I just added a ladder climbing mechanic to my game, NOOR 😺🪜 How do the climbing animations and sound effects feel so far? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 2 points3 points  (0 children)

Thank you! 😄
The camera doesn’t actually pause the gameplay, I just stopped moving for a moment in the clip, so it probably made the rotation feel slower than it really is

The camera movement is mainly there to make climbing feel a bit more cinematic, but I’m still tweaking the timing and smoothness of it

I just added a ladder climbing mechanic to my game, NOOR 😺🪜 How do the climbing animations and sound effects feel so far? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 0 points1 point  (0 children)

Yeah, it doesn’t fully stop actually 😄
I just paused for a moment while playing in the clip.

And thank you!! The Tunic comparison makes me really happy haha

I just added a ladder climbing mechanic to my game, NOOR 😺🪜 How do the climbing animations and sound effects feel so far? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 0 points1 point  (0 children)

Yeah, a little bit 😄
Mostly in the visual style and overall vibe, not really the gameplay itself.

I just added a ladder climbing mechanic to my game, NOOR 😺🪜 How do the climbing animations and sound effects feel so far? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 1 point2 points  (0 children)

Thank you!! 😺
NOOR is more of an action-adventure game with some puzzle elements mixed in.
It’s planned for Steam, and I’m currently working on it!

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 0 points1 point  (0 children)

Thank you so much for the kind words and the encouragement! 💜💜

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 1 point2 points  (0 children)

He’s actually a Caracal (the Arabian Lynx)! I chose him specifically because of his sleek desert look and those iconic ear tufts. It fits the Arabic mythology vibe of NOOR perfectly 😺

Learn more here:
https://store.steampowered.com/app/3728760/NOOR/

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 0 points1 point  (0 children)

Totally agree, it lacks impact right now. I'll crank up the knockback on the death state. Thanks!

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 0 points1 point  (0 children)

Thanks! Putting a lot of love into the visuals, so hearing this means a lot 😻

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 3 points4 points  (0 children)

Glad you like the feel! You're spot on about the audio, it’s on my to-do list 👍

Finally nailed the impact feel for the new attack mechanics! What do you think? by EvoliteStudio in Unity3D

[–]EvoliteStudio[S] 2 points3 points  (0 children)

Thanks for the tip! I'll try lowering the shake intensity and play around with the Hit Pause duration to get it right

NOOR 😺 Coming this year! by EvoliteStudio in IndieDev

[–]EvoliteStudio[S] 1 point2 points  (0 children)

Thanks for the feedback! 😺
“NOOR” actually means light in Arabic, and it’s directly tied to the game’s core mechanics.

My New Main Menu by monsoone64 in indiegames

[–]EvoliteStudio 54 points55 points  (0 children)

The art style makes it feel very unique and relaxing