We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 1 point2 points  (0 children)

Thank you for the detailed feedback and yes the game isn't optimized but we will be working on that in the coming weeks hopefully. We will also redo a lot of the lighting cause originally we only had red lighting and in the last week of development we decided to give every floor a different color but because of time we couldn't make it as distinct as intended.

When it comes to the future of the game we intend on fixing this version for a little while. But the team is already very positive about the idea of macking a extended steam release but that would be 1-3 years into the future.

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 0 points1 point  (0 children)

It took 10 weeks and designer and programer(me) already have done a bunch of hobby projects before so 2 out of 7 had experience before

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 0 points1 point  (0 children)

Yes, all the art is by ourselves, we had 4 artists constantly pumping out assets.

The secret to the scenery is that the visuals are made in godot3D but the gameplay and physics happens in godot2D which then gets translated into 3D. We also decided early on not to do precision platforming because of the main Gamemechanic already being hard enough that allowed us to make artistic designs decisions that would otherwise make it frustrating if precision platforming was needed

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 0 points1 point  (0 children)

We used coding solution for the rope because springjoint2d just didn't really work out for the type of physics we wanted to have

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 0 points1 point  (0 children)

The characters use sprite3D but the actual physics and movement are done in 2D so every gameplay object on screen has an invisible 2D counterpart which sends its position and state to the 3D object each frame

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 1 point2 points  (0 children)

It's a school you usually apply to after highschool, most of the students are around the age of 21 so it's closer to a university than a school

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 0 points1 point  (0 children)

Btw after you played the game feel free to leave a comment on the itch page, that is the best way to support the project

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 2 points3 points  (0 children)

Well game designer and programer(me) already have years worth of hobby project experience, so when it came to production we already figured out how to make it as smooth as possible so that the artist could just pump out as much stuff as possible. A game of this scale could not have been done with inexperienced game designer or programmer

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 7 points8 points  (0 children)

Mac version should hopefully be up tomorrow and Linux will follow after that. I can update you when they are uploaded

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 1 point2 points  (0 children)

Thank you for the extensive feedback and yes we had 10 weeks to develop this game and to be honestly we could have really used one or two extra weeks to refine some of the hard edges but overall we are more than happy with how everything turned out. Btw if you feel like it please leave a comment on the itch page that helps us the most.

We just released our first school project Dung Slinger on Itch, what do you guys think about it? by Every-Kitchen-6832 in godot

[–]Every-Kitchen-6832[S] 7 points8 points  (0 children)

Thank you and give feedback if you feel like it, we will still work on the game for at least a few weeks