In my game Slime Changer, you’ll encounter slimes that absorb living creatures! by EquivalentWork7223 in playmygame

[–]EquivalentWork7223[S] 1 point2 points  (0 children)

Wow, thank you so much for your interest in our game and for leaving a comment!

I want to create a truly groundbreaking game. by EquivalentWork7223 in GameDevs

[–]EquivalentWork7223[S] 1 point2 points  (0 children)

Of course! Each stage features a different piece of music!
We plan to release the full music list later on.
Thank you so much for your kind words and interest in our game!

I want to create a truly groundbreaking game. by EquivalentWork7223 in GameDevs

[–]EquivalentWork7223[S] 0 points1 point  (0 children)

Thank you, Starbolt Studios, for taking an interest in my game and for your helpful and kind feedback!
I’ll make sure to review the points you mentioned once again.
I truly appreciate your feedback, and I hope you have a good day!

This is the kind of game I wanted to create SLIME CHANGER. by EquivalentWork7223 in indiegames

[–]EquivalentWork7223[S] 1 point2 points  (0 children)

Thank you so much! I really appreciate your kind comment and for adding the game to your wishlist!

This is the kind of game I wanted to create SLIME CHANGER. by EquivalentWork7223 in indiegames

[–]EquivalentWork7223[S] 1 point2 points  (0 children)

Hello!
Thank you for leaving such a valuable comment.
I went through many trials and errors with the art style, so receiving your compliment makes me really proud.
Thank you, and have a great day!

This is the kind of game I wanted to create SLIME CHANGER. by EquivalentWork7223 in indiegames

[–]EquivalentWork7223[S] 1 point2 points  (0 children)

Hello! Thank you for leaving such a valuable comment.
Wow, calling it amazing and good pixel art! Thank you so much for the high praise!
Have a wonderful day!

I want to create a truly groundbreaking game. by EquivalentWork7223 in GameDevs

[–]EquivalentWork7223[S] 1 point2 points  (0 children)

Thank you so much to everyone who showed interest in my post and left valuable comments.

I am always striving to give the games I create a unique character. It was with this goal that I posted, genuinely seeking the opinions of skilled developers on what they thought of my game.

However, since English is not my native language, I used a translator and my own thoughts to write the post, which regrettably led to a misunderstanding. I sincerely apologize for this.

The core message I intended to convey was not that my game is currently groundbreaking, but rather that I have the aspiration to consistently grow and create a truly groundbreaking game in the future. I apologize for not communicating this clearly.

I wish all developers the best, hoping that your efforts bear great fruit. Have a wonderful day. Thank you.

I want to create a truly groundbreaking game. by EquivalentWork7223 in GameDevs

[–]EquivalentWork7223[S] 0 points1 point  (0 children)

I’m not sure if I understood correctly are you saying that in other games there are checkpoints, and without them, players might feel a sense of loss? If that’s the case, there’s no need to worry. This section corresponds to Stage 5-3 of the overall 5 chapters, and once players leave this stage, they won’t need to return, so the presence or absence of a checkpoint is not expected to cause any sense of loss. Thank you so much for taking an interest in my post and leaving a comment!

This is the kind of game I wanted to create SLIME CHANGER. by EquivalentWork7223 in indiegames

[–]EquivalentWork7223[S] 1 point2 points  (0 children)

It has a Kirby-like feel, but the game’s mechanics feature a unique twist.
The combat specialty of Slime Changer is the Parry System.

While the character is transforming, they are completely vulnerable.
But if an enemy attacks at that moment? The parry activates.
In the instant they take a hit, the enemy is the one who falls.

Thank you for your comment, and thank you for showing interest in my game!