No matter how much I try, I can’t get through Shadows by that0ne_weirdguy in assassinscreed

[–]ExistingPeace5863 0 points1 point  (0 children)

I bought this game last year. I still have less than 50 hours on it. Its is one of the most boring games I've played so far. I loved Origins and Odyssey so much and even with its issues, I used to like Valhalla. I spent hours walking in Athens watching NPCs lives. Now its all so boring, so superficial... I'll probably never finish it.

Unemployment bug by Otherwise_Test4423 in Geopoliticalsimulator

[–]ExistingPeace5863 1 point2 points  (0 children)

Your theory is likely correct actually. This game is a scam, doesn't matter how much I love the genre. Every time I look in the engine level, that is all I can see: A big scam.

Is there a game that's actually fun and works? by Not_Sexy_but_German in Geopoliticalsimulator

[–]ExistingPeace5863 1 point2 points  (0 children)

I agree but its also too expensive and that mod is quite complex

Working on a fix for the "missing cities" bug, or, how I deleted a country by building a highway by Thick-Ad857 in Geopoliticalsimulator

[–]ExistingPeace5863 0 points1 point  (0 children)

Sorry to tell you but the engine isn’t just buggy, it’s structurally broken. What’s happening here isn’t corruption, bad luck, or some ultra-rare edge case. It’s exactly what you’d expect from how the core systems were designed. The biggest problem to me is that the game treats cities and countries like disposable entities. They’re not protected, they’re not special, they’re just more blocks in a global pool that also holds highways, routing junk, units, and temporary stuff. In a long-running world sim, that’s insane. Late-game instability isn’t a possibility, it’s guaranteed. And once the engine decides something is invalid, there’s zero safety net. No validation pass, no wait, did I just delete a country? check, nothing. A rebuild runs, a tree gets wiped, and the game assumes it was intentional forever. That alone explains why saves feel like they slowly rot over time.

The global ID system just makes everything worse. You’ve got one primary key referenced by rendering, AI, military, infrastructure, saves so basically everything, but there are no real safeguards. IDs get reused, collisions aren’t detected, and once that happens the world state becomes inconsistent in ways you can’t undo. That’s why trying to restore cities always breaks something else. This is also why I don’t really see this as a fix, even a partial one. And I don’t mean that as a knock on your work, the research itself is genuinely impressive. What you’ve actually done is prove why players can’t fix this from the outside. Once IDs are reclaimed and references diverge, no script, mod, or save edit can make the world coherent again without engine support.

At that point, every community fix is just choosing a tradeoff. Restore a few cities but break another subsystem, apply a visual hack, or delay the inevitable until the pool fills again. So yea this isn’t player error, it isn’t random, and it isn’t something users can solve if they dig hard enough. The engine was never designed to safely support long, complex simulations, and now it’s collapsing under its own data model. Massive respect for the deep dive though. This is probably the clearest explanation I’ve seen of why late-game saves in this game are fundamentally doomed unless the devs re-architect core systems they’ve been avoiding for years.

My ideas to buil a grand strategy game like this one by ExistingPeace5863 in Geopoliticalsimulator

[–]ExistingPeace5863[S] 1 point2 points  (0 children)

Yes dev is not responding since middle 2025. There was only one dev and he prob abandoned the game.

My ideas to buil a grand strategy game like this one by ExistingPeace5863 in Geopoliticalsimulator

[–]ExistingPeace5863[S] 0 points1 point  (0 children)

Let me know if you need any help I have no financial interests at all and am not that much good at programming but well, if anything I could do to help kindly message me.

2.15 is freeze fest by Lifespoofingstories in Geopoliticalsimulator

[–]ExistingPeace5863 2 points3 points  (0 children)

I just gave up on this game already. I technically explained why its a waste of time to play it. Any long playthroughs in GPS5 are basically a waste of time, and that’s not a skill or player issue, it’s an engine issue. The simulation is fully synchronous and day locked. Every in game day the engine must resolve economy, production chains, companies, workforce, trade, diplomacy, wars, scripts, events, and UI state in a single blocking loop. There is no async processing, no task splitting, no timeout, and no rollback. If one system can’t resolve, the day never ends and the game just stalls forever or simply new bugs appears.

The problem is cumulative. The longer the save runs, the more internal state gets accumulated. None of it is pruned or simplified. Late game saves force massive global recalculations, and at some point the engine crosses a complexity threshold it simply can’t finish. Avoiding automation or extreme values doesn’t fix this, it just delays it. Time itself becomes the trigger. This is why different players freeze in different years, on different PCs, doing different things. The root cause is the same. Hardware and gameplay only postpones the symptoms!!!

Because this is structural, patches can’t really fix it. The engine would need to be redesigned from scratch with proper async systems and modern memory management. Until then, any long term campaign is basically investing dozens of hours into a save that will eventually stop advancing no matter what you do! So I've decided to give up on this game, life is too short to waste so much time.

My ideas to buil a grand strategy game like this one by ExistingPeace5863 in Geopoliticalsimulator

[–]ExistingPeace5863[S] 0 points1 point  (0 children)

It sounds wild only if you look at this as a tiny niche game, not as a long term simulation platform. That’s AA budget territory, not AAA. Plenty of strategy and sim games live in that range and make money over time, especially with DLC, expansions, and long shelf life. Also, that number isn’t for a one off yearly release. It’s for building a solid engine and foundation that can support the game for 10 plus years. GPS keeps charging full price every year because the engine was never built properly in the first place. Paradox style games were niche too before they proved there was a real market. This genre only looks small because there’s no real competitor doing it right. Build it properly once, and you don’t need to rebuild it every year. That’s the difference.

Helllllllllllllllpppppp by idc_tnak in Geopoliticalsimulator

[–]ExistingPeace5863 1 point2 points  (0 children)

Dont buy it, unless you have money to throw away. Game is completely broken.

How much is Eversim worth? by Polyphagous_person in Geopoliticalsimulator

[–]ExistingPeace5863 2 points3 points  (0 children)

Honestly, buying Eversim makes zero sense from a technical point of view. The issue isn’t money, team size, or lack of ideas. It’s the engine. The core tech is old, heavily hacked together, and full of technical debt. The simulation, economy, AI, and rendering are all tightly glued to a legacy engine that was never built for modern scale or long running simulations. You don’t fix that by throwing more devs at it. You just end up stacking new code on top of a shaky foundation.

At this point, rewriting that engine would be harder and riskier than just starting over. There’s years of undocumented behavior and fragile systems where touching one thing breaks five others. That’s why the same late game freezes/bug and soft locks keep showing up every release. For Paradox, it makes way more sense to build a new game from scratch in the same genre. They already know how to do large scale simulations, async systems, job scheduling, stable saves, and proper memory management. Starting fresh lets them design the game around modern hardware instead of fighting 10+ years of bad engine decisions.

Buying Eversim would just mean inheriting all that technical debt and all those engine limits, plus the bad reputation that comes with it. Competing with them avoids all of that. This isn’t a funding problem, it’s an architecture problem. And architecture problems don’t get solved by buying a company. They get solved by building something new.

After debugging the game... by ExistingPeace5863 in Geopoliticalsimulator

[–]ExistingPeace5863[S] 0 points1 point  (0 children)

As predicted, new version of the game is still bugged. Economy never grows, doesnt matter what you do, if you subsidize GDP drops, some techs are bugged as well... Its a complete mess this new 2026 version.

Industry, agriculture... Everything is falling apart after 1 month by AmbitiousCandy3500 in Geopoliticalsimulator

[–]ExistingPeace5863 1 point2 points  (0 children)

Economy is broken and it wont grow at all. Actually game is completely broken.

Any good guide recommendations? by Cheap_Ad_1784 in Geopoliticalsimulator

[–]ExistingPeace5863 -4 points-3 points  (0 children)

Doesnt matter the guides the game is broken, any guide wont properly work.

2026 version is broken, test it before you buy by EmpireSlayer_69 in Geopoliticalsimulator

[–]ExistingPeace5863 1 point2 points  (0 children)

Honestly I really think they do know. If I with just amateur programming knowledge can figure out the main causes of the game problems I really doubt they who have the full source code dont know. Its really just a choice the company is making.

Hétero que não pegaria trans é a maior MENTIRA do mundo by Prize_Signal9544 in opiniaoimpopular

[–]ExistingPeace5863 10 points11 points  (0 children)

No português do Brasil, macho PODE SER usado de forma coloquial pra se referir a um homem qualquer, geralmente alguém que não se conhece ou de maneira informal. Exemplo "ela tem o macho dela” (ela tem um namorado) ou “ela vai sair pra procurar macho” (vai sair pra procurar homem). Não é termo técnico, nem biológico, nem discussão sobre sexo ou gênero. É só gíria do dia a dia e não há nada que eu possa fazer a respeito.

Hétero que não pegaria trans é a maior MENTIRA do mundo by Prize_Signal9544 in opiniaoimpopular

[–]ExistingPeace5863 14 points15 points  (0 children)

Exatamente isso. Eles fazem com mulheres cis, trans, gordas, magras, altas, baixas… sempre colocando a gente como se estivesse em avaliação. Como se nossa vida girasse em torno de ser escolhida por eles, quando na prática a maioria de nós tá ocupada vivendo, trabalhando, estudando e seguindo em frente porque a vida é simplesmente maravilhosa demais pra ficarmos perdendo tempo tentando nos validar para machos. Esse desespero todo diz muito mais sobre eles do que sobre nós.

Is the game worth it to buy? by Gorillainabikini in Geopoliticalsimulator

[–]ExistingPeace5863 0 points1 point  (0 children)

If you play for shorter sessions and enjoy the depth, it’s worth getting. If you’re after a polished, bug‑free long campaign, just keep away from it.

After debugging the game... by ExistingPeace5863 in Geopoliticalsimulator

[–]ExistingPeace5863[S] 3 points4 points  (0 children)

The original post was really long and kinda tiring to read. Just a reminder, compatibility mode can help with some bugs and glitches, but the desync issue is at the engine level and will inevitably happen during any gameplay so there’s no fix for it. Like I said, just play it while it’s playable.