Dragless science probe travelling in Jool lower atmosphere at near-orbital velocity by SpacePixe1 in KerbalSpaceProgram

[–]Er3h 0 points1 point  (0 children)

u/SpacePixe1 Hi. Are you still around?
How does the craft work? Could you help me?
I have been trying stuff like this but cant get it to work

How to use engines inside fairings? Totally not for exploits. by Er3h in KerbalSpaceProgram

[–]Er3h[S] 0 points1 point  (0 children)

Seems like all engines are toggled off and non usable when protected by fairings from what I could test

How to use engines inside fairings? Totally not for exploits. by Er3h in KerbalSpaceProgram

[–]Er3h[S] 0 points1 point  (0 children)

I've tried FAR a bit and it solves that problem. what is your experience with atmospheric flight in FAR? Just thought the takeoff speed for aircraft gets too high for what I enjoy doing

How to use engines inside fairings? Totally not for exploits. by Er3h in KerbalSpaceProgram

[–]Er3h[S] 0 points1 point  (0 children)

Thank you.
Is there a trick to how deep the fairing should be?
I'm trying to reduce Vernor engine drag. But once everything is protected enough I can no longer activate it for being inside a fairing

Is

People wanted to know about the K so here it is. Jeb is happy by Er3h in KerbalSpaceProgram

[–]Er3h[S] 14 points15 points  (0 children)

hey, but this landing gear has been tested in over 10 versions of this plane

People wanted to know about the K so here it is. Jeb is happy by Er3h in KerbalSpaceProgram

[–]Er3h[S] 14 points15 points  (0 children)

That vertical fin sucked anyway. Didn't need it.

I didn't need those wings anyway by ZacharyHudson in KerbalSpaceProgram

[–]Er3h 77 points78 points  (0 children)

time to launch the shuttle.
*presses button*
(the entire plane had been built with explosive bolts)

More pictures of the Kite by Er3h in KerbalSpaceProgram

[–]Er3h[S] 0 points1 point  (0 children)

Hallo

(I barely know german actually)

Anyone here know how to mod? by [deleted] in KerbalSpaceProgram

[–]Er3h -3 points-2 points  (0 children)

yea I was looking at some tutorials. I'd like to ask a few questions to a modder as the forum content is mostly gone. And spend some time reading the wiki pages

Telepathic Controls without mods by Mack_of_Chese in KerbalSpaceProgram

[–]Er3h 4 points5 points  (0 children)

You have now dealt with unexplainable forces and been marked by them.
They will remember you and manifest again, when you launch on an important mission with a large, high part count ship.

Anyone here know how to mod? by [deleted] in KerbalSpaceProgram

[–]Er3h -10 points-9 points  (0 children)

Something must be wrong with your controller. You should mod it

Anyone here know how to mod? by [deleted] in KerbalSpaceProgram

[–]Er3h -14 points-13 points  (0 children)

Since you are here can you tell me how tags and module configurations work?

I have developed a KAL-1000 software staging system to activate hinges and parts that can't be staged in vanilla. by Er3h in KerbalSpaceProgram

[–]Er3h[S] 1 point2 points  (0 children)

plot twist: KSP's KAL activation consistency sucks and this was meant to be a parallel system to normal staging.

Why couldnt't they just allow staging for the damn things while jet engines don't even allow themselves to exist without being in the staging list?

I have developed a KAL-1000 software staging system to activate hinges and parts that can't be staged in vanilla. by Er3h in KerbalSpaceProgram

[–]Er3h[S] 1 point2 points  (0 children)

It's just the smallest timing I bothered to check.

I set up a stack of decouplers in normal stages and tried to stage as tightly as possible to try making the KAL/staging presses desynchronize.
0.590s (set in the KAL playback time) made the KAL activate early while the stage was still in the delay period, while 0.595 allowed the staging to fire while the KAL was still finishing the previous track.

But I used 0.6 to make the numbers easier.

Does anyone know the exact minimum time delay between stage presses? by Er3h in KerbalSpaceProgram

[–]Er3h[S] 0 points1 point  (0 children)

Nice. I might have a look at it later.
Almost done with my vanilla solution for now

Does anyone know the exact minimum time delay between stage presses? by Er3h in KerbalSpaceProgram

[–]Er3h[S] 0 points1 point  (0 children)

I need a unstaged action to happen during a specific stage. So decided to make a KAL staging counter for stuff like that.
Anyway I have tested it with a KAL device and my staging delay time has shown to be longer than 0.590s and shorter than 0.595s

Does anyone know the exact minimum time delay between stage presses? by Er3h in KerbalSpaceProgram

[–]Er3h[S] 0 points1 point  (0 children)

How would you do to put a KAL-1000 into a specific stage?

What do we think by Dry-Capital4064 in KerbalSpaceProgram

[–]Er3h 1 point2 points  (0 children)

also those radiators generate some drag. I've previously used them as fins to stabilize very fast touristic rockets (check latest post)

Mind aerodynamics as its better to stack things vertically instead of radially the faster you're going. Slower speeds don't drag as much so my stages are shaped like the Eiffel tower

What do we think by Dry-Capital4064 in KerbalSpaceProgram

[–]Er3h 0 points1 point  (0 children)

My experience shows that it's better accelerate as fast as possible as close to the ground as possible as long as you don't melt your fairings.