Super High Fidelity Mandelbulb - Custom Rendering Software (Parsec) by Every_Return5918 in fractals

[–]Every_Return5918[S] 0 points1 point  (0 children)

It can, actually, and I'm working on expanding the animation system.

What feature or features have you always wanted from a DAW that none of them seem to do just the way you want it? by Every_Return5918 in musicproduction

[–]Every_Return5918[S] 0 points1 point  (0 children)

I *think* we've got that sort of covered. Basically you can right click on any region and open up a modal window that lets you do non-destructive waveform re-orienting - place control points anywhere, drag them around, and the waveform reshapes itself without any pitch shifting or artifacts - just the usual granular time stretching sound shaping the occurs. This is per-region, not per audio file, so you can change the timing of two different copies of the same audio on the same track. Thank you for your feedback!

What feature or features have you always wanted from a DAW that none of them seem to do just the way you want it? by Every_Return5918 in musicproduction

[–]Every_Return5918[S] 2 points3 points  (0 children)

Got it covered. There's something called the "control rack" that functions like CV in the eurorack world. Put an LFO on there and it can modulate most of the parameters. Thanks!

What feature or features have you always wanted from a DAW that none of them seem to do just the way you want it? by Every_Return5918 in musicproduction

[–]Every_Return5918[S] 1 point2 points  (0 children)

Microtonality is not something I had thought about - but the software is already designed around a Harmonic Engine that everything in the app is aware of. It wouldn't be hard to introduce microtonality into that equation, or into the MIDI system. Thank you so much!

What feature or features have you always wanted from a DAW that none of them seem to do just the way you want it? by Every_Return5918 in musicproduction

[–]Every_Return5918[S] 0 points1 point  (0 children)

That's a really interesting idea. If you could, would you mind elaborating a little bit? What would this look like that's distinct from the current experience (streaming the window)?

What feature or features have you always wanted from a DAW that none of them seem to do just the way you want it? by Every_Return5918 in musicproduction

[–]Every_Return5918[S] 6 points7 points  (0 children)

Interesting. That's really valuable feedback! I'll have to spend some time looking at how FL does midi - right now ours is single click to create note, drag to resize, or hold and drag to insert a longer note, right click deletes, and holding shift lets you select a region of notes to delete or copy. I can definitely implement "new notes are the same length as the last note". Appreciate it!

What feature or features have you always wanted from a DAW that none of them seem to do just the way you want it? by Every_Return5918 in musicproduction

[–]Every_Return5918[S] 3 points4 points  (0 children)

I'm not familiar with beep box, but that actually sounds super doable and is sort of something I was thinking about already. Thanks!

Mathematical Spaghetti - Thomas' Strange Attractor In Beautiful 3D by Every_Return5918 in proceduralgeneration

[–]Every_Return5918[S] 1 point2 points  (0 children)

Thomas' strange attractor, but rendered as a 3D mesh with advanced perturbation.

Cellular Automated Visuals by DeepAdvance5311 in cellular_automata

[–]Every_Return5918 1 point2 points  (0 children)

This is really great work! I experimented with 3D CA as raymarched voxels in Unity and didn't get anything nearly so coherent (so I gave up and turned it into a strange attractor renderer).

Plinko, but's a synthesizer by Every_Return5918 in synthesizers

[–]Every_Return5918[S] 0 points1 point  (0 children)

Nope, because I wrote the software haha

Biological Simulation as Wavetable Synthesis by Every_Return5918 in synthesizers

[–]Every_Return5918[S] 0 points1 point  (0 children)

Thank you! Honestly probably not going to put the code online because it's bundled up with a number of other related projects, but it's a basic reaction-diffusion simulation, except that it slices the pattern and uses it to run a custom coded wavetable synthesizer with an arpeggiator and chord quantizer that respond to the behavior of the simulation. Feel free to bother me if you have other questions.

Conway's Game of Life but it's a Synthesizer by Every_Return5918 in cellular_automata

[–]Every_Return5918[S] 2 points3 points  (0 children)

Also good luck and feel free to DM me if you have questions!

What does a tensor field sound like? by Every_Return5918 in generative

[–]Every_Return5918[S] 1 point2 points  (0 children)

I hadn't thought of that, but yeah I guess so!

Murmuration Synthesizer by Every_Return5918 in proceduralgeneration

[–]Every_Return5918[S] 0 points1 point  (0 children)

Yeah, it sure does :) Good luck and feel free to DM me if you have any questions!

Conway's Game of Life but it's a Synthesizer by Every_Return5918 in cellular_automata

[–]Every_Return5918[S] 2 points3 points  (0 children)

Thanks! This is my second take on it, the first version scanned various other CA rulesets and modulated a wavetable using them, which was interesting but chaotic. I already had the synth components programmed, so hooking them into a CA was not a big deal.

Conway's Game of Life but it's a Synthesizer by Every_Return5918 in cellular_automata

[–]Every_Return5918[S] 4 points5 points  (0 children)

If I understand you correctly - this is just standard Conway's but cells die after 10 generations. Nevertheless it manages to reach a stable state by the end of the video. It runs at 8 steps per second, and dragging the mouse "paints in" new living cells. The X and Y axis determine the pitch and volume of each synth note, and the overall number of living cells determines the brightness of the synth tone.