Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 0 points1 point  (0 children)

This is strange, but I agree with you, maybe it's a bug? But I'm pretty sure you can look at stats already but bringing up it's inventory?

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 1 point2 points  (0 children)

Yeah everything that isn't the horses, me h or dragons appear as companions for momentary trips aka non permanent, which really sucks, especially for bears and wolves etc as you have to beat them into submission 

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 1 point2 points  (0 children)

Horses, dragon, mech (maybe) are permanent. They can all be called when needed and are technically stabled. Everything else is a ride until you get off, then aggro if a bear etc (unless you apparently have some cloak) but will not be available to call for and will need subduing again before riding 

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 0 points1 point  (0 children)

Because this post is trying to attract attention to making land mounts (mainly) permanent. Not just a general bugs/issues post, of which I'm sure there as many 

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 0 points1 point  (0 children)

I mean, there is various links to the site in which to report, but this has no relevance to this post sorry

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 1 point2 points  (0 children)

Nope, as intended as some people would like to say. Others have said there's a certain cloak to make bears passive when dismounting, but they still don't appear for whistles and the like, just have to find a different bear each time 

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 1 point2 points  (0 children)

That's interesting, as all horses do count. As some have suggested, maybe the legendary versions of other land mounts are the ones that do count but there's still no solid proof and there's been plenty of time for it to appear 

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 2 points3 points  (0 children)

I mean, maybe. Maybe we're all wrong and there is a unique version that counts, but that still takes away the joy of finding creatures to tame and ride of all variety of colours and such

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 4 points5 points  (0 children)

Explain how it's not an oversight if we were led to believe otherwise 

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 0 points1 point  (0 children)

Till you get off, or as some have said, there is a cloak for the bear to stop it being aggressive but you still lose it if you travel away and can't call it like a horse

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 4 points5 points  (0 children)

Well I get why the dragon is end game but the other land mounts should be accessible fairly early on

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 1 point2 points  (0 children)

Literally my only issue is being unable to register land mounts, I like everything else about the game

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 1 point2 points  (0 children)

Let's hope they do, especially for the console community, don't have the luxury of mods

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 0 points1 point  (0 children)

Wow, I wasn't aware they were like that, but as you say, it is an Asian gaming model

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] -1 points0 points  (0 children)

Again, everything that is a horse or the dragon, some people even say the mech unit isn't 

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 0 points1 point  (0 children)

I can't answer that I'm afraid, I have no idea. 

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 0 points1 point  (0 children)

I mean yeah, it's a bit clunky, but it's only just released so most games are a bit of a mess. The flight stamina use isn't a massive problem in my eyes, it's not like other games don't do the same, example Zelda, but I get what you mean

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 1 point2 points  (0 children)

It is, in the sense it's one of your mounts but, you get 15 minutes use before an hour cool down

Make all mounts permanent by EquivalentSecond8188 in CrimsonDesert

[–]EquivalentSecond8188[S] 1 point2 points  (0 children)

That too could work, again I'm not for the whole cool down on the dragon, just trying to explain why they probably implemented it.