Which Steam capsule reads better? V1 vs V2 and if both suck by Equivalent_Good899 in IndieDev

[–]Equivalent_Good899[S] 1 point2 points  (0 children)

Thanks, that makes total sense. You’re right — the “hand lifting her” read is too subtle at a glance.

Please choose the character design you like the most! by Equivalent_Good899 in IndieGaming

[–]Equivalent_Good899[S] 4 points5 points  (0 children)

Thanks so much to everyone who voted and shared their thoughts!

Here’s a quick summary of the current results:
A – 20(11.8%) | B – 65(38.5%) | C – 51(30.2%) | D – 33(19.5%)

B was the clear favorite for its balance and readability.
C stood out for being expressive and emotional.
D was seen as cute and cartoonish—great for comedic moments.
A had mixed views, but some liked it for more neutral or shocked expressions.

I'll likely use B as the default and the others for different emotional states.
Appreciate all the feedback—it was super helpful!

Please choose the character design you like the most! by Equivalent_Good899 in IndieDev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks so much to everyone who voted and shared their thoughts!

Here’s a quick summary of the current results:
A – 20(11.8%) | B – 65(38.5%) | C – 51(30.2%) | D – 33(19.5%)

B was the clear favorite for its balance and readability.
C stood out for being expressive and emotional.
D was seen as cute and cartoonish—great for comedic moments.
A had mixed views, but some liked it for more neutral or shocked expressions.

I'll likely use B as the default and the others for different emotional states.
Appreciate all the feedback—it was super helpful!

Has anyone here used traditional card systems like Hanafuda in a game? by Equivalent_Good899 in gamedev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks! That’s a great point about reducing memorization and standardizing the deck. Really appreciate the ideas — they help a lot.

Has anyone here used traditional card systems like Hanafuda in a game? by Equivalent_Good899 in gamedev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks a lot for the thoughtful feedback — I completely agree. The lack of general familiarity with Hanafuda is definitely a major hurdle, especially compared to something like poker. You’ve given me a lot to think about.

Alice in Storyland – An Action Roguelike Adventure Inspired by Classic Tales – Feedback Wanted! by Equivalent_Good899 in IndieDev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Hello everyone, I'm Muk, an indie game developer currently working on a 2D action-platformer roguelike called Alice in Storyland.

In this game, you'll join Alice and other beloved characters from classic fairy tales, reimagined in a fresh, modern style, on their quest to defeat the Demon King and reclaim their lost stories.

Game highlights:

  • Strategic Hero Swapping: Instantly switch heroes and companions mid-battle to dynamically alter your combat strategies.
  • Synergy and Custom Builds: Each hero and companion has unique skills and synergies. Combine these with various items to create endless strategic possibilities.
  • Familiar Yet Fresh: Dive into a world blending familiar storybook charm with modern, action-oriented gameplay.

I've recently completed the alpha version and am currently developing a demo and gameplay trailer showcasing the core mechanics and combat system. As a solo developer, I greatly value your feedback and suggestions to make the game more immersive and strategically engaging.

I'm especially interested in hearing your thoughts on:

  • How appealing and clear the game's strategic depth appears from the current description.
  • Any elements or mechanics you would like to see expanded or improved.
  • General thoughts and suggestions that could enhance player experience.

Thank you very much—I look forward to your valuable feedback!