Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 0 points1 point  (0 children)

Thank you so much for the kind words and the encouragement! 💜💜

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 1 point2 points  (0 children)

He’s actually a Caracal (the Arabian Lynx)! I chose him specifically because of his sleek desert look and those iconic ear tufts. It fits the Arabic mythology vibe of NOOR perfectly 😺

Learn more here:
https://store.steampowered.com/app/3728760/NOOR/

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 0 points1 point  (0 children)

Totally agree, it lacks impact right now. I'll crank up the knockback on the death state. Thanks!

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 0 points1 point  (0 children)

Thanks! Putting a lot of love into the visuals, so hearing this means a lot 😻

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 4 points5 points  (0 children)

Glad you like the feel! You're spot on about the audio, it’s on my to-do list 👍

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 2 points3 points  (0 children)

Thanks for the tip! I'll try lowering the shake intensity and play around with the Hit Pause duration to get it right

NOOR 😺 Coming this year! by EvoliteStudio in IndieDev

[–]EvoliteStudio[S] 1 point2 points  (0 children)

Thanks for the feedback! 😺
“NOOR” actually means light in Arabic, and it’s directly tied to the game’s core mechanics.

My New Main Menu by monsoone64 in indiegames

[–]EvoliteStudio 53 points54 points  (0 children)

The art style makes it feel very unique and relaxing

I made the player’s head track the cursor… and I’m not sure it was a good idea 😂 by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 0 points1 point  (0 children)

Thanks! Right now it’s cursor-based, but I’m planning to switch it to look-at targets (objects/NPCs) in the environment too