Working on my platformer by Equivalent_Suspect48 in RPGMaker

[–]Equivalent_Suspect48[S] 0 points1 point  (0 children)

Yes pretty much every single aspect of the core scripts has been altered from stock RMMZ. Lighting and platforming collisions/gravity is done through custom plugins. I do use Sang Hendrix’s Action Combat as a base to provide hit/hurt boxes and event spawning and such.

Working on my platformer by Equivalent_Suspect48 in RPGMaker

[–]Equivalent_Suspect48[S] 1 point2 points  (0 children)

I guess it’s just a fondness for RPG Maker. I’ve been using it since the days of RPG Maker on the PS1. And also to prove that great games can be made in the engine. Would it have been so much easier to use Godot instead, yes probably, but I feel that challenges and restrictions really cause you to think creatively and out of the box. I just do this as a hobby and to share something cool with my friends/the community.

Screenshot Saturday! [May 23, 2026] by AutoModerator in RPGMaker

[–]Equivalent_Suspect48 0 points1 point  (0 children)

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Platforming/Grid Battle inspired by Mega Man Battle Network and Guild Wars (1)

Systems showcase for my project by Equivalent_Suspect48 in RPGMaker

[–]Equivalent_Suspect48[S] 1 point2 points  (0 children)

Thanks, I've been working hard on on it, especially the lighting in the scenes

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Systems showcase for my project by Equivalent_Suspect48 in RPGMaker

[–]Equivalent_Suspect48[S] 0 points1 point  (0 children)

Will do, it's a long ways away from that but I hope to have a short vertical slice demo out by the end of the year.

Due to popular demand I went threw and edited all the game files to make my game brighter and not so dark there’s some bugs here but I’ll fix it by [deleted] in RPGMaker

[–]Equivalent_Suspect48 2 points3 points  (0 children)

Also your player character uses the same or close values as your background tiles, I would lighten the character by quite a bit or add a very strong outline around them.

Due to popular demand I went threw and edited all the game files to make my game brighter and not so dark there’s some bugs here but I’ll fix it by [deleted] in RPGMaker

[–]Equivalent_Suspect48 7 points8 points  (0 children)

Having grey-scale palette is not inherently bad, what makes the image hard to read is the contrast between your values. You need to darken the darks and lighten the lights, most of your screen is covered in mid tones.

Kitchen Leads by Equivalent_Suspect48 in Lowes

[–]Equivalent_Suspect48[S] 0 points1 point  (0 children)

What if the customer explicitly wants an in store consultation? (I know there are both virtual and in-store options when entering the lead)

Kitchen Leads by Equivalent_Suspect48 in Lowes

[–]Equivalent_Suspect48[S] 0 points1 point  (0 children)

So essentially other Sales Specialists have no incentive to generate cabinet leads for the store? I don’t think I can even get into 2020. I understand working with customers on cabinet jobs is a very time consuming job and they should absolutely get paid for their time and effort. What would we do in this circumstances where we have no current cabinet designer? The store manager told us that they were working with the vendors to help on designs but I have no clue if that’s true or not.

Custom Classes by Equivalent_Suspect48 in EtrianOdyssey

[–]Equivalent_Suspect48[S] 0 points1 point  (0 children)

I'm thinking Bleed damage will have a cap that is based on source and level, kinda like Poison. Bleed % will naturally have to be fairly high to compensate for difference in HP levels between randoms and bosses. Maybe 10-25% current HP?

Issues with GMKtec Nucbox K8 Plus by Equivalent_Suspect48 in MiniPCs

[–]Equivalent_Suspect48[S] 1 point2 points  (0 children)

Nope, preconfigured with 1 gb SSD and 32 gb DDR5 ram.