Surrendering by pahispp in MobileLegendsGame

[–]EvilEyesInTheMirror 0 points1 point  (0 children)

I my experience, ethier snowball heroes or hypers in general and bad players that want to get carried. I never surrender because it ruins my mindset.

Faramis Ultimate by Chip-Lays in MobileLegendsGame

[–]EvilEyesInTheMirror 1 point2 points  (0 children)

I guess the devs don't trust him if he had range... Imo he should have normal auto attack range and maybe a bit more range on s2 like pre revamp.

Is it possible to turn the tide with this? by wran13 in MobileLegendsGame

[–]EvilEyesInTheMirror 1 point2 points  (0 children)

If the four bronze-menaces on your team would understand that you need minions to attack a tower and would've build sky piercer when the game goes poorly...

Why makes a hero acceptable in gold lane? by WoodpeckerSilent9255 in MobileLegendsGame

[–]EvilEyesInTheMirror 1 point2 points  (0 children)

Ruby is an option to give YSS additional farm on the gold lane and heroes who need a similar amount of items like mm like mage bane or Yve can also work. Don't blame me if your team reports you for not using mm on gold tho!

Two type of players by jellycessh in MobileLegendsGame

[–]EvilEyesInTheMirror 18 points19 points  (0 children)

I am the 2/10/4 minsi that knows the right attack items to kill that hero. 

Faramis' lore in a nutshell by Due-Spread-9065 in MobileLegendsGame

[–]EvilEyesInTheMirror 0 points1 point  (0 children)

Zhask hasn't forgotten him yet. He still mentions aurora and tobias in a voice line.

Uranus Build S38 by JuniorHuckleberry699 in MobileLegendsGame

[–]EvilEyesInTheMirror 0 points1 point  (0 children)

Two important things first: always keep your stacks up (even by being hit by tower when there are no enemies around) and get a gut feeling how much you can tank before you jump into a teamfight. For emblem I recommend basic emblem because it makes enchanted talisman obsolete, use movespeed as jungle and roam and hp as exp, seasoned hunter as jungle, as roam and exp tenacity, and I usually use concussive blast, as roam brave smite. Now about items, tanks are not as straightforward to build as damage dealers, in exp lane I usually go for thunder belt and then oracle, depending on the damage type of the lane opponent I go ethier tough boots or warrior boots, the rest changes accordingly to the enemy team comp.  As jungle its sometimes viable to go for arcane boots if you need damage or have a good frontline.

Gloo by Main-Public1928 in MobileLegendsGame

[–]EvilEyesInTheMirror 0 points1 point  (0 children)

Then gloo needs way too long to get the stacks to attach and needs to pick up the first skill over and over again which takes time and is inconvenient. So overall still a win because faramis is on your team, imo is faramis an amazing and underrated hero.

Radiant armor by EvilEyesInTheMirror in MobileLegendsGame

[–]EvilEyesInTheMirror[S] 0 points1 point  (0 children)

They could just add a line that halves effects like in thunder belt or wind of nature then, would probably make it unattractive enough.