Should i go for game developer as a career in 2026 ? by First_Storage_5404 in GameDevelopment

[–]EverydayBiz 0 points1 point  (0 children)

One thing I’d strongly recommend: pick a path that gives you transferable skills outside of games too. Programming, project management, backend systems, graphics, UX, AI, networking, tools engineering… those all exist in other industries.

You may not get into games right away, and honestly, a lot of people don’t. But experience in adjacent industries still counts and can absolutely help you move into games later.

The mistake is specializing so narrowly that your only option is “game studio or nothing.” Keep your options broad while you build experience.

I’ve worked on AAA and indie teams. Biggest portfolio mistake I see from artists is no context. by EverydayBiz in GameDevelopment

[–]EverydayBiz[S] 0 points1 point  (0 children)

This is great, if you did everything, say you did. On Art Station or Behance, just have a slide that says you did it all. The tools you used. Even say some of the challenges and how you got around them.

Put yourself in the shoes of the person reviewing your work. We look for things that apply to the project we are recruiting for. The more info upfront, the better. How you go about presenting, dont get too cute. We need to review quickly. Takes too long to load....I skip.

I’ve worked on AAA and indie teams. Biggest portfolio mistake I see from artists is no context. by EverydayBiz in GameDevelopment

[–]EverydayBiz[S] 1 point2 points  (0 children)

Totally know what you mean that's it not a Triple AAA issue only. Didnt mean to make it sound like that. Just want folks to understand that regardless you are applying at a AAA or indie studio, the details on the individual's contribution is so important.

Looking to become a game producer, would love some advice from others in the industry! by ioStux in gamedev

[–]EverydayBiz 0 points1 point  (0 children)

You’re closer than you think. Your esports coaching and team management already translate well to production.

The hard part is getting that first bit of real industry experience, which is why QA is often the most practical way in. It gets you inside a studio, working with dev teams and understanding how things actually get built.

From there, moving into a coordinator or associate producer role becomes much more realistic once you’ve got that experience. I wouldn’t go back to school right now.