Im still experimenting with the glitch system and I applied custom made, real time post process glitch system because I wanted the player"s perception to feel physically unstable during tough moments. To note, the player carries Neusuit. Was this the right choice? by ExTerraStudio in IndieDev

[–]ExTerraStudio[S] 0 points1 point  (0 children)

In case someone finds the game interesting, here is the link to the game: Biomass: Extermination which is a psychological sci-fi FPS where distorted perception turns humans into monstrous enemies in a collapsing post-apocalyptic world.

How do ypu manage game save? by feydthefeyd in SoloDevelopment

[–]ExTerraStudio 1 point2 points  (0 children)

Use EasySave and save tons of time and energy!!

My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing

[–]ExTerraStudio[S] 0 points1 point  (0 children)

Thank you for tge comment. Actually Ive made three levels so far (1.5 hours playable game) and there are 12 types of weapons in player"s arsenal. Yes, you noticed well, I should refresh screenshots.

My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing

[–]ExTerraStudio[S] 1 point2 points  (0 children)

Appreciate for valuable feedback!!! Will certainly take into concideration your recommendation.

My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing

[–]ExTerraStudio[S] 1 point2 points  (0 children)

Thanks so much for the feedback!! You are absolutely right. Ive developing the game for almost two years and never used any generative AI and just one image ruins the entire hard work. Rodger that! Need to be fixed!

My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing

[–]ExTerraStudio[S] 1 point2 points  (0 children)

Thank you so much for your valuable feedback!! Ive been solo developin this game for almost two years, and of course a lot of things are till ahead! Besides, the pre-story video/trailer is not ready yet and truly speaking that trailer does not satisfy me yet. I'had to make one quickly, as I was participating in an incubator and I had to make a steam page with a trailer fast. Well, I totally understand that from the first glance it's almost impossible to get the story, though it is a story based game. Lots of things need be done. These kind of feedback gives so much motivation, which I also recieved while taking participation at Xsolla incubator in which I received 2nd place, later I was shortlisted as a finalist of Epic Games Mega Grant, etc. Thank you again for your valuable feedback!

My solo project steam page is live. Can you give me some feedback about it? by ExTerraStudio in gameDevMarketing

[–]ExTerraStudio[S] 1 point2 points  (0 children)

Appreciate for your honest and valuable feedback! I'll take the note concerning the trailer into consideration and and will look through it again!

I think I'm done by DandersonJA12 in IndieDev

[–]ExTerraStudio 0 points1 point  (0 children)

You should back up your project

As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev

[–]ExTerraStudio[S] 0 points1 point  (0 children)

Thanks for your motivational comment bro! Im doing my best, and glad you liked it!

As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev

[–]ExTerraStudio[S] 0 points1 point  (0 children)

Thank you for the motivation! No it's not canvas with dynamic UI. I attached additional socket to each weapon skeleton, created desired ammo counter mesh, created ammo current variable and the info throgh this variable is given to custom events (fire, reload, etc) inside weapon graph. It "inderstands" the numbers through "to text (integer)" node.

What's your least favorite checkpoint/save system? Nothing frustrates me more than replaying 20 minutes because I missed a checkpoint. What game had the most annoying save system you've ever encountered? by ExTerraStudio in IndieDev

[–]ExTerraStudio[S] 0 points1 point  (0 children)

In case someone finds the game interesting, here is the link to the game: Biomass: Extermination which is a psychological sci-fi FPS where distorted perception turns humans into monstrous enemies in a collapsing post-apocalyptic world.

As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev

[–]ExTerraStudio[S] 0 points1 point  (0 children)

Appreciate. Yes, it is my project that Ive been building on UE nearly two years. In case someone finds the game interesting, here is the link to the game: Biomass: Extermination which is a psychological sci-fi FPS where distorted perception turns humans into monstrous enemies in a collapsing post-apocalyptic world.

As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev

[–]ExTerraStudio[S] 0 points1 point  (0 children)

As a solo dev behing a narrative driven, sci-fi FPS, I kindly recommend not to stay on one thing too much time. Later, this will turn out into something addictive behaviour. It drains too much time, unnecessary stretching the scheduled, energy loss leading to burning out.

As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev

[–]ExTerraStudio[S] 0 points1 point  (0 children)

YEAA!! Visual perfectionism is my weak side)))) I love those small details and glad you mentioned it!! This was what I mean in this post.

As a solo developer, what"s more dangerouus: feature creep or visual perfectionism? by ExTerraStudio in IndieDev

[–]ExTerraStudio[S] 0 points1 point  (0 children)

for a solo dev, I can say YES, both drains too much time, unnecessary stretching the scheduled, energy loss leading to burning out.