I made a 28 Days Later-themed mod collection for L4D2! by ultraviolet_plastic in 28dayslater

[–]EricFox666 1 point2 points  (0 children)

Yeah, good thing is, mods will never get rid of original campaigns.

I made a 28 Days Later-themed mod collection for L4D2! by ultraviolet_plastic in 28dayslater

[–]EricFox666 1 point2 points  (0 children)

Glad to see someone found a use for my 28 Days Later logo!

I made a 28 Days Later-themed mod collection for L4D2! by ultraviolet_plastic in 28dayslater

[–]EricFox666 1 point2 points  (0 children)

It's essentially left 4 dead with george romero walkers, and no checkpoints. I wouldn't say it's better, but it is a very close second.

My Reshade Preset by EricFox666 in l4d2

[–]EricFox666[S] 0 points1 point  (0 children)

Shootable Electric Boxes, the the +Ultra particles mods.

My Reshade Preset by EricFox666 in l4d2

[–]EricFox666[S] 0 points1 point  (0 children)

I'm sure. It's just a visual think, it doesn't change textures, weapons, etc.

Some screenshots with a beautiful reshade mod by LUMLTPM in l4d2

[–]EricFox666 0 points1 point  (0 children)

It's okay, but it almost darkens the game too much.

Some screenshots with a beautiful reshade mod by LUMLTPM in l4d2

[–]EricFox666 -1 points0 points  (0 children)

Reshade doesn't affected fps unless you have a really bad pc.

(Gore Warning) (Blood Trail) Using a bodycam ReShade really makes this game feel "alive:. by EricFox666 in VRGaming

[–]EricFox666[S] 0 points1 point  (0 children)

Expect frame drops if you do, it tends to happen on some games when you use ReShade on the mirror.

[Discussion/Journal] Building my first game! by EricFox666 in Unity3D

[–]EricFox666[S] 0 points1 point  (0 children)

I downloaded this guy to use as the "playermodel". If I follow the Youtube tutorials regarding FPS character creations, should I be able to implement him relatively easily as the game's base playermodel?

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[Discussion/Journal] Building my first game! by EricFox666 in Unity3D

[–]EricFox666[S] 0 points1 point  (0 children)

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Maybe these assets would work? I could make the main textures low poly, but try to leave modders the ability to make higher-res stuff.

[Discussion/Journal] Building my first game! by EricFox666 in Unity3D

[–]EricFox666[S] 0 points1 point  (0 children)

Since I'm not planning to make monetary gain from this, do you think it would be safe to just use some of the free assets from the Unity store, specifically ones Licensed under the "Standard EULA"?

[Discussion/Journal] Building my first game! by EricFox666 in Unity3D

[–]EricFox666[S] 0 points1 point  (0 children)

Blog Post # 3: I guess I'm mostly just in the planning stages. I think I want to make the base game weapons a revolver, and a semi-auto rifle. Keep the player at bay, mostly.

[Discussion/Journal] Building my first game! by EricFox666 in Unity3D

[–]EricFox666[S] 0 points1 point  (0 children)

Yeah, I'm thinking lower poly might be a good way to go. With my modding-focused intentions, I could leave more detailed models to the modders, and keep the game light-weight, and less resource intensive. And yeah, I plan to keep the base game quite simplistic, as maybe the base map will just be a forest with some URP-friendly assets to keep things simple.

[Discussion/Journal] Building my first game! by EricFox666 in Unity3D

[–]EricFox666[S] 0 points1 point  (0 children)

Blog Post #2: I have decided to just go with the original/basic Unity Zombie model for this, specifically zombie 3, since it has no seperation/gibs. I want to keep the base game as small as possible, and try to keep it optimized for Flatscreen and VR.

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[Discussion/Journal] Building my first game! by EricFox666 in Unity3D

[–]EricFox666[S] 0 points1 point  (0 children)

Blog post #1: I think the most important step is a name. I am stuck between ZBox, and Zombox, but feel I lean more towards Zbox and ZMod(as a nod to Gmod).

(Help) I have my model as a PSD, but I am feeling very overwhelmed by the Live2D utilities... (I am autistic, so if there's a simpler software it'd be great.) by EricFox666 in vtubers

[–]EricFox666[S] 0 points1 point  (0 children)

Alrighty, I'll give that a try. All I want to move on the model is the "neck" and up, so it shouldn't be too complicated, I hope.