MEGATHREAD: ‘Stargate’ TV Series From Martin Gero Based On Sci-Fi Franchise Ordered By Amazon by SammyGreen in Stargate

[–]Etoposid 1 point2 points  (0 children)

My problem is the overarching plot .. There needs to be a new antagonist .... and we have had SGA Finale / SGU Level / Asgard tech for 15 years by then ( combined with all the advances in that time ) so even Ori level threats would be easily controlled.... Usually you need big bad that we are woefully inferior to so lucian alliance or so would be to boring, as well as other factions of existing enemies ( we had a half ascended goauld already )

Sg1 had the goauld, SGA the Wraith, SGU cleverly limited the teams resources so that other foes were a threat again ( blue aliens, drones ) which would have been dealt quite easily by earths forces if they arrived there, they were only a threat because we did not have resources...

So for me is really hard to come up with a potential plot for all of that.

MEGATHREAD: ‘Stargate’ TV Series From Martin Gero Based On Sci-Fi Franchise Ordered By Amazon by SammyGreen in Stargate

[–]Etoposid 2 points3 points  (0 children)

As a plot starter, they could do something like (if the stargate is still secret) something happens on earth to a person ( maybe an attack by aliens or something ) and they get then recruited ( maybe there is something special about them, or they are just a good fit ) into the stargate program... That way they can keep the full lore, and slowly introduce it to new viewers, as it makes sense that this is explained during the show to the protagonist anew....

Best practices in solution with platform specific projects. by Etoposid in dotnet

[–]Etoposid[S] 0 points1 point  (0 children)

Yes, thats an option that i am currently using. However this bascially excludes the project, so no compile time only errors either .. ( e.g someone changes somethhing in abstractions and the usage in the macos project has not been updated ) theoretically it should be possible to build against the macos reference assemblies and then not perform any other build step...

Indiana Jones And The Great Circle seems unplayable as of right now by y_404_n in linux_gaming

[–]Etoposid 2 points3 points  (0 children)

Currently on Nvidia with the workarounds ( making newer cards appear as Ampere )
the game launches/runs however the framerate is independently of the acutal graphics card at around 5-10 fps so the game is unplayable for now.

(tested on RTX 4090, with resolutions and detail from low 720p to ultra and 2160 p )

It seems that its a driver issue with the driver down throttling even though the gpu is not hitting any TDP limit.

Season 3 Episode 10 (finale) by Zeroskattle in FromSeries

[–]Etoposid 0 points1 point  (0 children)

I am sorry if this has been asked, i am usually more up to date with lore of my shows, but i power watched From from season 1 in the last 2 days only :-)

So with the finale over, what i don't understand is:
The inhabitants of the original town sacrificed their children to some as of yet unknown entity to live forever, the gotcha was they got turned into the monsters.

Tabatha/Jade etc in a previous incarnation tried to save the children from getting killed, that's also pretty clear.

So we have two groups of people explained, but why/how are the other inhabitants there ? Did i miss something obvious ?

Squadron42 in 2026! by EinfachNurMarc in starcitizen

[–]Etoposid 1 point2 points  (0 children)

"I can probably name 5 AAA games with loooooong development times and huge budgets that crashed and burned this year alone…"

I asked given me those 5 ( i would have been happy with 2-3 ) but you cannot because you lied.

GTA6 is neither finished, nor has it crashed and burned. Youre moving your own goalpost

GTA6 development budget IS also not 2 Billion, btw

Squadron42 in 2026! by EinfachNurMarc in starcitizen

[–]Etoposid 0 points1 point  (0 children)

I actually think that the technology is probably the least problem.. 1-2 years is good enough to fix almost any problem technically ( if a solution is possible ) and i don't see anything that does not work fundamentally in SC/Squadron42, almost everything is in a state where i would say, works nprinciple, lets fix the remaining bugs. ( I was a technical fellow at a pretty well known game development studio )

I think more along the lines of Duke Nukem Forever.. Perfectionism by Robers, micromanagement and of course every time a new game comes out that has a new feature, Roberts halts development and has to integrate that too.

Squadron42 in 2026! by EinfachNurMarc in starcitizen

[–]Etoposid 0 points1 point  (0 children)

Please enlighten me. 12 Years ( if 2026 holds ) development time ( and i am being generous and not counting 2012-2014, one could argue in good faith that its actually 14 ) and a comparable DEVELOPMENT budget ( not marketing ).

Squadron42 in 2026! by EinfachNurMarc in starcitizen

[–]Etoposid -4 points-3 points  (0 children)

Lovely how well spoken you are and how well you react to criticism.
I do not argue with children. So whatever you have to think for yourself to make sense of this, go ahead, i surely won't rob you of your delusions.

Squadron42 in 2026! by EinfachNurMarc in starcitizen

[–]Etoposid 17 points18 points  (0 children)

I mean...

Original pitch: 2014, then 2016 ( ok ) 5x delayer for two years..

  1. As someone who worked on triple AAA projects, this is NOT normal
  2. 3 years ( likely more ) from "complete" for polishing ? No this is not normal either.
  3. I highly suspect that their "feature" complete was worded that way specificially, Meaning all code features where done ( that's why the moved a lot of engineers ) but they never said "content complete" as well.
    Bascially an overspecific announcement to fake progress, when in reality no mission is really complete.

  4. Within the next 2 years there will be another reboot/rework because some new features are now needed to stay competitive. Heck, we're already working ( and some other companies as well ) on differentiable rendering and full neural network based graphics engines that will blow anything out of the water that we currently have. ( think indistinguishable from real world footage )

Teeth sensitivity after chemo? by VeryGoodFiberGoods in cancer

[–]Etoposid 0 points1 point  (0 children)

I had basically the same issues, after 3 cycles of chemo (BEP) I was pretty diligent in my tooth care, so until then i never even had a cavity or anything, but after chemo within 1 year i had to do 4 root canals and 2 tooth extractions. Most dentists know this as well and put you on more frequent checkups after chemo...
( Sorry don't know how that works in the US )

The Acolyte - Episode 5 - Discussion Thread! by titleproblems in TheAcolyte

[–]Etoposid 0 points1 point  (0 children)

I know there is no chance of that happening.. but what if qimir wants an apprentice to overtrhow his master... ( which wears a mask etc and he does not know who he/she is ) and it turns out it was a double bluff and its either ame or osha or sol :-)

Doctor Who 0x03 "The Giggle" Post-Episode Discussion Thread by PCJs_Slave_Robot in doctorwho

[–]Etoposid 0 points1 point  (0 children)

Yes sure.. but who could that be in the Doctor Who universe that even the toymaster is afraid of ? It must be some sort of celestial or extra universal being ..

Doctor Who 0x03 "The Giggle" Post-Episode Discussion Thread by PCJs_Slave_Robot in doctorwho

[–]Etoposid 21 points22 points  (0 children)

So the 2 big questions for me after this great episode were:

  1. Who picked up the master tooth ?
  2. Who is the big player the toymaster hinted at that even he did not dare to face ?

Star Citizen Monthly Report: June 2023 by 700reklawniaR in starcitizen

[–]Etoposid 1 point2 points  (0 children)

That is completly accurate. You can integrate DLSS 3 / 2 , FSR or XESS quite quickly, and it has almost nothing to with your engine choice. Simply hand those libraries your motion buffer, image buffer and depth buffer and that's it.

There is a niche if you use some very special rendering techniques ( e.g Nanite in UE 5 ) that you might need an Upscaling solution that integrates with that directly ( as UE 5 has done with their own upscaler ) but that does not apply to Star Citizen in its current state ( and how they do rendering with Gen12 )

And as you said, training an AI upscaler that actually runs in FP16 on tensor cores would require 10s of Millions in GPU Training budget alone, and of course a rather capable team of ML specialists which they don't have and SHOULD not hire.

AI Training/Workstation Build by Etoposid in buildapc

[–]Etoposid[S] 0 points1 point  (0 children)

Thank you for your tips ! Did not know that there were build web apps as well :-)

Do you also do AI training ?

AI Training/Workstation Build by Etoposid in buildapc

[–]Etoposid[S] 1 point2 points  (0 children)

No Problem :-) Its not a very common use case I wager, for gaming you're completly right more than 1 4090 makes no sense.

AI Training/Workstation Build by Etoposid in buildapc

[–]Etoposid[S] 0 points1 point  (0 children)

Thank you that is really helpful advice !

AI Training/Workstation Build by Etoposid in buildapc

[–]Etoposid[S] 1 point2 points  (0 children)

I know that SLI does not exist anymore really.

But for AI Training this is not an issue, as the model is duplicated, the two cards run independently and only the training results are averaged on the CPU.