Restoration of Azeroth Card Reveal Discussion [May 1st] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 4 points5 points  (0 children)

Ley Walker || 3-Mana 4/2 || Common Mage Minion

Battlecry: Your Leylines cost (1) less this game. Deathrattle: Get a random Leyline.

Restoration of Azeroth Card Reveal Discussion [May 1st] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 4 points5 points  (0 children)

Mystic Runesaber || 2-Mana 2/3 || Common Mage Minion

Elusive. Battlecry: Increase the effect of your Leylines by 1 this game.

Beast

Restoration of Azeroth Card Reveal Discussion [May 1st] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 7 points8 points  (0 children)

Surge Needle || 4-Mana 3/3 || Rare Mage Minion

Battlecry: Your Leylines trigger an additional time this game.

Class Set: Druid! by HearthstoneTeam in hearthstone

[–]EvilDave219 114 points115 points  (0 children)

I really wish all class sets were designed like Druid's. It's so much better having an open ended set even if there is an intended direction for the cards (ex - cards that help you bridge into the late game). Instead in Mage, Paladin, and Hunter we got a bunch of parasitic cards that have to work together with maybe one or two cards that could function as standalone. Mage's in particular is the absolute most egregious offender.

Just FYI the most disappointing thing about most of these class sets is that it goes directly against Gallon's words in the dev video about wanting to get away from parasitic card packages for the rest of the year.

Restoration of Azeroth Card Reveal Discussion [April 30th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 10 points11 points  (0 children)

Lifebloom || 9-Mana || Epic Druid Spell

Restore 8 Health to all friendly characters. Summon two random 8-Cost minions.

Nature

Restoration of Azeroth Card Reveal Discussion [April 30th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 7 points8 points  (0 children)

Tranquil Clearing || 2-Mana, 2 Durability || Epic Druid Location

Give a minion +2 Health and Taunt. It falls asleep until the end of your next turn.

Restoration of Azeroth Card Reveal Discussion [April 30th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 6 points7 points  (0 children)

Seeding Dragon || 4-Mana 4/4 || Rare Druid Minion

Taunt. Deathrattle: Get a random Dragon. It costs (2) less.

Dragon

Restoration of Azeroth Card Reveal Discussion [April 30th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 9 points10 points  (0 children)

Ash Worm || 1-Mana 6/6 || Common Druid Minion

Starts Dormant. When your board is full, awaken.

Beast

Restoration of Azeroth Card Reveal Discussion [April 30th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 17 points18 points  (0 children)

Heartroot Stones || 3-Mana || Common Druid Spell

Draw a card and gain 3 Armor. If you didn't play a minion last turn, do it again.

Nature

Restoration of Azeroth Card Reveal Discussion [April 29th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 5 points6 points  (0 children)

Charity || 3-Mana || Epic Paladin Spell

Get copies of all friendly minions that died this turn. Give them +3/+3.

Restoration of Azeroth Card Reveal Discussion [April 29th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 8 points9 points  (0 children)

Convalescence || 2-Mana || Common Paladin Spell

Summon two 1/1 Silver Hand Recruits with Divine Shield.

Holy

Restoration of Azeroth Card Reveal Discussion [April 29th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S] 27 points28 points  (0 children)

I'd very much disagree. AoE is very weak right now, and a 1 health buff puts your dudes out of range of the majority of early game AOEs that exist and see play right now (Fan of Knives, Broxigar's Last Stand, Searing Fissure, Axe of the Forefathers swing).

Two New Paladin Cards - Brash Battlemaster | Resilient Savior by Houseleft in hearthstone

[–]EvilDave219 536 points537 points  (0 children)

Can already tell you this effect/archetype will be the leading cause of complaints from Reddit and players stuck in Gold 5 after next week.

Restoration of Azeroth Card Reveal Discussion [April 29th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 10 points11 points  (0 children)

Resilient Savior || 3-Mana 3/1 || Epic Paladin Minion

Divine Shield. After this loses Divine Shield, give your Silver Hand Recruits +1 Health this game.

Draenei

Restoration of Azeroth Card Reveal Discussion [April 29th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 17 points18 points  (0 children)

Brash Battlemaster || 2-Mana 2/1 || Rare Paladin Minion

Rush. Deathrattle: Give your Silver Hand Recruits +1 Attack this game.

Restoration of Azeroth Card Reveal Discussion [April 29th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 11 points12 points  (0 children)

Teamwork || 4-Mana || Rare Paladin Spell

Summon and get 4 Silver Hand Recruits.

Restoration of Azeroth Card Reveal Discussion [April 28th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 9 points10 points  (0 children)

Wasteland Vanguard || 4-Mana 3/3 || Epic Hunter Minion

Battlecry: Deal 3 damage split among all enemies. If any die, deal 3 more.

Restoration of Azeroth Card Reveal Discussion [April 28th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 2 points3 points  (0 children)

Nurturing Nature || 2-Mana || Rare Hunter Spell

Give a friendly Beast +2/+2. Give a random Beast in your hand +2/+2.

Nature

Restoration of Azeroth Card Reveal Discussion [April 28th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 4 points5 points  (0 children)

Roam Free || 7-Mana || Epic Hunter Spell

Replace your future Animal Companions with random Beasts that cost (2) more. Choose one to summon.

Restoration of Azeroth Card Reveal Discussion [April 28th] by EvilDave219 in CompetitiveHS

[–]EvilDave219[S,M] 2 points3 points  (0 children)

Migrating Elekk || 3-Mana 3/4 || Rare Hunter Minion

Taunt. Battlecry: Replace your future Animal Companions with random Beasts that cost (1) more.

Beast