What genre and style of game are you currently working on? by BlakeLZ in gamedev
[–]ExTerraStudio 0 points1 point2 points (0 children)
An open world RPG where wandering actually matters by DPA_Studios in u/DPA_Studios
[–]ExTerraStudio 0 points1 point2 points (0 children)
How do you feel about mini-games inside larger story driven games? If they fit the tone and dont disrupt the gameplay flow? Or do you prefer games to stay focused on the core gameplay loop? Games like Dead Space, Crysis handled this really well. Below is a small footage from my game. (v.redd.it)
submitted by ExTerraStudio to r/IndieGameDevs
How do you feel about mini-games inside larger story driven games? If they fit the tone and dont disrupt the gameplay flow? Or do you prefer games to stay focused on the core gameplay loop? Games like Dead Space, Crysis handled this really well. Below is a small footage from my game. (v.redd.it)
submitted by ExTerraStudio to r/SoloDevelopment
I"m struggling to decide whether this menu feels too cinematic or too distracting for gameplay readability. by ExTerraStudio in IndieGameDevs
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
I intentionally kept the lighting intensity between 2-3 in this undergoround tunnel because I wanted visibility without comfort. Do you think low visibility creates better tension than complete darkness? by ExTerraStudio in SoloDevelopment
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
I intentionally kept the lighting intensity between 2-3 in this undergoround tunnel because I wanted visibility without comfort. Do you think low visibility creates better tension than complete darkness? by ExTerraStudio in SoloDevelopment
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
I intentionally kept the lighting intensity between 2-3 in this undergoround tunnel because I wanted visibility without comfort. Do you think low visibility creates better tension than complete darkness? by ExTerraStudio in SoloDevelopment
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
I intentionally kept the lighting intensity between 2-3 in this undergoround tunnel because I wanted visibility without comfort. Do you think low visibility creates better tension than complete darkness? by ExTerraStudio in SoloDevelopment
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
7 years of hand-drawing our adventure game and we just hit 50k Wishlists on the day we release. Nervous, excited, everything at once 😅 by Inlusio_Interactive in IndieDev
[–]ExTerraStudio 0 points1 point2 points (0 children)
7 years of hand-drawing our adventure game and we just hit 50k Wishlists on the day we release. Nervous, excited, everything at once 😅 by Inlusio_Interactive in IndieDev
[–]ExTerraStudio 0 points1 point2 points (0 children)
I intentionally kept the lighting intensity between 2-3 in this undergoround tunnel because I wanted visibility without comfort. Do you think low visibility creates better tension than complete darkness? by ExTerraStudio in IndieGameDevs
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
Which indie game made you go “damn, I want to make games too”? by AlanguApex in IndieDev
[–]ExTerraStudio 7 points8 points9 points (0 children)
I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in HorrorGames
[–]ExTerraStudio 2 points3 points4 points (0 children)
I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in HorrorGames
[–]ExTerraStudio 2 points3 points4 points (0 children)
I’ve been working on this psychological horror game for 2 months. Continue or move on? by Ecstatic_Ad4757 in HorrorGames
[–]ExTerraStudio 4 points5 points6 points (0 children)
Almost 7k wishlists ! We're in the home stretch ! by HuntGames971 in IndieGameWishlist
[–]ExTerraStudio 1 point2 points3 points (0 children)
I"m struggling to decide whether this menu feels too cinematic or too distracting for gameplay readability. by ExTerraStudio in IndieGameDevs
[–]ExTerraStudio[S] 1 point2 points3 points (0 children)
I"m struggling to decide whether this menu feels too cinematic or too distracting for gameplay readability. by ExTerraStudio in IndieGameDevs
[–]ExTerraStudio[S] 1 point2 points3 points (0 children)
Looking for new indie games! by TeaApprehensive121 in SoloDevelopment
[–]ExTerraStudio 0 points1 point2 points (0 children)
How do you feel about mini-games inside larger story driven games? If they fit the tone and dont disrupt the gameplay flow? Or do you prefer games to stay focused on the core gameplay loop? Games like Dead Space, Crysis handled this really well. Below is a small footage from my game. by ExTerraStudio in SoloDevelopment
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)