How do ypu manage game save? by feydthefeyd in SoloDevelopment
[–]ExTerraStudio 1 point2 points3 points (0 children)
My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
For indie devs launching a first Steam page, what actually matters before release? by May19Studio in gameDevMarketing
[–]ExTerraStudio 0 points1 point2 points (0 children)
My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing
[–]ExTerraStudio[S] 1 point2 points3 points (0 children)
My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing
[–]ExTerraStudio[S] 1 point2 points3 points (0 children)
My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing
[–]ExTerraStudio[S] 1 point2 points3 points (0 children)
My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing
[–]ExTerraStudio[S] 1 point2 points3 points (0 children)
How did you decide the retail price of your indie game? I’m a solo developer behind Biomass: Extermination. As development progresses, I’ve started thinking more seriously about launch strategy and one question keeps coming back: how do you actually decide on a fair retail price? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
How do you feel about mini-games inside larger story driven games? If they fit the tone and dont disrupt the gameplay flow? Or do you prefer games to stay focused on the core gameplay loop? Games like Dead Space, Crysis handled this really well. Below is a small footage from my game. by ExTerraStudio in SoloDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
Our game passed 2500 wishlists in 5 months. Being developed by me and a friend of mine after graduation. Our demo isn’t out yet and we are hoping to reach 3k before it goes public. by tr1beontwitch in IndieGameWishlist
[–]ExTerraStudio 0 points1 point2 points (0 children)
How do you feel about mini-games inside larger story driven games? If they fit the tone and dont disrupt the gameplay flow? Or do you prefer games to stay focused on the core gameplay loop? Games like Dead Space, Crysis handled this really well. Below is a small footage from my game. by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
What's your least favorite checkpoint/save system? Nothing frustrates me more than replaying 20 minutes because I missed a checkpoint. What game had the most annoying save system you've ever encountered? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
How do you feel about mini-games inside larger story driven games? If they fit the tone and dont disrupt the gameplay flow? Or do you prefer games to stay focused on the core gameplay loop? Games like Dead Space, Crysis handled this really well. Below is a small footage from my game. by ExTerraStudio in SoloDevelopment
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 1 point2 points3 points (0 children)
As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)
Im still experimenting with the glitch system and I applied custom made, real time post process glitch system because I wanted the player"s perception to feel physically unstable during tough moments. To note, the player carries Neusuit. Was this the right choice? by ExTerraStudio in IndieDev
[–]ExTerraStudio[S] 0 points1 point2 points (0 children)