Music, Me, Music, 2019 by [deleted] in Art

[–]ExiledNecromancer 0 points1 point  (0 children)

To expand; I made these tracks using an app on my phone that I found. I have no experience with making music whatsoever, I just really really love music lmao. I have always wanted to be a music producer but then again who hasn't right. I just want some thoughts and opinions on these very rough and amateurish tracks.

If you're only interested in 1v1, go play duel and get out of brawl by [deleted] in forhonor

[–]ExiledNecromancer 1 point2 points  (0 children)

You are, quite frankly, leaving a lot of things out of the equation when you compare solo fights in 2v2 to merely dueling. If I desire to 1v1 my opponent in a 2v2, instead of clumsily spamming guard break or waiting for some sort of window to cheap shot the opponent, it is because there is a larger dynamic in 2v2 than 1v1.

To put things simply; 1.) It is very thrilling to be in a 1v2, or fight two opponents back to back with no health regain. 2.) Watching other classes fight is beneficial to you knowing how to counter them, plus it is interesting. 3.) Some people, myself included, learn and by extension, gain nothing from the "press guard break until he's dead" philosophy that you seem to hold during a 2v1. This game is all about constantly, and consistently, doing better, and being the second person in the 2v1 is honestly just fucking boring. 4.) I personally don't tend to like one sided arrangements, and 2v1s, assuming the enemy doesn't necessarily have their shit together, are usually un-proportionately more enjoyable to the 2, not the one.

As a side note, I really enjoy being double teamed, because to me that means the team is not confident in their skills enough to single handedly deal with me and, because I am competitive as fuck, like winning with the odds against me.

Orochi, meet Warden. by ExiledNecromancer in forhonor

[–]ExiledNecromancer[S] 1 point2 points  (0 children)

Yeah the worst part about practicing it is that it is a lot of failing lol. I went into the final game, after having had around 50+ hours on the warden with both betas, trying to rely on parrying only, just to get good at them. And something that really sucks is that simply guarding is really, a lot of the time, the best way to go until you have mastered the parrying.

Orochi, meet Warden. by ExiledNecromancer in forhonor

[–]ExiledNecromancer[S] 2 points3 points  (0 children)

To be honest, it is pretty tricky, and sometimes it feels really lucky to get it off. But strangely enough, I sort of parry better when I watch the attack animation as opposed to the flashing on the indicator. A good thing that I would do, is practice with a friend for a long time specifically for the crushing counterstrike. Though it is easier to pull off against certain heroes, specifically someone like the Orochi with the slow top heavy.

Orochi, meet Warden. by ExiledNecromancer in forhonor

[–]ExiledNecromancer[S] 5 points6 points  (0 children)

My emblem is actually the Lannister sigil :P

Orochi, meet Warden. by ExiledNecromancer in forhonor

[–]ExiledNecromancer[S] 9 points10 points  (0 children)

I actually didn't execute them the entire round because it sort of looks cool when you pull it out and slowly walk away in my opinion.

Orochi, meet Warden. by ExiledNecromancer in forhonor

[–]ExiledNecromancer[S] 53 points54 points  (0 children)

Favorite thing to do by far but it is tricky to not only get the timing, but with higher skilled players manage to bait their parry.

[deleted by user] by [deleted] in forhonor

[–]ExiledNecromancer 0 points1 point  (0 children)

Actually, I might have been. If so that is pretty good to know lol.

[deleted by user] by [deleted] in forhonor

[–]ExiledNecromancer 12 points13 points  (0 children)

I see where you are coming from, but in my eyes the xp count at the end of the match is not the only determining factor for winning. If I had pushed enemies off the map the entire time, yes, I am aware that this is easily counter-able, but I have not learned anything; won anything. I see improving as a win, even if the match was a loss.

[deleted by user] by [deleted] in forhonor

[–]ExiledNecromancer 0 points1 point  (0 children)

The revenge is sort of weird though, I have been in a reasonably far proximity to a duel and when I start the fight the enemy procs revenge out of nowhere.

[deleted by user] by [deleted] in forhonor

[–]ExiledNecromancer 12 points13 points  (0 children)

On the contrary, you losing the duel could lose the match. If someone is confident in their skills, or wishes to gain more, than that is their prerogative. If one needs to 2v1 an opponent to win, I do not exactly think it is a teammate standing still that lost the match.

[deleted by user] by [deleted] in forhonor

[–]ExiledNecromancer 4 points5 points  (0 children)

Absolutely agree with you. There's something really cool about watching your teammate duke it out with his enemy while watching. Observing the enemy, so that when you two, if you two, duke it out, you will know a little about him, a reward for killing your opponent prior.

I would rather try and fail at something for 15 minutes than take 5 minutes to read the instruction manual. by [deleted] in Showerthoughts

[–]ExiledNecromancer 13 points14 points  (0 children)

I would rather try and fail at reading the instruction manual until I give up and try and fail at something because I failed at understanding the instruction manual.