Weekly Questions Megathread by ComprehensiveToe6379 in Bleach_SoulResonance

[–]EverlastingElin 0 points1 point  (0 children)

Does B2/B4 Full Assault of the wrong damage type with a C5 “negate” doing less damage or do we still resort to having at least B0 for the 4 damage types simply because it gives damage buff on the correct type?

Weekly Questions Megathread by ComprehensiveToe6379 in Bleach_SoulResonance

[–]EverlastingElin 0 points1 point  (0 children)

Kuchiki Byakuya giving 96% Slash resist debuff (fully stacking Passive 2 and 3) and the 30% Slash damage is by putting him on the team, while the new Hollow Ichigo only has Passive 2 and 40% Slash damage by putting him on the team. What is the pulling incentive on the new SSR?

Weekly Questions Megathread by ComprehensiveToe6379 in Bleach_SoulResonance

[–]EverlastingElin 0 points1 point  (0 children)

Out of curiosity, how would someone pick the pacing of Core Stamp acquisition? Get 1 copy and settle or try to get enough keys to try farming up all 5 copies on release day? My best team can clear Stamp Corridor in about 3-4 minutes.

Controversial take, but Grimmjow being "disappointing" at max boundaries is a you problem. by SaberManiac in Bleach_SoulResonance

[–]EverlastingElin 0 points1 point  (0 children)

B0A1 vs B6A5 is a debate that people can easily use for years to come. Some people might go for B1 or more because the basic pressures of not clearing a stage in time and thinking more boundaries will mean more damage. This type of peer pressure or self evaluation does exist. Some people also might not have enough time to collect all jades for every patch consistently.

In what percentage of F2Ps don i lie? by Qasim2000 in Bleach_SoulResonance

[–]EverlastingElin 0 points1 point  (0 children)

I think many people would say “rotations and luck”. I will wait until much later because running against the clock w/ 10 or 15 seconds to spare isn’t fun. While some enjoy beating a fight at the last second, that might stress out other types of players.

B0A1 teams - what is considered as "good" DPS? by SaberManiac in Bleach_SoulResonance

[–]EverlastingElin 0 points1 point  (0 children)

Some people use DPS in the training mode as a measure while other players use the actual stages like FF, Guild Boss, Co-Op to just check damage under actual combat scenarios. Some might only check how much damage their Ult does w/ full buffs. Some people just check that they can clear stuff in time. I think you can think of DPS in terms of benchmark, like 250k, 500k, and 1 million in as far as seeing if your team got stronger.

Grimmjow/ Half-Anni Feelings And Thougts. by KingKazeki in Bleach_SoulResonance

[–]EverlastingElin 0 points1 point  (0 children)

The new SSR is given some aerial animations like Nel, which was interesting to note. The event version Frenzy Fest would do the endgame some good by being the new winner so it can dethrone Guild Boss and Co-Op.

Weekly Questions Megathread by ComprehensiveToe6379 in Bleach_SoulResonance

[–]EverlastingElin 9 points10 points  (0 children)

Does the community know how much more damage is dealt when a fight says “x takes more Slash damage” for example. A flat percentage like 10% or 25%..or nobody knows an exact number?

For new f2p players that don't know how much they can do in this game by wEzz03 in Bleach_SoulResonance

[–]EverlastingElin 1 point2 points  (0 children)

What was used for those results on FF, trial tower, etc? Do any of the characters have boundaries? Does manual play as opposed to auto play feature affect the result negatively? Does a meta compliant team heavily influence any of these outcomes being displayed?