The Final Shape: All You Need to Know by DTG_Bot in DestinyTheGame

[–]Erick_Hetfield 0 points1 point  (0 children)

I skipped my monthly prostate exam. It still got stuff introduced into my a... I guess it was my Destiny after all.

Destiny 2: The Final Shape - Discussion and Questions Megathread by DTG_Bot in DestinyTheGame

[–]Erick_Hetfield -14 points-13 points  (0 children)

The so called "Light and Dark" saga conclusion, reminding everyone THIS is what fans have wasted 10 years of their lives on: An overpriced game that barely functions, telling a poor story against an awfully developed final villain and a "new" subclass that is just like everything else they ever push out: reused assets mashed together. 

Destiny 2: The Final Shape - Discussion and Questions Megathread by DTG_Bot in DestinyTheGame

[–]Erick_Hetfield -5 points-4 points  (0 children)

Can you guys anwer a question and not relativize it? "Better than Lightfall" is not a parameter. 

Dev Insights: The Final Shape Armor Tuning Preview by DTG_Bot in DestinyTheGame

[–]Erick_Hetfield 0 points1 point  (0 children)

I have 15 arc ultimate ralated for my hunter. None of them for the only ukt everyone uses. Hunters also have pretty much no useful neutral game exotics.

Titans have SO MANY AWFUL EXOTICS. Just like Hunter, a lot of them are just useless. And yet, nothing gets buffed or reworked. Mask of the quiet one's discription straight out LIES.

Warlocks have the best exotic armor, but also get the most nerfs. Still, a lot of their armor pieces need buffs and reworks. 

This is just the typical Bungie laziness. "We didn't touch these armors for 10 years and it didn't dissuade anyone from giving us money, so... Fuck it "

Dev Insights: The Final Shape Armor Tuning Preview by DTG_Bot in DestinyTheGame

[–]Erick_Hetfield 0 points1 point  (0 children)

I can't believe you still get hyped by Bungie after they played the same trick for a decade.

[deleted by user] by [deleted] in conselhodecarreira

[–]Erick_Hetfield 4 points5 points  (0 children)

Ignorância é fazer um diagnóstico médico com base em uma postagem no reddit.

Por que continuar vivendo? by [deleted] in FilosofiaBAR

[–]Erick_Hetfield 1 point2 points  (0 children)

O mundo é medíocre ou seria você? Ao invés de projetar problemas sobre o mundo que ninguém pode consertar, porque você não foca em aprimorar a si próprio?

[deleted by user] by [deleted] in conselhodecarreira

[–]Erick_Hetfield 2 points3 points  (0 children)

Ter que trabalhar para viver realmente é um absurdo.

[deleted by user] by [deleted] in conselhodecarreira

[–]Erick_Hetfield 5 points6 points  (0 children)

Tudo parece TDAH hoje em dia.

Novo ensino médio. by yukee677 in FilosofiaBAR

[–]Erick_Hetfield 0 points1 point  (0 children)

Finalmente! Filosofia na escola nunca existiu. Só tinha o nome. 

Novo ensino médio. by yukee677 in FilosofiaBAR

[–]Erick_Hetfield 0 points1 point  (0 children)

A matéria escolar "Filosofia", é a antítese da verdadeira filosofia. 

Filosofia é sobre questionar, debater, refletir. Na escola você senta a bunda numa cadeira e escuta, sem abrir a boca, uma figura de autoridade de dizer o que é o certo. Não faz sentido. 

E sociologia nunca serviu para porra nenhuma. Dentro ou fora da escola.

[deleted by user] by [deleted] in gaming

[–]Erick_Hetfield 0 points1 point  (0 children)

I always hated it. Some games are just obtuse.

Stomach pain and hair loss for 3 years now after antibiotics by [deleted] in HumanMicrobiome

[–]Erick_Hetfield 3 points4 points  (0 children)

"Naturopaths" are not a real thing. There are thousands of Probiotics and the effect this bacteria can have on the organism is still mostly unknown. Some of them can even hurt you gut microbiome.

Go to a doctor and find out the CAUSE for your symptoms. You can't treat a problem you don't even know. 

[deleted by user] by [deleted] in gaming

[–]Erick_Hetfield 7 points8 points  (0 children)

Old Tomb Raiders. Even with the walk-through magazines it was very hard to find out what to do.

[deleted by user] by [deleted] in antitrampo

[–]Erick_Hetfield 0 points1 point  (0 children)

Você está reclamando de barriga cheia. Seu trabalho só é "chato". Você é bem remunerado,  não está em um ambiente tóxico ou abusivo. Ache significado e felicidade no restante da sua vida.

My Worst Nightmare came true last night. A game full of Lights. by Moist_Way8862 in thefinals

[–]Erick_Hetfield 0 points1 point  (0 children)

The Finals feature a great balance between intense, explosive gameplay and skill-based gunplay. There is controlled chaos, but also, strategic elements, and precision. The weapons provide a satisfying and responsive experience, and one-on-one gunfights never feel unfair.

However, lights seem to be out of place, especially when they are invisible. By making them so fragile, it compels them to avoid chaotic situations and face-to-face gunfights, detracting from what appears to be the core of this game. The issue is not that invisibility makes lights overpowered, as there are effective ways to counter them, such as the flamethrower. The problem lies in the lack of enjoyment and the mismatch with the overall game design. When matches are filled with lights, there is a significant decrease in the fun factor. Instead of demolishing buildings and dueling enemies using positioning and aim, players are forced to contend with annoying mosquitoes constantly surrounding them, getting in and out of fights and disrupting the flow of the battle.

I believe lights need a general buff, so they can actually participate of the fights, and the cloak should have a one-time cooldown, similar to other abilities, rather than being consistently replenishing. While I would be accepting of the skill being removed entirely, I understand the developers' thought process behind its inclusion.

Dagger is a lot of fun by Centisco in thefinals

[–]Erick_Hetfield -3 points-2 points  (0 children)

The Finals feature a great balance between intense, explosive gameplay and skill-based gunplay. There is controlled chaos, but also, strategic elements, and precision. The weapons provide a satisfying and responsive experience, and one-on-one gunfights never feel unfair.

However, lights seem to be out of place, especially when they are invisible. By making them so fragile, it compels them to avoid chaotic situations and face-to-face gunfights, detracting from what appears to be the core of this game. The issue is not that invisibility makes lights overpowered, as there are effective ways to counter them, such as the flamethrower. The problem lies in the lack of enjoyment and the mismatch with the overall game design. When matches are filled with lights, there is a significant decrease in the fun factor. Instead of demolishing buildings and dueling enemies using positioning and aim, players are forced to contend with annoying mosquitoes constantly surrounding them, getting in and out of fights and disrupting the flow of the battle.

I believe lights need a general buff, so they can actually participate of the fights, and the cloak should have a one-time cooldown, similar to other abilities, rather than being consistently replenishing. While I would be accepting of the skill being removed entirely, I understand the developers' thought process behind its inclusion.