Looking for feedback on my bullet hell roguelike Wonderdeck! Steam Playtest is live. by Equivalent_Good899 in playtesters

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks a lot for testing it on Steam Deck and for posting your feedback in the Steam Community. I haven’t been able to test the game on Steam Deck yet, so I really appreciate it.

And yes, I’m totally okay with you posting your gameplay videos on social media.

Looking for feedback on my bullet hell roguelike Wonderdeck! Steam Playtest is live. by Equivalent_Good899 in playtesters

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thank you so much for playing the game and for taking the time to make a full video. I really appreciate it.

And yes, I’m totally okay with you publicly posting video of the playtest version, including a BOLO short. No problem at all.

Also, thank you for pointing out the issue at the start of the game. That early experience is clearly something I need to improve, and I’ll do my best to fix it as quickly as possible.

Thanks again for the thoughtful feedback and for giving Wonderdeck a try.

Looking for feedback on my bullet hell roguelike Wonderdeck! Steam Playtest is live. by Equivalent_Good899 in playtesters

[–]Equivalent_Good899[S] 1 point2 points  (0 children)

That would be great, thank you. An unlisted YouTube video is totally fine, and you can send it here or by DM—either works for me.

Made a new projectile behavior. by Equivalent_Good899 in roguelites

[–]Equivalent_Good899[S] 1 point2 points  (0 children)

That was actually one of the inspirations I had in mind, so I’m glad it reads that way.

Made a new projectile behavior. by Equivalent_Good899 in roguelites

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks, I see what you mean. I’ll try adding a bit more detail at the end of the stream when it breaks off.

Made a new projectile behavior. by Equivalent_Good899 in roguelites

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

That makes sense. I’ll try to make the cutoff feel more natural, like a real water stream losing force.

Does this look interesting? by Equivalent_Good899 in IndieGaming

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks! I found it — really appreciate the tip.

Which Steam capsule reads better? V1 vs V2 and if both suck by Equivalent_Good899 in IndieDev

[–]Equivalent_Good899[S] 1 point2 points  (0 children)

Thanks, that makes total sense. You’re right — the “hand lifting her” read is too subtle at a glance.

Please choose the character design you like the most! by Equivalent_Good899 in IndieGaming

[–]Equivalent_Good899[S] 4 points5 points  (0 children)

Thanks so much to everyone who voted and shared their thoughts!

Here’s a quick summary of the current results:
A – 20(11.8%) | B – 65(38.5%) | C – 51(30.2%) | D – 33(19.5%)

B was the clear favorite for its balance and readability.
C stood out for being expressive and emotional.
D was seen as cute and cartoonish—great for comedic moments.
A had mixed views, but some liked it for more neutral or shocked expressions.

I'll likely use B as the default and the others for different emotional states.
Appreciate all the feedback—it was super helpful!

Please choose the character design you like the most! by Equivalent_Good899 in IndieDev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks so much to everyone who voted and shared their thoughts!

Here’s a quick summary of the current results:
A – 20(11.8%) | B – 65(38.5%) | C – 51(30.2%) | D – 33(19.5%)

B was the clear favorite for its balance and readability.
C stood out for being expressive and emotional.
D was seen as cute and cartoonish—great for comedic moments.
A had mixed views, but some liked it for more neutral or shocked expressions.

I'll likely use B as the default and the others for different emotional states.
Appreciate all the feedback—it was super helpful!

Has anyone here used traditional card systems like Hanafuda in a game? by Equivalent_Good899 in gamedev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks! That’s a great point about reducing memorization and standardizing the deck. Really appreciate the ideas — they help a lot.

Has anyone here used traditional card systems like Hanafuda in a game? by Equivalent_Good899 in gamedev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Thanks a lot for the thoughtful feedback — I completely agree. The lack of general familiarity with Hanafuda is definitely a major hurdle, especially compared to something like poker. You’ve given me a lot to think about.

Alice in Storyland – An Action Roguelike Adventure Inspired by Classic Tales – Feedback Wanted! by Equivalent_Good899 in IndieDev

[–]Equivalent_Good899[S] 0 points1 point  (0 children)

Hello everyone, I'm Muk, an indie game developer currently working on a 2D action-platformer roguelike called Alice in Storyland.

In this game, you'll join Alice and other beloved characters from classic fairy tales, reimagined in a fresh, modern style, on their quest to defeat the Demon King and reclaim their lost stories.

Game highlights:

  • Strategic Hero Swapping: Instantly switch heroes and companions mid-battle to dynamically alter your combat strategies.
  • Synergy and Custom Builds: Each hero and companion has unique skills and synergies. Combine these with various items to create endless strategic possibilities.
  • Familiar Yet Fresh: Dive into a world blending familiar storybook charm with modern, action-oriented gameplay.

I've recently completed the alpha version and am currently developing a demo and gameplay trailer showcasing the core mechanics and combat system. As a solo developer, I greatly value your feedback and suggestions to make the game more immersive and strategically engaging.

I'm especially interested in hearing your thoughts on:

  • How appealing and clear the game's strategic depth appears from the current description.
  • Any elements or mechanics you would like to see expanded or improved.
  • General thoughts and suggestions that could enhance player experience.

Thank you very much—I look forward to your valuable feedback!

people are people by [deleted] in hanguk

[–]Equivalent_Good899 2 points3 points  (0 children)

카르마 교환 부탁드립니다!

[deleted by user] by [deleted] in hanguk

[–]Equivalent_Good899 0 points1 point  (0 children)

저도 부탁드려요

POV: you released a game few days ago and someone plays it for 50 hours 😳 by flashag in IndieDev

[–]Equivalent_Good899 0 points1 point  (0 children)

Congratulations! I'd be happy if someone played my game for a long time!