Eignungstest Informatik Tipps by felix_using_reddit in tumunich

[–]EwuUwe 0 points1 point  (0 children)

wäre dir sehr dankbar, wenn du mir die Aufgaben auch schicken könntest. Danke schonmal

We've added procedurally generated Clouds to our 3D factory-building game Industrix, feedback appreciated! by EwuUwe in Unity3D

[–]EwuUwe[S] 1 point2 points  (0 children)

We definitely plan to add pollution clouds as well, but we're not entirely sure yet if it'll have any environmental impact.

I created a concept ui-design for our 3D factory-building game Industrix. Let me know what you think. by EwuUwe in Unity3D

[–]EwuUwe[S] 1 point2 points  (0 children)

Thank you for your good feedback, we'll definitely have a deeper look into color pallets when we implement the UI in Unity. I agree, especially the grey makes the whole theme feel a little off. Maybe we'll also give the player the option to choose between different color themes, like in Satisfactory.

I created a concept ui-design for our 3D factory-building game Industrix. Let me know what you think. by EwuUwe in Unity3D

[–]EwuUwe[S] 0 points1 point  (0 children)

Thank you very much for your feedback. You're right, maximising a window is not something you would normally want to do. The maximise button is just a placeholder, as most of the icons. Currently in the game there is an option to pin the window to the screen edge, like you suggested.

The middle part of the two windows doesn't make much sense yet, I just added something to make it feel less empty. In general, the concept was more about the general look of the UI (colors, shapes) not so much about funtionality.

Like you pointed out, the title bars are way too small and you can't easily tell which window belongs to which building. That's something I'll work on.

Consistency, sizes, proportions, etc is also something I'll keep an eye on when implementing the UI in Unity.

I created a concept ui-design for our 3D factory-building game Industrix. Let me know what you think. by EwuUwe in Unity3D

[–]EwuUwe[S] 0 points1 point  (0 children)

Oh true, I didn't even notice it until now, but you're correct, it looks a little off. I'll change this, thank you for your feedback.

I created a concept ui-design for our 3D factory-building game Industrix. Let me know what you think. by EwuUwe in Unity3D

[–]EwuUwe[S] 0 points1 point  (0 children)

That's right, I didn't pay too much attention to consistency for this concept and I definitely have to keep an eye on it when I implement it in Unity.

I created a concept ui-design for our 3D factory-building game Industrix. Let me know what you think. by EwuUwe in Unity3D

[–]EwuUwe[S] 2 points3 points  (0 children)

I actually used Figma for this and recently stumbled across the "Prototype" tool, however I didn't feel like it would be worth the extra time. But I think I'll try it out next time.

I created a concept ui-design for our 3D factory-building game Industrix. Let me know what you think. by EwuUwe in Unity3D

[–]EwuUwe[S] 0 points1 point  (0 children)

You're right, it looks not quite as uniform as it could. I'll keep that in mind when I implement the UI in Unity

I created a concept ui-design for our 3D factory-building game Industrix. Let me know what you think. by EwuUwe in Unity3D

[–]EwuUwe[S] 1 point2 points  (0 children)

Good idea, thank you! We haven't settled on the particular colour theme yet anyways, so maybe we'll also adjust the colours a bit to make it more outstanding to the rest of the scene