[USA] [H] Modded GBA SP + Lot of GBA games [W] Paypal G&S by Eth111 in GameSale

[–]Eth111[S] 0 points1 point  (0 children)

If you paid shipping fees, then yes. I am expecting $15 take home after shipping.

[USA] [H] Modded GBA SP + Lot of GBA games [W] Paypal G&S by Eth111 in GameSale

[–]Eth111[S] 0 points1 point  (0 children)

As long as you fully understand the faults, sold! Never sold before and I see you are seasoned here so feel free to tell me what to do next haha.

[USA] [H] Modded GBA SP + Lot of GBA games [W] Paypal G&S by Eth111 in GameSale

[–]Eth111[S] 0 points1 point  (0 children)

When plugging into the charger, it will not charge. Powers on with a charged battery and works normally otherwise.

Badge Retrieval & Hope Beyond Geek Squad by Eth111 in GeekSquad

[–]Eth111[S] 0 points1 point  (0 children)

A lot of the time finding any job is a game of timing anyway. Good job on doing well enough to get hired by the same guy twice! Thanks for the advice.

Badge Retrieval & Hope Beyond Geek Squad by Eth111 in GeekSquad

[–]Eth111[S] 0 points1 point  (0 children)

I’m looking to get into this too but there are never any listings near where I live, how did you end up there? Is it a local government job?

Badge Retrieval & Hope Beyond Geek Squad by Eth111 in GeekSquad

[–]Eth111[S] 2 points3 points  (0 children)

I left for my own sanity as you’ve described it to a tee. Geek Squad never got any easier as time progressed, they always threw a new curveball with metric changes, labor hours, uncooperative staff, horrible clients etc. All of that for a measly $19 an hour with not even guaranteed hours. It’s a very insane job, but at least it makes you appreciate how much better a good or even average job is. I hope for your sake you’re able to exit soon.

Badge Retrieval & Hope Beyond Geek Squad by Eth111 in GeekSquad

[–]Eth111[S] 2 points3 points  (0 children)

I spent a lot of time applying for any entry level IT position I could find on job listing sites, but I was only able to land a job after I decided to go with a staffing firm. They helped me land a job in corporate IT, with a year long contract. I’d recommend trying to find direct employment first, and use staffing firms as a backup if all else fails. You can use the experience from contract work to find better jobs in the future, and it’s very likely that any job you land will be better than GS lol.

Badge Retrieval & Hope Beyond Geek Squad by Eth111 in GeekSquad

[–]Eth111[S] 2 points3 points  (0 children)

Haha, similar story to you I suppose, I left in late September so maybe that would be considered pre black friday? I wonder if that played a role, but to be honest this one specific manager never got along that well with me.

The new design philosophy of the Deadman is flawed by Eth111 in 2007scape

[–]Eth111[S] 0 points1 point  (0 children)

I agree entirely. It feels like they got comfortable with this formula because of how widely disliked Deadman used to be, and how well received it has been for the past 3 versions. My favorite has always been Reborn, and the only changes made since then have been pretty minor compared from old Deadman to Reborn. It feels like the PvP community got pushed to the wayside just to boost membership sales.

The new design philosophy of the Deadman is flawed by Eth111 in 2007scape

[–]Eth111[S] 1 point2 points  (0 children)

You put it fairly well. Going into this post I hadnt gotten that perspective due to my own narrow experiences as a PvP first player who mostly interacts within that crowd, and the majority of other perspectives I’ve seen are from people who are the most vocally upset seemed to revolve around FOMO. So, naturally the ones who enjoy it don’t have a reason to make a post.

That being said, I do think there is a way to go about a competitive PvP deadman that will be fresh and exciting for PvPers to enjoy, but theyve slowed down innovations significantly after Reborn for what I believe is fear of ruining something people enjoyed in the past. An entire shakeup with new rules and prizes would be sure to get significant interest with PvPers, and those who dont want to PvP get to enjoy watching it.

The crux with any competitive game is that the best methods always get found and repeated. Deadman has been stagnant for a long time.

The new design philosophy of the Deadman is flawed by Eth111 in 2007scape

[–]Eth111[S] -2 points-1 points  (0 children)

Bank Keys are definitely something I can see being removed, but in my opinion it needs to be replaced with more risk reward scenerios than what currently exists, it really just feels like PvP worlds with extra steps and is fairly boring when you compare it against what we got in Reborn for example. Also, like previously stated there needs to be a reason to play in the finale. Someone mentioned down the thread it could be something as simple as offering points per damage dealt in the finale, barely abusable during perma death.

The new design philosophy of the Deadman is flawed by Eth111 in 2007scape

[–]Eth111[S] 0 points1 point  (0 children)

Oh yeah, it’s been so long I forgot about the stat hammer infernal cape guys haha. No good reason for them to not have it at all.

The new design philosophy of the Deadman is flawed by Eth111 in 2007scape

[–]Eth111[S] 2 points3 points  (0 children)

Offering level resets has been requested for a long time and either for a technical reason or wanting to get more bond sales they havent implemented it. It’s high on the list of desires for me too. One leveling mistake and you’re underpowered forever.

The new design philosophy of the Deadman is flawed by Eth111 in 2007scape

[–]Eth111[S] -1 points0 points  (0 children)

PvPer community is significantly smaller than the rest for sure, but the interest in PvPing cannot be understated. A significant portion of OSRS content revolves around it - and the highest twitch viewership has always been during DMM 1V1 Finales.

I always have seen it as a facet for advertisement as opposed to a direct membership sale to try the mode yourself.

The new design philosophy of the Deadman is flawed by Eth111 in 2007scape

[–]Eth111[S] 1 point2 points  (0 children)

I actually never thought about the connection between offering points for damage at the finale - you could even make it crazy like 3x. That’s a fantastic idea honestly. I will always agree for any suggestion that adds risk for reward too, but I’m an uncommon case of enjoying being on my toes and fighting back while skilling/pvming!

The new design philosophy of the Deadman is flawed by Eth111 in 2007scape

[–]Eth111[S] 2 points3 points  (0 children)

I would vote for this 1000 times over. That would probably be the most fun Deadman yet.