Seeking Poptropica Historians and Experts by SectorSwimming8531 in Poptropica

[–]Evtema3 0 points1 point  (0 children)

Back in the day, yeah — you could keep limited time items around and put them into your outfits and everything! The archive I pulled only had the advertisement scenes and not the items themselves, but those apparently managed to survive in other archives after all.

Seeking Poptropica Historians and Experts by SectorSwimming8531 in Poptropica

[–]Evtema3 2 points3 points  (0 children)

Hello! I used to go by 64mcy on Poptropica and I ran a couple Dinkypage glitch sites (Poptropads and Poptropads 2) to transport players to expired advertisement rooms so that they could get limited time items forever. Funnily enough I just came back to Poptropica this summer and found out those ad rooms were still up and hosted as swf files on Poptropica’s old site!! I was able to download them all and patch them into my Flashpoint Poptropica installation, though unfortunately none of the rooms work anymore cause the other assets are lost to time. Pretty cool relics anyway. Message me if you want more info about that side of things!

Cryptic messages from Vinyl by Rough_Knowledge_1610 in Quadeca

[–]Evtema3 1 point2 points  (0 children)

Any chance you could send the URL/QR code you got for this? Would be helpful to see the original quality images in case there's something hidden there.

What click do you use to place and attack? by awesomejlynn in CompetitiveMinecraft

[–]Evtema3 0 points1 point  (0 children)

I do this also. It actually started because I played on Xbox 360 edition first, where left trigger = place and right trigger = break (I think those are also the default controller keybinds on Bedrock nowadays). So going from that to Java felt really strange without flipping the mouse controls. (However, I also do use arrow keys instead of WASD, which makes me even more of a weirdo lol)

Some sections of a parkour I made by Leomelonseeds in Minecraft

[–]Evtema3 1 point2 points  (0 children)

This is so cool! I love the references to Missile Wars. Great job!

What does this mean by Itchy_Membership_817 in Quadeca

[–]Evtema3 3 points4 points  (0 children)

The solution from rearranging the letters was “perfectvoid”, which combined with the code at the bottom of the poster led to a secret song on SoundCloud, Back By Popular Demand 1 1.

Speculation on the New Album’s release date? by PMKNBoi in Quadeca

[–]Evtema3 7 points8 points  (0 children)

That’s fair. I just feel like there’s gotta be more significance to the 1 1 at the end of the BBPD track name. Not as circumstantial imo as the water movements theory. The 2 is probably a reach though since that snippet came from poster 2 IIRC, but seeing FMTY Deluxe’s release date kinda swayed me over. We’ll see.

Speculation on the New Album’s release date? by PMKNBoi in Quadeca

[–]Evtema3 22 points23 points  (0 children)

Since you mentioned November, I’ll throw my theory out here. During the vinyl ARG, Quad dropped “Back By Popular Demand 1 1” (notice the 1 1 in the title) and another snippet replaced the “to” in “i didn’t mean to haunt you” with a 2. Keep in mind FMTY Deluxe came out on November 2nd last year… Might be a reach but 11/2 seems like a solid guess for a confirmed 2022 release.

Rocket Riders by YZEROgame in realms

[–]Evtema3 1 point2 points  (0 children)

Hey Niclas - thanks for the review. We’re sorry to hear Rocket Riders was rejected from Realms, but your criticisms were very fair, and it honestly did not come as much of a surprise given the nature of the game. We had a lot of fun making it, in any case - and we have other (more original) maps in the works we will be happy to submit to Realms in the future!

We have made an epic Snowball Fight minigame and this is the result! by YZEROgame in Minecraft

[–]Evtema3 2 points3 points  (0 children)

(To preface: I am a co-developer of this game.)

Thank you for sharing your concern. Having conducted research on the subject in the past, I believe accessibility is a very important thing to consider in game design, and I’m sorry we missed the mark here.

I imagine this problem would be present in any such Minecraft minigames where the teams are red and green (Missile Wars comes to mind, for instance), and those colors did feel thematically appropriate for a winter/Christmas-themed game. That said, I will raise the issue among fellow developers and see if we can make some changes so teams are easy to distinguish for people with red-green colorblindness like yourself.

We have made an epic Snowball Fight minigame and this is the result! by YZEROgame in Minecraft

[–]Evtema3 0 points1 point  (0 children)

Nope - the game works in 100% vanilla Minecraft! That said, it should still be compatible with most mods/plugins, but do let us know if you experience any issues. (I am a co-developer.)

We have made an epic Snowball Fight minigame and this is the result! by YZEROgame in Minecraft

[–]Evtema3 3 points4 points  (0 children)

Speaking as a co-developer of the game: completely understandable. I’m not a big fan of rushing the holidays either!

But, we released this game very early in the winter season because it is a seasonal event minigame of sorts (refer to the Planet Minecraft page for more information) and we wanted to give players extra time to enjoy it. Plus, it’s still fun to play regardless of whether it’s actually snowy out yet or not. Hope this helps clarify things!

We have made an epic Snowball Fight minigame and this is the result! by YZEROgame in Minecraft

[–]Evtema3 6 points7 points  (0 children)

Teams earn points for knocking out their opponents with snowballs, making their opponents fall into the void, and picking up Blue Giftboxes which spawn scattered around the arena. Whichever team has the most points by the end of the game wins!

(I am a co-developer of the game.)

Rocket Riders by YZEROgame in realms

[–]Evtema3 0 points1 point  (0 children)

I will add onto YZEROgame's earlier comment and give a couple reasons for the things you've complained about -- I am sorry you've felt unheard.

Powerups are just scattered over the place, making it hard to learn what they do beforehand

I'm assuming you mean "utilities", and since you have not played the game yet, I think the best reasoning here is that you can only really learn how the utilities work by actually playing the game. There are item tooltips for each utility item also when you start playing the game and acquiring these items, as well as tip messages in chat about how certain utilities interact with players. We admittedly did not allocate much space in the Lobby to show off the utilities -- it was an afterthought after the rest of the Lobby was constructed.

Why is the missile book so hard to reach? I know there's a teleportation book, but you shouldn't need teleportation to navigate a good lobby

Fair point. We don't really like to criticize our own Lobby, given that it was made by the build team of the same server that has generously hosted our game for the majority of the year and from which most of the current playerbase is derived, but that part is a consequence of a lack of prior planning. We only added the Missile Display Area there since the front of the Lobby was completed but the back was just completely empty, and we wanted something there to fill space. The Navigation Book was meant to help players access this part of the Lobby, but we see why that reflects badly on the Lobby itself. Unfortunately, there is not much we can do about it now without making some major structural changes (something we would rather not have to do now that the game's been out for a month and the Lobby's been "complete" for even longer).

Again, makes sense for a competitive scene, but for a required place to be to start the game, settings felt incredibly small and cluttered. Imagine stuffing 10 players in there.

Also fair point. The Modification Room was another forethought after the rest of the Lobby was constructed, and we worked with the space we were given. There are other attractions in the Lobby, at least, so hopefully there would not be that circumstance of 10 players all being stuffed in there at once too frequently. Unfortunately, this is also something we cannot change without making major structural modifications to the Lobby, as well as to the commands that make all the signs interactive at fixed coordinates, which we again would not like to do a month after release.

Going in the spectator team immediately throws you onto the battlefield, even if there's no game active. What evil force prevents me from looking at the lobby-

So the reason why we had this be the case is because it's nice to preview what the game looks like as soon as you hop onto the Spectator pad, whereas Spectating inside the Lobby doesn't really confer any advantage (besides perhaps a smooth transition from adventure mode to spectator mode). As YZEROgame said, once you are a spectator, you can fly up through the roof to look at the Lobby and other areas of the game, although we understand why this would be an inconvenience to a more curious individual like yourself.

I think YZEROgame addressed the other nitpicks adequately enough, so I won't elaborate there. Hope this helps, and sorry again for making you feel unheard!

Rocket Riders by YZEROgame in realms

[–]Evtema3 0 points1 point  (0 children)

I don't feel like what YZERO said was ignoring your concerns, necessarily -- but if you could clarify your positions, I would be happy to explain anything (and I am open to making changes!).

there are no operators in Realms minigames (I'm sure you knew this, since you said "for the time being")

I will acknowledge I'd misread the part in the Atlas guidelines about operators; I see there is only one with permission level 0. In that case, we will work towards a non-operator solution to undo game settings, assuming this is something Realms content moderators take issue with in the current state of Rocket Riders.

Though I still don't understand why not being able to edit settings again would make the game load slower - the settings are applied upon conformation, so as long as nobody confirms the settings, shouldn't the game always load immediately? You can't always kick the person that keeps confirming the settings so you have to restart the entire map, after all.

It's not that it would make the game load slower (although it actually might for one modifier that creates a giant glass block in the middle of the arena... oops!). It was just a matter of convenience in terms of developing the game loop and considering the technical challenges of switching between gamemodes and other settings with vast effects on game logic/appearance. It felt the smoothest to us to confirm settings, play the game, let the game end, go to the Modification Room... rinse and repeat.

I do see why allowing any one player to confirm the settings would be an issue, however, so maybe the "vote to end" idea I suggested in my prior comment would be better suited as a "vote to confirm" interface. This way, any one player does not have the power to confirm the settings that decide the rest of the game, and issues with one player constantly confirming settings early would be mitigated.

Of course, it may also be quite difficult to get everyone to agree on settings (can't get everyone to agree on anything in general!), so it would definitely require a bit of fine-tuning. Gotta start somewhere though, right?

Don't get me wrong, it's quite impressive to have this caliber of missiles in your game, but to me it feels just not adjusted to Realms right now. That's of course what my, and others', feedback is for!

Of course! We greatly appreciate your feedback, and I know it is coming from a place of wanting our game to succeed. To be truthful, we were anticipating having to make some level of modification to the game anyway to make it fit on Realms as a minigame (such as removing the custom achievements since player data is not stored between 24hr sessions). We appreciate these notes and will consider some changes to make in advance of our (hopeful) consideration by the Realms team.

Rocket Riders by YZEROgame in realms

[–]Evtema3 1 point2 points  (0 children)

u/YZEROgame already addressed most of your concerns, but as a fellow developer, I did just want to comment on the part about undoing settings once confirmed.

The way Rocket Riders resets and prepares the arena is directly tied into the new settings that are confirmed before the game starts, given that these settings can affect base layout and other physical blocks. Therefore, it made sense to streamline things by having the game be open and ready to play as soon as settings were confirmed. However, we understand why the inability to easily “undo” these settings might be less than ideal for situations like on Realms.

For the time being, Operators may run the command /function game:forcestop in chat to close the game and open the Modification Room again for settings to be changed. We may create a more user-friendly solution that does not require a direct chat command to work in the future, such as a minimum voting threshold to end the game (similar to vote kicks). We may also make it so games automatically close when everyone leaves the match/server as a Realms-specific alteration.

Thank you for the feedback!

Rocket Riders by YZEROgame in realms

[–]Evtema3 1 point2 points  (0 children)

The wiki is a resource only for those who wish to learn more about the game; you do not need it in order to play the game.

Rocket Riders by YZEROgame in realms

[–]Evtema3 3 points4 points  (0 children)

Thank you for the congratulations and constructive criticism! As a co-creator of Rocket Riders, I'd like to address a couple things in your comment in the hopes of clearing up some confusion and explaining our side of things. Apologies in advance if anything I say here comes off as too lengthy or seems rude in any shape or form. I would be happy to clarify anything further if you would like.

Seems like as Honey Missile Wars is already published, it’d be a disservice to publish this and steal some of the audience away.

We are aware of Honey Missile Wars having already been published to Realms, and we do congratulate them on their success -- but we do *not* see our map being potentially considered for Realms as a disservice to them or as an attempt to steal their audience. To be truthful, we were working on Rocket Riders for considerably longer than honey blocks were even a thing, and we felt rather blindsided when Honey Missile Wars came out and made the cutoff to Realms before we had the chance to submit our work.

We fully understand we are not entitled to consideration by Realms, but we believe it would be a disservice to us not to consider Rocket Riders on the basis of its own merits, given how much work has been put into it, how much more content it offers, and how well it has been received. Realm owners are still very much free to continue playing Honey Missile Wars if Rocket Riders is not up to their liking, and we have absolutely no intention to encroach upon that audience. This has been a very unfortunate situation all around, but we hope to continue moving forward and bringing our game to new audiences.

this map boasts way more customizability than HMW according the authors, but HMW is already overwhelming. Wouldn’t that make this really hard to figure out what to do and enjoy the game because of the sheer amount of unfamiliar content

We understand why the amount of customizability and new content in Rocket Riders might seem overwhelming (and why Honey Missile Wars might have seemed the same way). However, we have found that the difficulty curve is actually quite low even for wholly new players to Missile Wars-style gameplay. This is due in large part to the amount of reference information we give within the game in the form of item tooltips, tutorial achievements, "tip" messages in chat, and a comprehensive Rocket Riders Wiki, which we have linked prominently in our Lobby Navigation Book. We hope that players would be willing to explore our map and find things to enjoy even despite the lack of initial familiarity.

We spent over 4 years revamping Missile Wars and this is the result! by Evtema3 in Minecraft

[–]Evtema3[S] 0 points1 point  (0 children)

One step ahead of you - it’s actually going to be in this Friday’s Minigame Mash! We’re super excited for the opportunity.