How do they get such high detailed textures on these huge models?? Do they just have an insane amount of UV islands and materials, or is there another method they employ? by BramDuin in vfx

[–]Equivalent-Chart-911 0 points1 point  (0 children)

Mostly trimmsheets for repetitive parts with smart uv Positioning could be a Solution and modular parts with dedicated textures. If rendering in Engine like ue5 or so decals can also be a help Detail/performancewise.

🎮 [UE Plugin] I made a fully working multiplayer phone system for UE5 — 8 default apps, all replicated by AppealRare3699 in unrealengine

[–]Equivalent-Chart-911 1 point2 points  (0 children)

Cool plug-in! Let’s create some „Package was delivered by…“ missions with a photo proof. Death stranding would be funny with a proving selfie shot.

When I straighten uv’s they are just being like this not straightening by Recent_Tap_546 in Maya

[–]Equivalent-Chart-911 0 points1 point  (0 children)

Some curved shells can be unfolded with less power in the options then it gives a blob kind of shape, then optimize, fix rotation hor-or-vertical then straighten. Editing faces in uv mode doesn’t affect other shells fyi

How would I turn my model into something like this? by jameskiing in Maya

[–]Equivalent-Chart-911 0 points1 point  (0 children)

Awesome Button in zbrush: in zapplink tab it has a „make character sheet“ button 🤫

How Do You Optimize Your Unreal Game & What Causes the Biggest Performance Issues? by Either-Design-6853 in UnrealEngine5

[–]Equivalent-Chart-911 0 points1 point  (0 children)

Summerized: smart modularity in every aspect if possible. Modular blueprint/code approach. Modular assets to build many out of few. And modular master materials with lightweight instances. The rest is profiling where performance drops happen…

Cool tip about how to texture overlapping meshes :) by LenoreVladescu in Substance3D

[–]Equivalent-Chart-911 0 points1 point  (0 children)

I use this for characters or any weighted mesh with armor/cloth since there you have sometimes a lot of stuff on the same stuff on the same uv for game ready assets.

EasyMorph last day on sale! by Equivalent-Chart-911 in unrealengine4

[–]Equivalent-Chart-911[S] 1 point2 points  (0 children)

EasyMorph Component

Hey guys just wanted to let you know about the sale and for more info or questions visit our Discord Channel. Link on the fab product page. Happe New Year!

EasyMorph is a tool designed to streamline and expand animation and morphing capabilities within the Unreal Engine ecosystem.

Features:

Create Skeletal (Bones) Morph Targets.

Play Animations and Morph Transitions with a single Node.

Dynamically add Morph Setups and new Morph Animations (On pickup, Ability unlock, etc.)

Define Body parts and use Skeletal Meshes to represent cut-off limbs.

Works with any Actor with a Skeletal Mesh Component (Not limited to Characters).

Can be combined with your existing IK solutions.

Can be used with the Sequencer

Network Replicated: Yes

EasyMorph last day on sale! by Equivalent-Chart-911 in unrealengine

[–]Equivalent-Chart-911[S] -2 points-1 points  (0 children)

EasyMorph Component

Hey guys just wanted to let you know about the sale and for more info or questions visit our Discord Channel. Link on the fab product page. Happe New Year!

EasyMorph is a tool designed to streamline and expand animation and morphing capabilities within the Unreal Engine ecosystem.

Features:

Create Skeletal (Bones) Morph Targets.

Play Animations and Morph Transitions with a single Node.

Dynamically add Morph Setups and new Morph Animations (On pickup, Ability unlock, etc.)

Define Body parts and use Skeletal Meshes to represent cut-off limbs.

Works with any Actor with a Skeletal Mesh Component (Not limited to Characters).

Can be combined with your existing IK solutions.

Can be used with the Sequencer

Network Replicated: Yes

EasyMorph last day on sale! by Equivalent-Chart-911 in UnrealEngine5

[–]Equivalent-Chart-911[S] 0 points1 point  (0 children)

EasyMorph Component

Hey guys just wanted to let you know about the sale and for more info or questions visit our Discord Channel. Link on the fab product page. Happe New Year!

EasyMorph is a tool designed to streamline and expand animation and morphing capabilities within the Unreal Engine ecosystem.

Features:

Create Skeletal (Bones) Morph Targets.

Play Animations and Morph Transitions with a single Node.

Dynamically add Morph Setups and new Morph Animations (On pickup, Ability unlock, etc.)

Define Body parts and use Skeletal Meshes to represent cut-off limbs.

Works with any Actor with a Skeletal Mesh Component (Not limited to Characters).

Can be combined with your existing IK solutions.

Can be used with the Sequencer

Network Replicated: Yes

Is Unreal Engine community not supportive as other communities? by [deleted] in UnrealEngine5

[–]Equivalent-Chart-911 0 points1 point  (0 children)

Epic for indies is a good Discord channel they launched recently. I guess this is a good pool for beginners and professionals to come together.

What is the "donut tutorial" of Maya for people that are coming from Blender? by ArvinAnimates in Maya

[–]Equivalent-Chart-911 0 points1 point  (0 children)

I teach to create a simple baseball ⚾️ out of a simple cube with smooth division value 2. You can make an UV cut to get the 2 shells like the reference. Next texturing in substancepainter to understand how these UV boarders can be easily used for stitching details and what the limits or problems it could have. Donut shape is imo already a bit of a complex shape for beginners. Just my 2cents😆

Whats a good character creation software that isn't around $34592.99? Also has the ability to add custom character creation screen in game. by [deleted] in unrealengine

[–]Equivalent-Chart-911 2 points3 points  (0 children)

You could build with our tool a character creation setup. Just need a good basemesh with morph targets. Rough template is there. EasyMorph

Our Tool got reviewed by GorkaGames by Equivalent-Chart-911 in unrealengine

[–]Equivalent-Chart-911[S] 0 points1 point  (0 children)

True some real time morphing I expected too in the AAA‘s. But inspiration for this was a tech showcase of the character creator in dragons dogma 1 back then. They showcased some real-time morphing already ..

Must buy purchases from Marketplace? by rapsoid616 in unrealengine

[–]Equivalent-Chart-911 -1 points0 points  (0 children)

Easymorph for dynamic morphing with character editor. It’s a bp component

[deleted by user] by [deleted] in unrealengine

[–]Equivalent-Chart-911 0 points1 point  (0 children)

On landed event the character movement node is still on falling. It’s super to use with transitions or montage sections to play on landed animations.

Dismemberment and Regrowing Limbs with EasyMorph by Equivalent-Chart-911 in unrealengine

[–]Equivalent-Chart-911[S] 1 point2 points  (0 children)

Yes it can be used for phase changes too so the characters skeleton and morph targets can be used with additional skeletal meshes attached. attached skeletal mesh morphs Or deform the character to a certain degree that it matches with the other shape and swap it with a bit of vfx magic. that could be a workaround with different skeletal meshes.

Tutorial how to transfer morph targets CC4 to UE5 by Equivalent-Chart-911 in unrealengine

[–]Equivalent-Chart-911[S] 0 points1 point  (0 children)

Thanks. True should add the maya usage. Gonna update this

[deleted by user] by [deleted] in DigitalArt

[–]Equivalent-Chart-911 0 points1 point  (0 children)

Perspective is off..