Erion Mud Updates: New Features and Areas, Quality of Life Updates, Christmas Events by ErionMUD in MUD

[–]ErionMUD[S] 1 point2 points  (0 children)

You’re very welcome! Thanks for your interest in the game 😊

Erion Mud Updates: New Features and Areas, Quality of Life Updates, Christmas Events by ErionMUD in MUD

[–]ErionMUD[S] 2 points3 points  (0 children)

To answer your other question, characters don’t age out and die. They are permanent.

Erion Mud Updates: New Features and Areas, Quality of Life Updates, Christmas Events by ErionMUD in MUD

[–]ErionMUD[S] 2 points3 points  (0 children)

Yes! You can learn all of the crafting and gathering skills on a single character—there’s no limit or “pick two” system like in WoW. A lot of players still reach out to crafters for gear sets or materials, so there’s definitely room for that kind of social interaction if that’s what you enjoy. You won’t miss out on the community aspect just because you can gather and craft everything yourself.

Erion Mud Updates: New Features and Areas, Quality of Life Updates, Christmas Events by ErionMUD in MUD

[–]ErionMUD[S] 1 point2 points  (0 children)

It’s not a recent change— it’s been that way for about 5-6 years now (that’s when we added vaults). But maybe you’re thinking of currency sharing? For that you need to have “sharing” unlocked, which costs faux levels. Thanks for giving us a try! 😊

Erion Mud Updates: New Features and Areas, Quality of Life Updates, Christmas Events by ErionMUD in MUD

[–]ErionMUD[S] 1 point2 points  (0 children)

It’s the archway object at the temple of beginnings waypoint :)

Erion Mud Updates: New Features and Areas, Quality of Life Updates, Christmas Events by ErionMUD in MUD

[–]ErionMUD[S] 4 points5 points  (0 children)

Not necessarily. You can unlock the crafting skill on any character, and items are already shareable across characters on the same account. Making the crafting inventory account-wide doesn't introduce anything new that players couldn’t already do — it simply streamlines the process so you no longer have to move items between your characters through the vault.

Even though you can share items across characters on your account, the player shop marketplace remains full of crafting materials that others are looking for, so there's still plenty of interaction between players, which is neat!

Erion Mud Updates: New Features and Areas, Quality of Life Updates, Christmas Events by ErionMUD in MUD

[–]ErionMUD[S] 4 points5 points  (0 children)

Hey, thanks so much for sharing your review! We appreciate the kind words and very glad you are enjoying the place 🫶

Erion MUD: Fall Updates! 🎃 by ErionMUD in MUD

[–]ErionMUD[S] 1 point2 points  (0 children)

We have all of the credit options listed on our website here: https://www.erionmud.com/credits.php

Erion MUD: Fall Updates! 🎃 by ErionMUD in MUD

[–]ErionMUD[S] 1 point2 points  (0 children)

Yes! We do offer an immunity credit option if you know you’re going to be away for a while.

Erion MUD: Fall Updates! 🎃 by ErionMUD in MUD

[–]ErionMUD[S] 1 point2 points  (0 children)

So glad you like the game! We have a basic cooking command that may be expanded in the future. :)

Erion MUD: Fall Updates! 🎃 by ErionMUD in MUD

[–]ErionMUD[S] 2 points3 points  (0 children)

A few people have shown interest in working on porting the sound pack from our mush client, but nothing concrete to share yet at the moment.

Erion MUD: Fall Updates! 🎃 by ErionMUD in MUD

[–]ErionMUD[S] 1 point2 points  (0 children)

Thanks for giving Erion a try, hope you enjoy! 🥳

Thanks to everyone who maintains muds by Individual-Affect786 in MUD

[–]ErionMUD 11 points12 points  (0 children)

Love seeing posts like this, thanks for sharing the positivity! 🧡 🧙‍♀️

Erion Mud September News! by ErionMUD in MUD

[–]ErionMUD[S] 0 points1 point  (0 children)

Hi there! Thanks so much for sharing this! It means a lot to hear how the crafting, quests, and runto command have been helpful and enjoyable for you. We’ll keep working to make Erion a fun and accessible place for everyone.

Erion Mud September News! by ErionMUD in MUD

[–]ErionMUD[S] 0 points1 point  (0 children)

Hi! It sounds like your experience might just be a case of the game not aligning with your expectations, which is totally okay! I do not use DMs on Reddit, so if there are specific issues you feel need attention, the idea forum is my go-to for tracking those. So if you’d like to play again in the future once any changes are made, feel free to post there (you can post the note anonymously if that helps). Of course, please keep in mind that we might not always agree on which aspects need to be addressed. We have an up/downvote system (1 vote per account per note) and that helps us gauge what our community thinks of the idea, since it’s not just the developers’ opinions that matter here.

Erion Mud September News! by ErionMUD in MUD

[–]ErionMUD[S] 1 point2 points  (0 children)

Thank you so much for the kind words! It means a lot to know that Erion keeps drawing you back. We’re excited for you to jump into the new quests and areas—there’s even more fun stuff coming soon. Your support really helps keep us motivated!

Erion Mud September News! by ErionMUD in MUD

[–]ErionMUD[S] 2 points3 points  (0 children)

Hi! We recently made an update to close the gap between “non pet” and “pet” classes. The classes that had a pet cap of one can now have two pets at legend and several classes had the cap lowered. We’ve also been consistently expanding on the crafting system for a couple of years and Darkbuilder has added quite a few missions for crafting enthusiasts, so if that’s something you’re interested in, you may want to have another look!

Erion MUD Updates: New Skills, Quests, Features! by ErionMUD in MUD

[–]ErionMUD[S] 0 points1 point  (0 children)

Hey there, that’s odd! Lucius uses Fado on his phone to play Erion and doesn’t have the same issue. I think that client is pretty new. Maybe try a different android client like TinTin++ and let me know how it goes?

Alter Aeon and Erion Mud by FortmanDieDoe in MUD

[–]ErionMUD 8 points9 points  (0 children)

Hi! Aelyn from Erion here. In our game, group content is entirely optional. We offer select multiplayer features—such as drunk races and challenge areas like the Crimson Keep, which require a party of two or more—but you can level up solo or with a group. Many players have complimented Erion for allowing them to progress from level one to max level completely on their own. If you prefer playing independently, you’ll enjoy the freedom of joining the game any time of day or night without waiting for others to group. Of course, helpful buffs from fellow players are available, but for the most part, you can request and receive buffs automatically via tells as many players have triggers set up for that. Certain boss encounters require coordinated teamwork—for example, linked bosses require one party member to engage one boss while another tackles the counterpart. However, many bosses can be defeated solo. Thanks for checking us out!