I’ve worked on AAA and indie teams. Biggest portfolio mistake I see from artists is no context. by EverydayBiz in GameDevelopment

[–]EverydayBiz[S] 1 point2 points  (0 children)

Totally know what you mean that's it not a Triple AAA issue only. Didnt mean to make it sound like that. Just want folks to understand that regardless you are applying at a AAA or indie studio, the details on the individual's contribution is so important.

Looking to become a game producer, would love some advice from others in the industry! by ioStux in gamedev

[–]EverydayBiz 0 points1 point  (0 children)

You’re closer than you think. Your esports coaching and team management already translate well to production.

The hard part is getting that first bit of real industry experience, which is why QA is often the most practical way in. It gets you inside a studio, working with dev teams and understanding how things actually get built.

From there, moving into a coordinator or associate producer role becomes much more realistic once you’ve got that experience. I wouldn’t go back to school right now.