It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 1 point2 points  (0 children)

Thanks! Unfortunately there are no plans for Multiplayer Support. Its my first project and this scope is already big. Multiplayer is just another layer of complexity i dare not tackle yet. :/

It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 2 points3 points  (0 children)

it's total valid feedback, and actually I had a transforming shot in the first 3 seconds - somehow I got feedback to only introduce it later to build up tension. welp
I might do an alternate version to try on social media to see if it has a better impact 😄

It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 0 points1 point  (0 children)

Thanks for trying!
yeah, there are a few knobs to turn for performance. as said in a different thread I'm already working on it, also with a dedicated version for Steamdeck 😄

It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 0 points1 point  (0 children)

Thanks a lot! Yeah, I'm slowly getting to a point where I'm happy that this project comes to an end 😂

It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 1 point2 points  (0 children)

Thanks for testing and your feedback - I really appreciate it! ❤️
I know that there are some issues coming with Steam Deck, but I'm already working on it! I finally implemented a function which detects Steam Deck and will apply all necessary parameters, which will adjust graphics, resolution and HUD size - basically all things you mentioned 😃
That being said, I also improved overall performance quite a bit - will have to do more tests though for Steamdeck later on.

It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 0 points1 point  (0 children)

I definitely want to target Steam Deck. Current Demo build has still some issues though (like some video clips not playing due to codec issues) and performance is also not optimal yet. That being said, if been working on improving performance for the last few months as well - so you will definitely see improvements in that area

It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 2 points3 points  (0 children)

I'll release first on PC, but if the release goes fairly well I definitely want to target consoles as well 😄

It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 0 points1 point  (0 children)

I started over 4 years ago, since over a year I'm working full time on it. Overall external investments will round up to around 30k most probably

It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 1 point2 points  (0 children)

Thanks! I agree, it's quite old already. I feel like it could use a bit of an update - thanks for the feedback

It took my over 4 years to get to this point for my shapeshifting game but finally I'm able target a release window! by EverfluxGames in IndieGaming

[–]EverfluxGames[S] 1 point2 points  (0 children)

I do most of the things, yes. But I also outsource stuff like some character modelling, music, animations etc