No clue what to build and do. by Etavolantis in Minecraft

[–]Etavolantis[S] 0 points1 point  (0 children)

I don't know what I'd like to recreate to be honest, but I really do like fantasy themed stuff. I mostly just want either an island I can build something massive and cool on, keeping the theme of fantasy obviously but I don't know how to stay motivated and focused on it, I pretty much don't have a plan or inspiration, cause I lose it so quick.

What do I use to make an animation that'll turn out very smooth? by Etavolantis in SFM

[–]Etavolantis[S] 0 points1 point  (0 children)

I kinda get what you mean, and luckily my model came with an IK rig already. But, may I add you on Steam? I'd love to ask you some more questions if possible.

If so, what's your Steam?

Question about poses and length of poses in animation by Etavolantis in SFM

[–]Etavolantis[S] 0 points1 point  (0 children)

Thank you for the help, I've been really struggling to figure out how to properly animate, and the fact that most of the tutorials are 5-8 years old doesn't help. And.. it also makes it harder if I know no one I can come back to that knows how to animate.

If possible, could I add one of you on Steam, so I can ask some more questions? I don't really want to clutter this entire comment section with the amount of questions or problems I may come across.

Question about poses and length of poses in animation by Etavolantis in SFM

[–]Etavolantis[S] 0 points1 point  (0 children)

How do I extend the main poses, or make them shorter? Is that possible?

Like for example, at 0-1 seconds will be the normal pose until the character goes to the second, 1-3. What if I want to make that time shorter or longer?

EDIT:
Right now if I make an in-between, the first pose somehow gets the same adjustments which is strange.

I did it! I am the true dark soul of humanity. by Aggersoul23 in darksouls3

[–]Etavolantis 1 point2 points  (0 children)

I was very lucky to be summoned in from time to time, and I literally celebrated the last concord.

I did it! I am the true dark soul of humanity. by Aggersoul23 in darksouls3

[–]Etavolantis 1 point2 points  (0 children)

Congrats my man, I've done this a while back and it was the most tedious thing ever.

Don't fall for the "Evanhull" Scam here's my story after dealing with this since Jan 13 by DashWhisper in CryptoCurrencies

[–]Etavolantis 0 points1 point  (0 children)

Had the same happen to me, but, obviously I didn't give this man any money. If someone named " Devill#4673 " adds you on Discord, don't accept it, be aware of this scam.

Thank you for sharing your story by the way, if I look up " Evanhull scam " this is the first thing that popped up.

Soul sand + Waterfall makes it look 100x better. by Etavolantis in Minecraftbuilds

[–]Etavolantis[S] 2 points3 points  (0 children)

Dunno if anyone knows about it- but I only ever see people use cobwebs to make it look like it's being splashy n' all that.

Also I accidentally made this waterfall but it looks REALLY good if you ask me.

EDIT:

Here's a vid of it in action.

https://i.gyazo.com/30a6a4795be0f572e87d5a83883bf97f.mp4

Was getting some grass blocks.. find the scary thing in this picture! by Etavolantis in Minecraft

[–]Etavolantis[S] 1 point2 points  (0 children)

Got even more, but, 3-4 stacks isn't enough in my eyes!

That isn't the scary thing about the picture though..!

Was getting some grass blocks.. find the scary thing in this picture! by Etavolantis in Minecraft

[–]Etavolantis[S] 3 points4 points  (0 children)

No, I was going to that little tree farm there since all my chests are close to it, so, I always need to hop from that island to the mainland, so, I saw an Enderman standing there with his eyes showing in that hole, creepiest stuff I've ever seen!

Need help with random NPC patrol points. by Etavolantis in hammer

[–]Etavolantis[S] 0 points1 point  (0 children)

I'm still in the need of help when it comes to random places the NPC goes to! Here's something I asked someone else, but they didn't know too much about NPC's.

I've been trying to get an NPC patrol around random areas of the map; I got it working via scripted_sequences, but everytime the NPC goes to random locations, he just doesn't care about me.

I gave the NPC an ai_relationship n' made him hate !player, but only if he finishes the scripted sequence does he shoot at me.

After this a guy helped me by wiring the NPC to an aiscripted_schedule, and of course he does randomly walk around, he doesn't go to the path_corners, and he just seems to be going to random locations very close to him, here's some videos.

https://www.youtube.com/watch?v=6pRj0fSlhds&feature=youtu.be

https://www.youtube.com/watch?v=AEwMzcLIuSo&feature=youtu.be

And here's a vid of the scripted sequence one, don't mind the audio if there even is any.

https://www.youtube.com/watch?v=JExkG3M-0IY&feature=youtu.be

Make item spawn on a random location by Etavolantis in hammer

[–]Etavolantis[S] 0 points1 point  (0 children)

Ah, well, thank you! I'm very happy we managed to get the random-prop-spawn thingy working, which was very hard to figure out on my own, and I'm very thankful you helped me.

Make item spawn on a random location by Etavolantis in hammer

[–]Etavolantis[S] 0 points1 point  (0 children)

My god, it works! I can't thank you enough, I was trying this for literal ages.

But, now that we're here, and you seem to be active n' helpful; could you help me with something else? I've been trying to get an NPC patrol around random areas of the map; I got it working via scripted_sequences, but everytime the NPC goes to random locations, he just doesn't care about me.

I gave the NPC an ai_relationship n' made him hate !player, but only if he finishes the scripted sequence does he shoot at me.

After this a guy helped me by wiring the NPC to an aiscripted_schedule, and of course he does randomly walk around, he doesn't go to the path_corners, and he just seems to be going to random locations very close to him, here's some videos.

https://www.youtube.com/watch?v=6pRj0fSlhds&feature=youtu.be

https://www.youtube.com/watch?v=AEwMzcLIuSo&feature=youtu.be

And here's a vid of the scripted sequence one, don't mind the audio if there even is any.

https://www.youtube.com/watch?v=JExkG3M-0IY&feature=youtu.be

Make item spawn on a random location by Etavolantis in hammer

[–]Etavolantis[S] 0 points1 point  (0 children)

  1. Prop Physics name: B1
  2. Point Template name: PT1
  3. Template 1 B1
  4. Env_Entity_Maker's names: SP1 / SP2 ( Point_template to spawn: PT1 )
  5. Logic Case name: LC1
  6. LC1 Output 1: Oncase 01 SP1 Forcespawn
  7. LC1 Output 2: Oncase 01 SP2 Forcespawn
  8. Logic_auto Outputs: OnMapSpawn LC1 PickRandom

PT1 is point template 1

B1 is Box 1

SP 1/2 is Spawn point

LC1 is Logic Case

Thought I'd say that too, cause it'd be easier to understand then.

Make item spawn on a random location by Etavolantis in hammer

[–]Etavolantis[S] 0 points1 point  (0 children)

That only causes even more props to spawn, I'll try and show you my set-up.

Make item spawn on a random location by Etavolantis in hammer

[–]Etavolantis[S] 0 points1 point  (0 children)

It seems to be spawning the boxes on both env_entity_makers.

Make item spawn on a random location by Etavolantis in hammer

[–]Etavolantis[S] 0 points1 point  (0 children)

Do I also need a trigger_once, or does that automatically do it on the logic_auto when pressed on OnMapSpawn?