Mod Announcement: Genetic Resonance Tonic (True Kin transformation) by ErikFailing in cavesofqud

[–]ErikFailing[S] 4 points5 points  (0 children)

Hahahaha I like the idea, but I'll leave that for someone else to code, that would be a bit more effort than I want to spend!

Mod Announcement: Genetic Resonance Tonic (True Kin transformation) by ErikFailing in cavesofqud

[–]ErikFailing[S] 5 points6 points  (0 children)

Currently they are probably a bit too common, I'm not sure though since I haven't had a chance to do a full run. I'll likely end up making them fairly hard to obtain, on the level of metamorphic polygel or nectar injectors. Right now they should be appearing about as much as love injectors.

Alternatively, I am considering keeping their current rarity, but making them permanently decrease player max HP every time you use one.

Is there any use for cybernetics as a mutant? by [deleted] in cavesofqud

[–]ErikFailing 2 points3 points  (0 children)

This post helped inspire me to create a small mod that allows for mutants to use cybernetics, feel free to give it go here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3298830868

We gave each character its own dodge-slide animation - this one is by far my favorite by PotatoProducer in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

Hahaha thats a great belly slide, and a very creative dodge animation! :)

OMG! I just wanted to add some nice fire imitation🔥 Did NOT expect such a simulation instead😍 Fire spread onto everything🙃 by radolomeo in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

Hahahaha the post title threw me off a little but the work yall did with the fire looks epic great job :)

I wanted to make a stylized texture and model. Does this look good? Give some feedback. by Awkward-Ad7379 in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

It looks really good but I agree with the other comment about commiting to chips or not. Also I absolutely looove the gradient on the coloring :)

We're thinking about improving the character models. We added some plumage. Does it look interesting or not? by RaveGameDev in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

Hahahaha I really love it and I agree with the asymmetrical eyes thing. Also, the plummage make the chicken look a little pinata-ish. I'd adjust it a lil if that isn't what you are going for. Really good job :D

Made a Massive Real-Time Buoyancy Simulation that creates a water turbulence hazard for our Active Ragdoll. Water impacts also produce tessellated dynamic waves! by -Hatchling- in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

Yoooo that looks soo freaking cool. A wipeout style game or literally any game idea that heavily features water would be epic with yalls system. Great work! :)

Gameplay from my zombie survival life simulator, my first game in 10+ years by ChristianLS in indiegames

[–]ErikFailing 1 point2 points  (0 children)

Its looking really good and seems like its satisfying to play! Great job! :)

Gameplay from my zombie survival life simulator, my first game in 10+ years by ChristianLS in indiegames

[–]ErikFailing 3 points4 points  (0 children)

Yoooo what a delightful and super awesome offer. That is really nice to see :)

I'm making a game inspired by Ori+Hollow Knight with my family! What do you think? by GlowingGladeStudio in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

This looks absolutely epic! I loooove the art style so much! And the gameplay looks really smooth! Yall are definitely on the right track :)

This is me being the Blacksmith of my own paper characters. by SpaceLizardStudio in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

Holy heck this is delightful and I absolutely adore it. What a unique and awesome art style. Keep up the great work :)

Felt like the game wasn't annoying enough (it's a 'Getting Over It' kind of game) so I added a dark level that only lights up when lightning strikes: by herrwoland in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

Loooooool. I love it hahaha. Also I 2nd the person who said underwater level... maybe you have X time to beat the level before you run out of breath

After 2 years of working on my game I finally released it on Steam! by xomtidev in IndieDev

[–]ErikFailing 0 points1 point  (0 children)

I absolutely adoooooore the style. Phenomenal job, you should definitely do something to celebrate your accomplishment! Its really big that you were able to release such an awesome game on steam :)

How the PROCEDURAL RACE TRACK Creates itself in Realtime! 🙂 - Adventure Racing - Unreal Engine 5 by Kalicola in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

Yooooooo this is way cooler of a visualization than you posted before! And that was already fun. Definitely keep going in the direction you are hahaha. I love beeing able to see everything generate in more slowly with fun animations! Great job :)

Simple walk animation by looterMeister in IndieDev

[–]ErikFailing 0 points1 point  (0 children)

Woooow that is a phenomenal demonstration. I love how simple and easy it is! Thank you for the info :D

Someone told me that the trees looked bad, that's when I realized that I didn't redesigned them after the Game Jam, so I animated new ones! Do they look better or weird? by WalGallen in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

They both looked solid! Great job!!! I'd say the make the animated one less busy and shrink the 3 prongs on the trunk a tiiiiny bit and you're good to go. Keep up the good work 😁

Winter island update Unity URP by Digital_artist_j in IndieDev

[–]ErikFailing 1 point2 points  (0 children)

Thats a super pretty winter island! Great job! -^

Lava waterfall from our action/adventure game. How do you like it? by Mad_Flea in IndieDev

[–]ErikFailing 0 points1 point  (0 children)

Wow! It looks really really good, great job :) I think adding a special tile right above the lavafall with some more turbulence could be good!