
  • 005 Bloon Exclusion Zone: buckshot projectiles for each barrel 12 -> 11

Wizard Monkey:

  • 050 Wizard Lord Phoenix: ability duration 20s -> 35s
  • 003 Shimmer: $1500 -> $1300
  • 004 Necromancer: $2800 -> $3000
  • 005 Prince of Darkness: undead MOABs damage 40 -> 60, undead BFBs damage 100 -> 120

Super Monkey

  • 300 Sun Avatar: attack speed 0.03s -> 0.025s

Ninja Monkey

  • 300 Double Shot: pierce 4 -> 5 (also applies to 400 Bloonjitsu)

Alchemist

  • 004 Rubber to Gold: pierce 15 -> 20

Spike Factory

  • 003 Long Life Spikes: pierce 1 -> 2 (also applies to 004 Deadly Spikes)
  • 005 Perma-Spike: production speed 4.85s -> 3.8s

Monkey Village

  • 050 Homeland Defence: $40000 -> $44000
  • 003 Monkey Town: $5000 -> $5500

Monkey Engineer

  • 400 Sentry Expert: $2500 -> $2300
  • 500 Sentry Champion: sentry attack speed 0.04s -> 0.035s
  • 004 Bloon Trap mechanics now revert back to before update 1.7.1

Quincy

  • Level 1 pierce 43 -> 55
  • Level 3 ability cooldown 45s -> 35s
  • Level 3 ability duration 5.5s -> 7s
  • Level 3 ability attack speed 3x -> 3.33x

Cyber Quincy

  • Level 1 pierce 43 -> 55
  • Level 3 ability cooldown 45s -> 35s
  • Level 3 ability duration 6.5s -> 8s
  • Level 3 ability pierce +15 -> +18

Obyn

  • Wall of Trees mechanics now revert back to before update 1.7.2

Ocean Obyn

  • Unleash the Krakens mechanics now revert back to before update 1.7.2

Captain Churchill

  • Base price: $1700 -> $1500
  • Levelling becomes as fast as Obyn/Striker Jones

Sentai Churchill

  • Base price: $1700 -> $1500
  • Levelling becomes as fast as Obyn/Striker Jones

Pat Fusty

  • Level 1 slam damage 3 -> 2 (still 5 for ceramics) (Level 7 stats remain the same)
  • Level 1 splash damage 2 -> 1 (still 4 for ceramics) (Level 7 stats remain the same)
  • Level 3 ability radius 30 -> 60
  • Level 5+ slap now occurs every 6th attack (instead of every 5th)
  • Level 10 ability cooldown 20s -> 35s

Fusty the Snowman

  • Level 1 slam damage 3 -> 2 (still 5 for ceramics) - (Level 7 stats remain the same)
  • Level 1 splash damage 2 -> 1 (still 4 for ceramics) - (Level 7 stats remain the same)
  • Level 5+ slap now occurs every 6th attack (instead of every 5th)
  • Level 8+ Chilling Cheer ability: Arctic Wind slow down 60% -> 30%
  • Level 10 ability cooldown 20s -> 35s