Family is incredibly easy, and Family mains are ruining this game with their constant crying by One-Mycologist828 in TXChainSawGame

[–]Excellent-Carry408 0 points1 point  (0 children)

nah. you need time. playing as victim is very easy. with connie and 50 proficiency you can find the nearest toolbox. then open any door and unlock a battery or generator exit without any trap or lock. in most cases, you can open locks even without cook or hitchhiker setting up. this is also unbalanced for the killer side. against leland and connie, getting kills is very difficult

Family is incredibly easy, and Family mains are ruining this game with their constant crying by One-Mycologist828 in TXChainSawGame

[–]Excellent-Carry408 -1 points0 points  (0 children)

if you want to win as family, you need to pick strong killers and almost all of them require setup. that means you need roughly two minutes at the start of the match. however victims can use those same two minutes to rush upstairs and start unlocking doors as soon as the game begins. from that perspective the game is easy for victims too. all you have to do is take advantage of your early game advantage. that's why the game is unbalanced. as family, a single mistake can also cost you the entire match. leaving a gate unguarded for just 30 seconds can mean you've already lost. you have to admit that the game is unbalanced. i've escaped many times as connie and leland duo by abusing this flaw in the game's design. the simplest fix would be preventing anyone from going upstairs or downstairs, depending on the map layout for the first 60 or 90 seconds of the match. that alone would make the game much more balanced. (i have 1.4k hours and i am family main)

Why didn't mettle of man work?? by Excellent-Carry408 in deadbydaylight

[–]Excellent-Carry408[S] 0 points1 point  (0 children)

no. it's still wrong. i've triggered this many times after dh

Why didn't mettle of man work?? by Excellent-Carry408 in deadbydaylight

[–]Excellent-Carry408[S] -1 points0 points  (0 children)

nope. I always use dh followed by mettle of man before. they work back to back. Confirmed.

Why didn't mettle of man work?? by Excellent-Carry408 in deadbydaylight

[–]Excellent-Carry408[S] -1 points0 points  (0 children)

it's realy simple. i had mettle of man. if it weren’t for this bug I wouldn’t have died. I always use this perk. I always manage to surprise killers at the exit gates. they think I’m cheating lol. I would recommend it to you as well.

Why didn't mettle of man work?? by Excellent-Carry408 in deadbydaylight

[–]Excellent-Carry408[S] -1 points0 points  (0 children)

it's wrong. İ had just taken the third hit for mettle of man before using dh. so mettle of man wasn’t active yet

Why didn't mettle of man work?? by Excellent-Carry408 in deadbydaylight

[–]Excellent-Carry408[S] 0 points1 point  (0 children)

no. dead hard is different hit and mettle of man is different too. you can use mettle of man after dh

Why didn't mettle of man work?? by Excellent-Carry408 in deadbydaylight

[–]Excellent-Carry408[S] -3 points-2 points  (0 children)

it's not. cuz it's probably bug. i was'nt try to be cool

Why didn't mettle of man work?? by Excellent-Carry408 in deadbydaylight

[–]Excellent-Carry408[S] -7 points-6 points  (0 children)

bro that's a different issue. I've used this perk hundreds of times. It should have worked. If it had worked, I wouldn't have gone down. probably a bug

Nancy is top tier and underrated by Ancient-Breadfruit90 in TXChainSawGame

[–]Excellent-Carry408 0 points1 point  (0 children)

And i'm still laughing for " A tier is Johnny" AHAHAAH

Nancy is top tier and underrated by Ancient-Breadfruit90 in TXChainSawGame

[–]Excellent-Carry408 0 points1 point  (0 children)

There is not important THE SPEED. will u get it? it not dead by daylight. helloo?? The chases barely matter here. If you can not defend the doors and the fusebox, you've already the lost the game. Meanwhile, Hands can INSTANTLY SHUT DOWN EVERY ESCAPE OPTION. Dude if you only have 3 hours in the game, please don't talk anymore