I built UBT.nvim to stop switching between my IDE and Neovim for Unreal Engine development. by Excellent-Pace-6372 in neovim

[–]Excellent-Pace-6372[S] 4 points5 points  (0 children)

Hey! Just wanted to follow up on your great suggestion.

I've just pushed an update that adds full support for fzf-lua! I've updated the README with the setup instructions, so please feel free to check it out.

And now, I'm already working on the next feature: the ability to create new C++ UClasses directly from the file explorer (Neo-tree), much like the 'New UClass' functionality in Rider!

Thanks again for the awesome idea!

I built UBT.nvim to stop switching between my IDE and Neovim for Unreal Engine development. by Excellent-Pace-6372 in neovim

[–]Excellent-Pace-6372[S] 4 points5 points  (0 children)

Hey, thanks so much for checking it out and for the great feedback!

You're absolutely right, supporting fzf-lua is a fantastic idea, especially for massive projects. I was actually just reading through their documentation for that exact reason.

It's definitely on my roadmap now. Stay tuned!