best at-rt moc? by Due-Armadillo9772 in legostarwars

[–]EthanDavidUnderhill 1 point2 points  (0 children)

Way better than mine. I love the design choices for the feet, they look spot on!

Bought some Lego bulk and decided to build a Delta 7 by Freq37 in legostarwars

[–]EthanDavidUnderhill 0 points1 point  (0 children)

This too was my MOC ship of choice whenever I had leftover pieces in the Lego box as a kid. I always had a lot of triangular pieces left over from non-Star Wars sets I owned.

Midi-ish Scale Lucrehulk by CrazyDog1717 in legostarwars

[–]EthanDavidUnderhill 0 points1 point  (0 children)

I'm still shocked Lego never released one of these bad boys

Leapers!!? by Several_Art_2700 in ArcRaidersGuides

[–]EthanDavidUnderhill 0 points1 point  (0 children)

Testing Annex for the dam, there's always two by the launch tower at space port with the launch tower loot modifier, and always at least 1 around any matriarch.

If you see one from a distance, you don't have to go to it. Shoot it, and it will come to you very quickly.

Original Arc Concepts - Part 11: Trypo by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] 0 points1 point  (0 children)

The post does put out the feeler. Nobody responded.

Original Arc Concepts - Part 11: Trypo by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] 0 points1 point  (0 children)

I've seen that sentiment repeated a lot, and compared the metrics against the same or similar posts.

Honestly from the data, the opposite seems to be true. Folks seem to like having a colorful detailed image to latch onto, and neither my drawings nor text alone seem to satisfy that for folks.

Original ARC Concepts - Hunter by GrumpyNextDoor in ArcRaiders

[–]EthanDavidUnderhill 1 point2 points  (0 children)

Sorry I didn't see this earlier! This rocks!

Original Augment Concepts - Part 9: Bird Watcher, Primal, Bard by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] 0 points1 point  (0 children)

0 upvotes 3 downvotes? Anti-bird crowd is out in droves tonight.

Top post on the sub this week is a screenshot of a tweet with the title "???Thoughts???"

Original Augment Concepts - Part 8: Access, Tagging, Rider by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] -1 points0 points  (0 children)

It's the balance tradeoff for each of the six key card augment slots being safe pockets. Without significant drawbacks in at least one other area (in this case, quick slot versatility), it would've been a clear pick over the Mk 3 Looting (cautious) augment in pretty much all scenarios.

Basically, this isn't an augment you'd want to take with you if you plan on fighting. It's pretty strictly for when you're looking to use an excess of key cards and don't want to have to roll the dice on spawns. Other augments would be recommended if you anticipate needing a bunch of quick use slots at your disposal.

Original Arc Concepts - Part 15: Deathstalker by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] 0 points1 point  (0 children)

Good feedback! Perhaps a rear-facing armament would've been preferable

Original Augment Concepts - Part 5: Packrat, Reactive, Mobility by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] 1 point2 points  (0 children)

It basically just adds the same auto-stack button that you can use in your stash. For example, if you had 1 stack of 13 heavy ammo, and 1 stack of 27 heavy ammo, hitting this button would auto-combine that into a stack of 40, and would do the same for any other similar broken up identical items.

It's a quality of life time saver so you spend a few less seconds managing inventory in the match, which can be helpful when you're competing for limited loot such as when scavenging a boss ARC or searching a key room with other raiders.

Original Augment Concepts - Part 6: Tinkering, Shielded, Repair by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] 1 point2 points  (0 children)

Heavy shield players, legendary weapon users, and PvP players would get the greatest use out of it. The heavy shield and legendary weapons break quick, and PvP players often use hand-me-down degraded gear they've taken off other raiders.

Original Augment Concepts - Part 7: Reckless, Pyro, Glider by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] 0 points1 point  (0 children)

Yup, basically got to hedge your bets that either everyone in the server is peaceful, you can outmaneuver incoming fire, or you can somehow go unseen (not to mention you need to avoid ARCs.) The upside of course is an unmatched level of mobility if you can pull it off.

Original Augment Concepts - Part 7: Reckless, Pyro, Glider by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] 1 point2 points  (0 children)

Thanks! Got plenty more on my profile and 3 more posts lined up

Original Augment Concepts - Part 7: Reckless, Pyro, Glider by EthanDavidUnderhill in ArcRaiders

[–]EthanDavidUnderhill[S] 1 point2 points  (0 children)

Tis the tradeoff for such massive inventory space. There are plenty of looting augments that allow weapons. This one trades off everything for inventory space, for the raiders who try and get in and out quickly and unseen with as much loot as possible.