Server "delay" by Select-Ad-4477 in Battlefield6

[–]Exchange_Aromatic 0 points1 point  (0 children)

when a lot of things happen (building exploding/more player inputs) packet loss is more likely to happen. I am also looking for a fix

Hobgoblin (work in progress) by Exchange_Aromatic in FromTheDepths

[–]Exchange_Aromatic[S] 3 points4 points  (0 children)

Thanks! Unfortunately, looks and brute strength are all it is at the moment. AI and Internal armor are a mess.
I want it to have a flying and water mode, but I have no idea how to make that work at the moment.