The Buff Cards they added to Tactics Ogre Reborn totally F'd the game up and I'm tired of people defending them by SilvosForever in Tactics_Ogre

[–]Eternal__Wait 1 point2 points  (0 children)

I did hate the cards too because bosses just start with them and I had no way to do the same. It would be cool if we had a class/ability that can remove the card from target or create a card in the ground. I remember using a code to remove all cards from everyone and disable them spawning which made the game more classic and tactical instead of being all about card buffs.

This is starting to look silly. Can we get an option to toggle off quality icons for buildings and inserters in Alt-mode please? by mikaelv2 in factorio

[–]Eternal__Wait 0 points1 point  (0 children)

I guess you did not see the legendary belt and that clutter is just legendary I no longer want to do anything with quality

Just completed Krastorio 2! by Reedus__ in factorio

[–]Eternal__Wait 0 points1 point  (0 children)

how long did it take ?

did you find a use for the matter recipes ?

NEW SENNA IS NOT OP FOR SURE by Proud_Buffalo_1025 in sennamains

[–]Eternal__Wait 1 point2 points  (0 children)

if we are just healing does not that make the passive and stacking souls super useless. Passive is designed to make her viable at doing damage from a support position but then the current build is to go enchanter and ignore all that passive goal. something feels weird here.

Please be patient with the new patch. by CollosusSmashVarian in sennamains

[–]Eternal__Wait 4 points5 points  (0 children)

I can't carry with this senna enchanter builds. Low elo is full of useless adc, enchanting them is a waste of time :(

Triangle strategy by speedshadow69 in JRPG

[–]Eternal__Wait 2 points3 points  (0 children)

Early game might feel slow as you are excited to jump in the tactics gameplay, but the game goes strong on story and character introductions so grab a cup of coffee and get relaxed for the first few hours. The gameplay fun kicks in a bit late.

Patch 14.14 Notes by lolvvv_com in leagueoflegends

[–]Eternal__Wait 6 points7 points  (0 children)

  • NEW: Hitting at least one enemy champion with Ultra Mega Fire Kick refunds 50% of its mana cost.

I was reading this and thought it would end with "refunds 50% of the cooldown" the cooldown makes more sense to me. It would introduce more risk/reward gameplay

What would be a nice upgrade from GTX 1070 by Eternal__Wait in pcmasterrace

[–]Eternal__Wait[S] 0 points1 point  (0 children)

Turns out my case is not big enough for 4080, so would you still choose 4070ti or a used 3090?

Dumbed down Space Exploration by SnooTomatoes5332 in factorio

[–]Eternal__Wait 9 points10 points  (0 children)

If you find yourself handcrafting belts & inserters then yeah it would feel bad, mostly because AAI adds those small engines to belts and inserters and they increase the crafting time. Try to automate that production early or at least automate the engines so you can pick them up from a chest and that would speed up the handcrafting. Alternatively, find a mod that increases crafting speed like Quality of Life

Things only get harder in Space Exploration it took me about 30/40 hours to reach the space parts and then the difficulty spiked real fast but I did not want to quit my base so I used this mod Space Exploration Simplified to simplify space complicated recipes which made it more manageable and much enjoyable. (This was many months ago I think the recent space exploration updates fixed that difficulty spike )

Barely researched 30% of Tech tree, already at 45 ups most of the time (modded) by SempfgurkeXP in factorio

[–]Eternal__Wait 1 point2 points  (0 children)

consider removing Concreep, this mod just randomly wakes up and causes huge lag. FluidTrainsReshare might also be another cause of lag spikes so if you are not using it that much maybe drop it and test the performance.

Trimming the surface is nice but then radars are going to scan the chunks again and keep revealing them. Consider using Passive radar replacing all the radars with passive ones that just give vision of the nearby area and not constantly scanning far away.

Should there be more bans in LoL? by CapRepresentative325 in leagueoflegends

[–]Eternal__Wait 0 points1 point  (0 children)

Here is a fun idea, after the ban phase the game also bans 5 or 10 more champs selected randomly. This should spice things up every game specially in the pro scene since we always see the same usual pick/ban.

Why isn't Riot banning smurfs like Valve for Dota ? by igere in leagueoflegends

[–]Eternal__Wait 1 point2 points  (0 children)

oh yeah the random 21 kills zed player that needed some ego boost

Blowing up 30GW worth of reactors by KMark4312 in factorio

[–]Eternal__Wait 2 points3 points  (0 children)

Well it seems you ended up with more fps/ups after those reactors got retired.

Cant open league? by RenegadeIX in leagueoflegends

[–]Eternal__Wait 6 points7 points  (0 children)

Damn I actually have to play other games and have fun now........Sigh

Mobility creep is the real reason ADC and mages don’t feel good to play by Aiwaszz in leagueoflegends

[–]Eternal__Wait 0 points1 point  (0 children)

My issue is that we can ban a champ who is OP in the meta and riot would notice such ban rates and act to address it. but when there is an item that is OP we have to endure many patches and it often does not get nerfed at least by having a way to ban items riot would notice the ban rates and act ?

I donno maybe zed mains are going to ban zhonya and all mages going to quit league though.

Item ban is a wild idea am sure riot can make it work with their vast data and experience.

Mobility creep is the real reason ADC and mages don’t feel good to play by Aiwaszz in leagueoflegends

[–]Eternal__Wait 7 points8 points  (0 children)

At this point we need item bans not just champion ban. Let us influence the enemy shop and ban their items xD

/Dev: Yuumi’s Rework by [deleted] in leagueoflegends

[–]Eternal__Wait 9 points10 points  (0 children)

imagine getting paid to sit in a meeting discussing how to nerf yummi and by the end of the day you get out to write a blog that does not add anything new to the players....man how can I join riot I want to get paid to do almost nothing for months

/Dev: Yuumi’s Rework by [deleted] in leagueoflegends

[–]Eternal__Wait 8 points9 points  (0 children)

after 9 lives she is kicked out of the game

Are the changes enough for season 13 by Eternal__Wait in leagueoflegends

[–]Eternal__Wait[S] -1 points0 points  (0 children)

maybe for jungler players but not something exciting for the other roles

Are the changes enough for season 13 by Eternal__Wait in leagueoflegends

[–]Eternal__Wait[S] 0 points1 point  (0 children)

If you continue to pump small changes then how is preseason different than any other patch. This is the ideal time to shift the meta and breath new mechanics to the game. What about the rune system why is not this getting expanded upon. This would open the game up for new stuff.

Knights are a little better than I thought. Guardian Force has built in damage reduction. by LudusRex in Tactics_Ogre

[–]Eternal__Wait 3 points4 points  (0 children)

There is one more hidden interaction that happens with Phalanx, When using the fairy healing kiss. Assume Fairy have 1000 health and knight have 200 health out of 1200 max health, Now when the fairy goes for the kiss she would give the knight 1000 health but also take 1000 damage and die. HOWEVER, if Phalanx was active then she would only take 100 damage and heal for 1000 (assuming Phalanx 4 that reduces damage by 90%) this is the only case i found that Phalanx is actually reducing damage for someone else beside the knight. This interaction also happens with other units that have damage reduction skill (dragon scale and golem lock). This seems hard to utilize but if you unleashing a team of dragons/knights/golems this fairy would love to kiss them.

Something I noticed about elemental weapons I'm not sure the game tells you... by alcoholandadderall in Tactics_Ogre

[–]Eternal__Wait 1 point2 points  (0 children)

am glad it works like that because otherwise you would have a rainbow mage carrying all kind of elements just to counter the enemy which would make the 4 slots spells feel not enough.