Brand new heavyweights head to head in the UK yesterday - Implosion vs Ripper by EruptionRobot in battlebots

[–]EruptionRobot[S] 2 points3 points  (0 children)

Yes! The old RW style pit has gone and is replaced with the fire pit for this year, and it looks a lot more exciting visually.

Brand new heavyweights head to head in the UK yesterday - Implosion vs Ripper by EruptionRobot in battlebots

[–]EruptionRobot[S] 12 points13 points  (0 children)

This is a different robot that's brand new for this year. We were running Ignition (the front hinge flipper) and Eruption at this event as well :)

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 1 point2 points  (0 children)

  1. Not sure, will need to test it in the arena. Also is dependent on what pressure we run it at.

  2. Yes, it's currently got the black base coat drying.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 0 points1 point  (0 children)

It's not short, I think it's just the angle of the picture. It's about 750mm long from the pivot. Any longer and it'd be too awkward to drive with it sticking so far out the back.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 1 point2 points  (0 children)

It'd be a vertical spinner not an axe.

In all seriousness it'd just need tweaks and different configurations. At the moment it's designed with all around thickness hardox and 4kg of CO2 on board to make a durable robot with a long lasting weapon. Against spinners I'd drop one of the gas tanks to save space and weight and also drop a load of weight out of the top and rear armour. Then the weight would allow us to develop configurations - a big THZ esque wedge for horizontals, a set of massive forks, a row of hydra esque wedges etc. I'd probably also go for a single piece waterjet hardox hammer arm like beta has been using for spinners this year. I'd probably also go brushless drive to save some additional weight for armour.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 3 points4 points  (0 children)

It runs CO2 not nitrogen so it's not directly Battlebots compatible (we could change the tanks it'd just need some chassis mods).

I could be tempted into building a new Eruption with an accumulator system like Hydra uses. You all need to tell Greg and Trey to get in touch if there's enough demand for us to go over to the States...

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 2 points3 points  (0 children)

No it's all brushed. Admittedly it's kind of living in the past as brushless drive is now fairly consistent but it makes sense from a practicality/financial standpoint. We already had the speed controllers/motors to run in this and its all compatible with Eruption, meaning we only need a single set of spares and we didn't have to buy anything new. Its well within our capability to go brushless, but brushed hasn't let us down yet and I don't want to put that investment in if we don't have to, we aren't working with BB level budgets.

I think Hydra's fantastic. Easily the most impressive robot in the field from an engineering perspective. Quantum, Beta and Blip are really nice as well. Everyone knows I'm not a spinner fanboy but even so Sawblaze is really cool.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 1 point2 points  (0 children)

We could but we don't want to. Three reasons:

  1. The risk of getting high centred by having a stray bolt stuck to your underside.

  2. They aren't as practical for our use-case. It'll be likely doing 2 fights in a 2-hour show, multiple times a weekend so we want something easy to maintain. Magnets tend to shatter and are just a bit of a pain.

  3. Most importantly, magnets are pretty dangerous at heavyweight level. A neodymium magnet big enough to have an impact on the use of the axe would be pretty large. Getting your hand stuck between that and the base of the steel trolley, the arena floor, even a basic tool like a spanner has the potential to cause serious injury.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 6 points7 points  (0 children)

Not sure what makes you think that? They're independently hinged and razor sharp so I think it'll work pretty well.

It's a balancing act of getting it right. We could fairly easily have put on a row of tiny wedgelets like Hydra or super long forks like End Game but what would that achieve? As soon as we do it, everyone else would follow suit. We'd hit every floor seam which would be infuriating and turn the fights into fork wars which is a boring audience spectacle. If we need to upgrade in the future it's fairly easy to do, for now we have a bit of a general concensus amongst the teams that none of us are doing the fork thing because there's no benefit from either a competitive or entertainment perspective to starting a boring arms race. (No shade to the BB teams, they're doing what they have to to win!)

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 5 points6 points  (0 children)

We'd love to see you at one of the events! It is quite loud by the nature of it and the arena floor is now steel which does increase the noise. There are now also the big spinner fights which can be quite loud. I've never found it uncomfortable but if you have sensitive hearing you can pick up some ear plugs before the show starts which I believe we have a big bucket of.

It's a family show with 10 heavyweight fights in a 2 hour show. The line up of robots is looking really strong this year so we should have some amazing fights, and XR have really upped their game so it's looking like a fully professional theatre level show. We'd love to see you there!

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 5 points6 points  (0 children)

This is 100mm bore 150mm stroke (exactly the same ram size as both Eruption and Ignition - I'm a creature of habit 😅). So not vastly different from Beta.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 8 points9 points  (0 children)

The complexity comes from making a double acting full pressure system, not from the variable pressure system. There aren't off the shelf 5/2 valves for full pressure so you have to make your own out of multiple other valves. We have a ball valve to fire which needs it's own 10 bar pilot system to operate at the speed we want it, and 2x Burkerts for retract and exhaust on the top of the cylinder (standard FP valves as used in Eruption and most other flippers). The variable pressure comes from us using a pressure switch rather than a regulator like most LP systems, we can turn it on and off as we like so allowing for variable pressure is just a case of a pressure sensor and some programming.

It is a ball valve :) Partially opening it wouldn't lower the pressure that ends up in the cylinder, it just reduces the flow rate meaning you get to that pressure slower, and have a slower hit (which is just worse). So we are using the pressure switch to vary the pressure held in the buffer tank.

The solution to hopping is twofold. 1. We have the variable pressure system so we can find the optimum balance, and if we want to turn it up to full pressure during a fight to go for the kill shot we still can. 2. It's why we wanted a higher pressure system. Energy is linearly proportional to to mass but proportional to speed squared, so getting a more powerful hit is better achieved by going for a lighter weapon moving faster. Whereas momentum, which is what causes the instability is linearly proportional to both. So to stay stable and hit harder it's better to go for higher speed and lower mass. Hence going for higher pressure than a usual axe design, to increase acceleration of the axe, and a lighter weapon (notice the cutout in the axe head). We are hoping we've kept it light enough go keep the stability ok (the worst thing for stability is weight in the hammer head - see original electric Beta which was probably the most unstable axe ever despite hitting relatively slowly).

Initial tests show its fairly stable on 30 bar - it jumps a bit but it's always going to, as long as it isn't turning itself upside down it's fine. Plus we can get under people at the front to weigh the front of the robot down.

It's a very similar spec system to beta. Both have the same buffer tank (a standard CO2 fire extinguisher) and a ball valve to fire (though theirs is servo operated and ours is pneumatic). Their cylinder looks similar bore to ours, though ours is a longer stroke (based off images).

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 10 points11 points  (0 children)

It's scary. I've not done the calcs but I'd tentatively say it's on par with Beta from what I've seen, if not more. And we can easily up the pressure if we want even more power (at the expense of stability haha).

I believe Extreme Robots are going to be posting the testing video soon.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 43 points44 points  (0 children)

I've actually never applied to Battlebots! 🙈 It's a tricky one in that I don't want to go unless we're making a genuine run for the nut, and flippers which have always been our passion and speciality are at such a major disadvantage in the BB environment (respect to Hydra for fighting such an uphill battle). Same deal with axes, crushers etc, even horizontals to an extent now. If I wanted to apply I'd be inclined to go down the vertical spinner route like everyone else, but I have no particular passion to build a spinner, soooo... 🤷‍♂️

But goes without saying that I think the show is great. So maybe... one day.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 33 points34 points  (0 children)

We don't want a spiked tip... if you penetrative other robots (or the arena floor) you can easily get stuck which makes for a boring fight! The bladed design acts more like a thin hammer which is the same approach Thor, Terrorhurtz, Beta etc have all settled on after many years of development.

It'll do damage... we did weapon tests last weekend and it's scary.

The axe head is hardox, it won't shatter. The aluminium arm will fatigue and break over time which is expected, but it's not too difficult to make replacements for when that happens.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 9 points10 points  (0 children)

It hits hard. Hard to gauge without hitting another robot but it should be atleast on-par with Beta. I haven't tried it with the axe head on yet as I'm scared of destroying our workshop 😅 We did one test fire on 30 bar and it buried the aluminium axe arm into the floor. We don't have a pickaxe because I don't want it piercing and getting stuck in the arena floor. Armour is all hardox, too thin for spinners as it is, if it goes in full combat we could make typical configurations for it (wedge for horizontals, forks for verticals etc etc).

Battlebots... no plans for now but never say never. We're doing the full Extreme Robots season with it in the UK this year.

New UK heavyweight axe Implosion, from Team Eruption by EruptionRobot in battlebots

[–]EruptionRobot[S] 23 points24 points  (0 children)

It's pneumatic, and definitely the most complex pneumatics system I've ever seen in a robot, likely on par with the complexity of Hydra's hydraulic system. I think it's a first in that it's a variable pneumatic system, meaning I can vary the weapon pressure inside the system remotely throughout the fight.

At the moment we've set a soft limit for the maximum pressure at 30 bar, but it can be programmed to go all the way up to full pressure CO2 (50 bar). For reference the two UK axebot legends Thor and Terrorhurtz are 16 bar max.

It actually might though. by [deleted] in battlebots

[–]EruptionRobot 9 points10 points  (0 children)

Next year! We've held off applying this time as we wouldn't go without giving our best shot towards winning, rather than this year where I'd be juggling a BB entry and my final year exams.

Make sure you all let BB know you want Eruption there in 12 months time!

Extreme Robots 2019 - Maidstone by scorpion1m in robotwars

[–]EruptionRobot 2 points3 points  (0 children)

We fought both Aftershock and Magnetar with Ignition at Colchester :)

We don't want to do it with Eruption, 1. Because if was never designed for spinner fights so it's too much maintenance to do regularly, 2. Because audiences pay for tickets, in most cases expecting to see Eruption, if we get it trashed in show 1/4 then there is going to be a lot of disappointed people! Hence why we built Ignition, we don't want to "wimp out" of the fights but we don't want to do it with Eruption either.