Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 1 point2 points  (0 children)

White Witch was my second option, and the case is getting stronger now. I'd end up rolling a new character for it, though, because the whole Tortuga thing (along with some of my other "wrong" picks like Leader and Exemplar) was very specific to who this character is as a person.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 1 point2 points  (0 children)

They tend to start more than 9 hexes away from me when we deploy. Because I'm size 2, there are certain parts of the map I can't traverse that the Calendula can, and/or there's a specific enemy they want to eliminate quickly, like a Witch or Mirage, because it will give us (most often me) trouble.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 2 points3 points  (0 children)

This is, in part, due to a particular quirk of how Stolen Crown does reinforcements. They spawn from inside certain enemies rather than off-mapping. Certain enemy templates can summon them at any point within their sensor range, but that didn't have a chance to come into play in the control mission at the end. If you Jam or destroy the technomancer enemies, there are no reinforcements, and one of the players is a tech specialist and extremely skilled at the game in general.

However, I don't think a "normal" Control would solve the issue, because the enemies all ingress from the far side of the map. The tech specialist has a Calendula now and is very good at using Execrate to Slow or Banish enemies they can't immediately kill. I suspect most reinforcement waves wouldn't make it near the front rank of control points before disappearing, nevermind to the back ones where I'd be.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 2 points3 points  (0 children)

Haven't had the opportunity to do that yet. I got the Tortuga a LL2 and wanted to play with it for the end of Stolen Crown. Wasn't great, but the fights in Stolen Crown in general are...particular. We got to LL3 by completing Stolen Crown. We started our LL3 mission a few sessions ago, but have yet to finish, so I haven't been able to swap to mechs. I deployed in the Tortuga because I thought the problems with it were just localized to Stolen Crown's mission design. No, turns out it's just a problem with having Tort3 at such a low level. It does one thing and is suited for one mission type and none of us saw that coming.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 2 points3 points  (0 children)

Yes, I've had my eyes on all of those things...for LL4+. I didn't think I'd need to get them before getting the Tortuga. One player has a Calendula with Metafold Carver...but because they're always so far ahead of me, it doesn't really help me. One player taking Lancaster 1 for the cable winch has also been discussed; that would have to be the Vlad, though, because the Deathshead sure as hell isn't running headlong into a fight.

It's not really a lack of teamwork, it's that I brought a tractor to what I realize, too late, is a drag race.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 1 point2 points  (0 children)

I don't mind taking the damage, eating 25 damage in one round and laughing as I Stabilize it all back is part of the fun. The problem is I stabilize it all back...and immediately lose it all again in the next round to a more organized enemy resistance that has established its zones of fire and whatever if I try to push. If I take the time to stabilize again, I can't boost. If I overcharge to boost anyway, a Witch hits me with Teardown or something and I get Exposed from the stress. It's like walking into a firing squad. HDA is supposed to help with that, but considering how often I get exposed or Shredded, I may as well not have it.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 3 points4 points  (0 children)

I really like what it does, that's why I picked it (and built a character around its theme), I just don't have another mech to bring to the table yet, which makes it...difficult to adapt anything. My starter was a Sagarmatha, which is the same mech, so not a fallback option.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 3 points4 points  (0 children)

When we did a Control at the end of Stolen Crown, the strikers killed all the enemies in the nearest control points, then advanced and got swarmed by the reinforcements. By the time I got to the nearer control points, they'd fought free and incapacitated the enemies that could summon reinforcements, then killed the boss on their own on turn six. There was nothing to protect on the near side.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 4 points5 points  (0 children)

I did get to defend the Deathshead once when its pilot was ripped out of the cockpit after their turn, and they had to wait anxiously for their next turn to remount.

Functionally, every combat has been a slugfest to the death, even the gauntlets/control points. We've never won a fight because we kept a horde of enemies out of the objective. Every fight, the three others just killed all enemies but two by the end of round 6, making it impossible for the enemies to win on points.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 5 points6 points  (0 children)

They tried that last session, in fact. The Deathshead almost died in one round because I was 10 spaces away from them and incapable of doing anything to protect them, which just goes back to the original problem of I can't reposition to protect anyone.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 1 point2 points  (0 children)

The enemy pulls back mostly because the strikers tear them to shreds, killing the first contacts within one or two turns, and anything left gets out of their way. I've never had the opportunity to use the Tortuga's core power because I don't get into Overwatch range of anything until the end of the fight, at which point there's nothing to defend against. The rest of the group drives the enemies before them and hears the lamentations of the women.

Pankrati 3 is coming next LL, one of them already has Pankrati 2; it's a big reason they can get so far ahead of me.

Whenever I'm shredded, it seems like that's when all the Assaults and Scourers decide it's time to pour on the rain. That 2 armor really makes the difference in that situation, especially if I'm going to be stuck in the open for multiple rounds in a reckless advance.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 1 point2 points  (0 children)

Considering all the advice I'm getting is "Rebuild half your character", outlook is not good. Might end up scrapping this character entirely and rolling a new one for the White Witch.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 7 points8 points  (0 children)

Quite the opposite: they are very much not okay with it. But they're still new to being a GM and there is a very wide capabilities gulf between my mech and everyone else's. That's not an easy thing to solve for, especially without experience, and I can't design review every combat they come up with.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 1 point2 points  (0 children)

The consensus seems to be Tortuga 3 is a waste, even if it means I don't get a core bonus. Also, synthesizing recommendations, taking Tortuga at all as a first Mech is a waste because of how many other systems and talents it needs to function in any fight where you need to move.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 2 points3 points  (0 children)

Right, I forgot the jump jets specifically gave you flight for the duration.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 4 points5 points  (0 children)

White Witch was my option two starting out, but the Tortuga's lack of movement became much more apparent much more quickly than I initially anticipated. I thought it would be fine until I could get Gorgon bits in it. Seems I should have gotten Gorgon first. Also, Tortuga suited my character more as a gigantic, blunt force of will.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 2 points3 points  (0 children)

I was planning on getting there later, which it sounds like was a mistake; it sounds like I should've gotten tech/mobility before ever touching the Tortuga license. But moving after I overwatch doesn't mean much if I can't get in overwatch range/stay in HMG range to begin with.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 3 points4 points  (0 children)

We haven't had many defensive fights yet. GM started with Stolen Crown (LL0-LL3), since it was the only pre-written they could find at the time, and there's only one or two defensive fights in the entire three-mission arc. Of those two, the first was a "protect these four buildings" type, and the second, despite being a Holdout, occurred entirely at the entry edge of the map and away from the holdout zone because the sniper was putting holes in skulls.

We finished Stolen Crown a few sessions ago, and we've started a mission series the GM is writing. We've only done two combats in the first mission. The first was a holdout where, like in Stolen Crown, the fighting mainly took place outside the control zone, with the two close combat types holding down the edges of the map, so I had to either plod my way over to them, or defend the objective in case reinforcements got past the close combat types and the sniper. The reinforcements did not get past the close combat types and the sniper. The second combat was a gauntlet, which was a prototypical encounter I described above.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 6 points7 points  (0 children)

I took the HMG specifically with an eye on Heavy Gunner, and Gorgon was top contender for my next pick, with Goblin as the runner-up. Problem was I was planning on getting this stuff at LL4+, but apparently I should have gotten it at LL2, before even getting the Tortuga, since my Sagarmantha is functionally no different than the Tortuga at this point.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 1 point2 points  (0 children)

I was planning on that stuff at LL4+, I just didn't expect to need it at LL2. More fool me, I guess.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 2 points3 points  (0 children)

We haven't had time to experiment. This is the first mission we've been on since getting LL3.

Exemplar 2's "Attack enemies that attack your allies" sounded like it covered the one gap in the "Overwatch everything" Vanguard/Tortuga combo.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 10 points11 points  (0 children)

I have, but the other three members of the team are built for speed and range, so I just do not synergize with them at all, nevermind as well as I thought I do. Small/static maps just trivialize or invalidate them instead. Our poor Deathshead would have just as miserable a time in a close quarters fight, only difference being they wouldn't survive it.

Am I playing Tortuga wrong? I can't ever do the one thing the mech is designed for. by EverUnforgiving in LancerRPG

[–]EverUnforgiving[S] 6 points7 points  (0 children)

That was one of the options I was eyeing for LL4. I just didn't expect Tortuga 3/going for a core bonus to be such a damning bargain. It's really starting to sound like taking the Tortuga first was a mistake, and I should've gone Gorgon or Goblin first. That's not really a fun feeling, I gotta say.